[Powerup] Cape Feather

Share and discuss custom LunaLua code and content packs for SMBX2.
MrDoubleA
Flurry
Flurry
Posts: 385
Joined: Mon Aug 20, 2018 7:02 am
Flair: How much munchers?
Pronouns: he/him

[Powerup] Cape Feather

Postby MrDoubleA » Mon Dec 28, 2020 4:37 pm

Hello! I've made a cape feather that's pretty accurate to the original. Enjoy!

You must have anotherpowerup.lua by Enjl installed for this to work properly. You can download it here.
(Please note that anotherpowerup does, at the moment, have a few issues, mostly regarding the item box and Link.)


Preview: show
Image
Compatible characters:
Image

Download! (v1.01)

How to install: show
1. Download both this and Enjl's anotherpowerup.
2. Unzip anotherpowerup and place all of the files from its "Scripts" folder into your level/episode folder.
3. Unzip this and place it into your level/episode folder.

All should be up and running.
Last edited by MrDoubleA on Mon Dec 28, 2020 6:04 pm, edited 4 times in total.

Blake Izayoi
Posts: 584
Joined: Sun Feb 23, 2014 1:55 pm
Flair: Sakuya's Husband
Pronouns: He / Him
Contact:

Re: [Powerup] Cape Feather

Postby Blake Izayoi » Mon Dec 28, 2020 4:55 pm

This is it. The best thing that will ever be posted in the forums.
Fantastic work!!

ItsIggy
Bit
Bit
Posts: 73
Joined: Fri Sep 06, 2019 8:38 am
Contact:

Re: [Powerup] Cape Feather

Postby ItsIggy » Mon Dec 28, 2020 4:56 pm

I don't know what you're getting paid but you need a raise!
But for real, excellent work! I've been wanting a proper accurate cape feather in SMBX since 2010! This is a dream come true. :D

DisasterMaster
Tweeter
Tweeter
Posts: 151
Joined: Fri Jan 31, 2020 10:01 pm

Re: [Powerup] Cape Feather

Postby DisasterMaster » Mon Dec 28, 2020 8:37 pm

The cape is amazing! I've been playing around with it for a bit and am loving it. I'm sure we'll be seeing a number of precision cape flying skill levels soon.

I did notice that when starting the level with the cape power-up, Mario's sprite started in the ground and the cape appeared to hover in it's standard position where Mario should be standing. When in running and flying animation, Mario's sprite position appeared as normal. Mario's pixel offset appears to be a block-length to the right and a block down (~32 pixels both directions).
Image

Julia Pseudo
Ludwig
Ludwig
Posts: 5604
Joined: Wed Jan 08, 2014 12:04 am
Flair: gay gaymer girl
Pronouns: She/her

Re: [Powerup] Cape Feather

Postby Julia Pseudo » Tue Dec 29, 2020 1:30 am

This is so cool! Super happy to see this in SMBX.

MrDoubleA
Flurry
Flurry
Posts: 385
Joined: Mon Aug 20, 2018 7:02 am
Flair: How much munchers?
Pronouns: he/him

Re: [Powerup] Cape Feather

Postby MrDoubleA » Tue Dec 29, 2020 6:03 am

DisasterMaster wrote:
Mon Dec 28, 2020 8:37 pm
The cape is amazing! I've been playing around with it for a bit and am loving it. I'm sure we'll be seeing a number of precision cape flying skill levels soon.

I did notice that when starting the level with the cape power-up, Mario's sprite started in the ground and the cape appeared to hover in it's standard position where Mario should be standing. When in running and flying animation, Mario's sprite position appeared as normal. Mario's pixel offset appears to be a block-length to the right and a block down (~32 pixels both directions).
Image
This seems like an anotherpowerup issue.

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9727
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: [Powerup] Cape Feather

Postby Emral » Tue Dec 29, 2020 6:06 am

DisasterMaster wrote:
Mon Dec 28, 2020 8:37 pm
The cape is amazing! I've been playing around with it for a bit and am loving it. I'm sure we'll be seeing a number of precision cape flying skill levels soon.

I did notice that when starting the level with the cape power-up, Mario's sprite started in the ground and the cape appeared to hover in it's standard position where Mario should be standing. When in running and flying animation, Mario's sprite position appeared as normal. Mario's pixel offset appears to be a block-length to the right and a block down (~32 pixels both directions).
Image
Hopefully I can get a fix for that into anotherpowerup within the next couple of days...

AlanLive2020
Dolphin
Dolphin
Posts: 94
Joined: Fri Nov 27, 2020 8:15 am

Re: [Powerup] Cape Feather

Postby AlanLive2020 » Tue Dec 29, 2020 4:30 pm

Omg, I didn't think anyone could ever make this.

Nice job!

