Bowser's Castle Discussion - STEP 3 - BOWSER'S ARCHITECTURAL SIDE-BUSINESS
Posted: Sat Dec 26, 2020 5:33 pm
So, we're nearing the big design period of bowser's castle, but there's one big question on my mind that I'd like to see some conversation about.
Bowser's Castle is a LEVEL, come back soon to help decide the song which will play in it.
SONG 1 - Devil Engine - Distant Call
(url in case video doesn't load)
Winner!
How will this phase go? Well, you'll need to download the bowser's castle level template and folder, then you will need to go on the claims sheet and claim all the resources you want to use (So that we don't get any conficting ID problems).
THE SHEET/HOW TO CLAIM
In order to keep things running smoothly, this sheet will be used to keep track of the resources people have used, in order to gain full access to the sheet you'll have to DM me on discord or PM me on the forums (For the sake of security). But if you just want to make a thing you can comment on the sheet and I'll add your claim
What are the claiming limits:
-One person may only claim one room, until they've completed that one room.
-Your room should preferably not be longer than 10 screens
-You may not override the vanilla backgrounds: 3,15,24,41,42,43,44,54,57. As they are common castle backgrounds, however you may still use them in their vanilla forms.
-You may use up to 15 of each resource (Blocks, NPCs, BGOs, Effects) from the custom field (801-1000), if you need more DM me and I will approve it on a case-by-case basis
-If you are using custom lua scripts, please contain all your code in a library called luna_YOURUSERNAME.lua (lua_sancles.lua for example). It should be the only thing we need to load in luna.lua to load your entire code. Remember that in libraries, events like onTick need to be registered. Instructions
-Your section should preferably end with a door or pipe, they don't need to be functional, they're just there so I know where to put the warp.
-This level uses rooms.lua, so your room should be contained within one rooms.lua room, if you do not know how rooms.lua works, then here's a link to the forum thread with some instruction on how it works.
-MAKE SURE TO CLAIM EVERYTHING YOU'RE GOING TO USE BEFORE YOU USE IT, AND MAKE SURE NOBODY ELSE IS USING IT
The Files
Here's the download which includes a small sample from me in section zero of how your room should be encased within the rooms.lua room.
The deadline for submitting your levels is January 31st 23:59 CET
Good luck, don't disappoint Bowser.
Bowser's Castle is a LEVEL, come back soon to help decide the song which will play in it.
------------------------------------------------------------------
STEP 2
SONG 1 - Devil Engine - Distant Call
(url in case video doesn't load)
Winner!
------------------------------------------------------------------
STEP 3
How will this phase go? Well, you'll need to download the bowser's castle level template and folder, then you will need to go on the claims sheet and claim all the resources you want to use (So that we don't get any conficting ID problems).
THE SHEET/HOW TO CLAIM
In order to keep things running smoothly, this sheet will be used to keep track of the resources people have used, in order to gain full access to the sheet you'll have to DM me on discord or PM me on the forums (For the sake of security). But if you just want to make a thing you can comment on the sheet and I'll add your claim
What are the claiming limits:
-One person may only claim one room, until they've completed that one room.
-Your room should preferably not be longer than 10 screens
-You may not override the vanilla backgrounds: 3,15,24,41,42,43,44,54,57. As they are common castle backgrounds, however you may still use them in their vanilla forms.
-You may use up to 15 of each resource (Blocks, NPCs, BGOs, Effects) from the custom field (801-1000), if you need more DM me and I will approve it on a case-by-case basis
-If you are using custom lua scripts, please contain all your code in a library called luna_YOURUSERNAME.lua (lua_sancles.lua for example). It should be the only thing we need to load in luna.lua to load your entire code. Remember that in libraries, events like onTick need to be registered. Instructions
-Your section should preferably end with a door or pipe, they don't need to be functional, they're just there so I know where to put the warp.
-This level uses rooms.lua, so your room should be contained within one rooms.lua room, if you do not know how rooms.lua works, then here's a link to the forum thread with some instruction on how it works.
-MAKE SURE TO CLAIM EVERYTHING YOU'RE GOING TO USE BEFORE YOU USE IT, AND MAKE SURE NOBODY ELSE IS USING IT
The Files
Here's the download which includes a small sample from me in section zero of how your room should be encased within the rooms.lua room.
The deadline for submitting your levels is January 31st 23:59 CET
Good luck, don't disappoint Bowser.