[BGO Pack] Rotating BGOs by Enjl

Share and discuss custom LunaLua code and content packs for SMBX2.
Enjl
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[BGO Pack] Rotating BGOs by Enjl

Postby Enjl » Thu Dec 24, 2020 2:57 am

https://drive.google.com/file/d/1_3GvtU ... sp=sharing

Image

How to use:
- Every BGO with rotation should have a background-***r.png file for the rotating part.
--- If you want the entire BGO to rotate, make the base image invisible and use a ***e.png in the ini for the in-editor display.
- In the BGO.txt, specify the customrotation flag. It serves as a speed multiplier for the rotation timer.
- require("rotatingbgos") in your luna.lua file

PROX
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Re: [BGO Pack] Rotating BGOs by Enjl

Postby PROX » Thu Dec 24, 2020 4:13 am

Nice! This will definitely come in handy

Lucario
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Re: [BGO Pack] Rotating BGOs by Enjl

Postby Lucario » Thu Dec 24, 2020 5:43 am

Neato, Enjl. If you place on a SMW tree it will look like a windmill. Since we have angry cow enemies, someone with no ideas (like me) can make a farmer level! Anyways, great rotating windmill and I see potential for those for a level.

MarioLover64
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Re: [BGO Pack] Rotating BGOs by Enjl

Postby MarioLover64 » Thu Dec 24, 2020 10:30 am

Reznor, anyone?

georgespezi12
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Re: [BGO Pack] Rotating BGOs by Enjl

Postby georgespezi12 » Wed Dec 30, 2020 1:30 pm

Reznors!

TheGameyFireBro105
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Re: [BGO Pack] Rotating BGOs by Enjl

Postby TheGameyFireBro105 » Sun Feb 21, 2021 2:14 pm

Lucario wrote:
Thu Dec 24, 2020 5:43 am
Neato, Enjl. If you place on a SMW tree it will look like a windmill. Since we have angry cow enemies, someone with no ideas (like me) can make a farmer level! Anyways, great rotating windmill and I see potential for those for a level.
Damn, I thought they were pigs!!!


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