SPEEDIE
Blooper
Blooper
Posts: 180
Joined: Sat Nov 03, 2018 6:22 pm
Flair: u fucking wot
Pronouns: he/him
Contact:

Re: [Powerup] Cape Feather

Postby SPEEDIE » Tue Dec 29, 2020 8:12 pm

So awesome, been wanting this for years :lol:

SPEEDIE
Blooper
Blooper
Posts: 180
Joined: Sat Nov 03, 2018 6:22 pm
Flair: u fucking wot
Pronouns: he/him
Contact:

Re: [Powerup] Cape Feather

Postby SPEEDIE » Wed Dec 30, 2020 11:19 am

Is it normal that if I hit a ? block containing a SMB3 Fire flower, I get an error? If I click OK, the cape keeps working and I can collect the fire flower. This is really annoying..

Image

MarioLover64
Spike
Spike
Posts: 259
Joined: Fri Apr 26, 2019 6:09 pm

Re: [Powerup] Cape Feather

Postby MarioLover64 » Wed Dec 30, 2020 11:21 am

SPEEDIE wrote:
Wed Dec 30, 2020 11:19 am
Is it normal that if I hit a ? block containing a SMB3 Fire flower, I get an error? If I click OK, the cape keeps working and I can collect the fire flower. This is really annoying..

Image
Seems to be a problem with anotherpowerup.lua

DB12
Bob-Omb
Bob-Omb
Posts: 20
Joined: Sat Feb 27, 2021 10:19 am

Re: [Powerup] Cape Feather

Postby DB12 » Mon Mar 01, 2021 3:30 pm

This is cool!

Is this compatible with the P-Balloon?

MrDoubleA
Flurry
Flurry
Posts: 385
Joined: Mon Aug 20, 2018 7:02 am
Flair: How much munchers?
Pronouns: he/him

Re: [Powerup] Cape Feather

Postby MrDoubleA » Mon Mar 01, 2021 3:49 pm

DB12 wrote:
Mon Mar 01, 2021 3:30 pm
This is cool!

Is this compatible with the P-Balloon?
No, although I could make it work...

DB12
Bob-Omb
Bob-Omb
Posts: 20
Joined: Sat Feb 27, 2021 10:19 am

Re: [Powerup] Cape Feather

Postby DB12 » Wed Mar 03, 2021 8:26 am

MrDoubleA wrote:
Mon Mar 01, 2021 3:49 pm
DB12 wrote:
Mon Mar 01, 2021 3:30 pm
This is cool!

Is this compatible with the P-Balloon?
No, although I could make it work...
That would also be pretty cool

Roger Mario
Cheep-Cheep
Cheep-Cheep
Posts: 14
Joined: Sat Jun 20, 2020 10:29 pm

Re: [Powerup] Cape Feather

Postby Roger Mario » Tue Mar 09, 2021 3:46 pm

This doesn't work

MrDoubleA
Flurry
Flurry
Posts: 385
Joined: Mon Aug 20, 2018 7:02 am
Flair: How much munchers?
Pronouns: he/him

Re: [Powerup] Cape Feather

Postby MrDoubleA » Wed Mar 10, 2021 4:53 am

Roger Mario wrote:
Tue Mar 09, 2021 3:46 pm
This doesn't work
Could you elaborate? That gives me absolutely nothing to go off of.

King Mario
Hoopster
Hoopster
Posts: 122
Joined: Sun Nov 19, 2017 2:13 pm
Flair: Jesus Christ is Lord!
Pronouns: he/him
Contact:

Re: [Powerup] Cape Feather

Postby King Mario » Sat Mar 13, 2021 10:03 pm

Good Job! I recommend you do the Boomerang Flower next.

3lectronstar024
Ripper II
Ripper II
Posts: 304
Joined: Fri May 04, 2018 12:04 am
Flair: Yo. I love to create stuff and inspire others.
Pronouns: He/They
Contact:

Re: [Powerup] Cape Feather

Postby 3lectronstar024 » Thu Apr 01, 2021 8:17 pm

I was testing out your Cape Feather script, and when I try to collect a Fire Flower, this error keeps popping up.
I don't know where to find that missing script in the error for this power up, since it's not included in the Cape Feather's folder.
Image

MrDoubleA
Flurry
Flurry
Posts: 385
Joined: Mon Aug 20, 2018 7:02 am
Flair: How much munchers?
Pronouns: he/him

Re: [Powerup] Cape Feather

Postby MrDoubleA » Thu Apr 01, 2021 8:40 pm

Dudboi2005 wrote:
Thu Apr 01, 2021 8:17 pm
I was testing out your Cape Feather script, and when I try to collect a Fire Flower, this error keeps popping up.
I don't know where to find that missing script in the error for this power up, since it's not included in the Cape Feather's folder.
Image
Not a missing file issue (not sure where that was from), just an issue with anotherpowerup at the moment. A fix should hopefully be coming soon-ish.

Mari0no1
Rex
Rex
Posts: 35
Joined: Sat Feb 20, 2016 5:20 pm

Re: [Powerup] Cape Feather

Postby Mari0no1 » Sat May 15, 2021 7:12 pm

I placed everything in my episode folder and nothing has changed. Not sure what I'm doing wrong


Return to “LunaLua”

Who is online

Users browsing this forum: No registered users and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari