Page 1 of 1
[NPC Pack] Town NPC Walkers by Enjl
Posted: Wed Dec 23, 2020 3:02 am
by Emral
https://drive.google.com/file/d/1ScT7xn ... sp=sharing
From Subzero Heroes.
These NPCs move around their spawn x coordinate and periodically change direction or start/stop walking. They may additionally switch to a different frame loop when talked to. Toad is included as an example of how the library works.
Re: [NPC Pack] Town NPC Walkers by Enjl
Posted: Wed Dec 23, 2020 6:51 am
by DrMekar
This is Great. Defenitly gonna use it, if not for generic Toads of course.
Re: [NPC Pack] Town NPC Walkers by Enjl
Posted: Thu Dec 24, 2020 2:25 pm
by IttaBaby
can't help but notice on of them got 'stuck' in that demo gif
Re: [NPC Pack] Town NPC Walkers by Enjl
Posted: Thu Dec 24, 2020 3:40 pm
by TheGameyFireBro105
Their AI is very similar to the YI Shy Guy AI. Does that mean what I think I mean?
Re: [NPC Pack] Town NPC Walkers by Enjl
Posted: Thu Dec 24, 2020 4:55 pm
by Sonya Sanchez
TheGameyFireBro105 wrote: ↑Thu Dec 24, 2020 3:40 pm
Their AI is very similar to the YI Shy Guy AI. Does that mean what I think I mean?
No it doesn’t.
Re: [NPC Pack] Town NPC Walkers by Enjl
Posted: Sun Dec 27, 2020 7:06 pm
by TheGameyFireBro105
Idunn wrote: ↑Thu Dec 24, 2020 4:55 pm
TheGameyFireBro105 wrote: ↑Thu Dec 24, 2020 3:40 pm
Their AI is very similar to the YI Shy Guy AI. Does that mean what I think I mean?
No it doesn’t.
You're about as harsh as people are about sword and shield's graphics.
Re: [NPC Pack] Town NPC Walkers by Enjl
Posted: Mon Dec 28, 2020 7:55 am
by Sonya Sanchez
TheGameyFireBro105 wrote: ↑Sun Dec 27, 2020 7:06 pm
Idunn wrote: ↑Thu Dec 24, 2020 4:55 pm
TheGameyFireBro105 wrote: ↑Thu Dec 24, 2020 3:40 pm
Their AI is very similar to the YI Shy Guy AI. Does that mean what I think I mean?
No it doesn’t.
You're about as harsh as people are about sword and shield's graphics.
Just stop playing the victim card pls.
Re: [NPC Pack] Town NPC Walkers by Enjl
Posted: Mon Dec 28, 2020 8:04 am
by Fuyu
Nice! We're definitely getting good use out of this one!
Re: [NPC Pack] Town NPC Walkers by Enjl
Posted: Mon Jan 25, 2021 2:35 pm
by TheGameyFireBro105
Idunn wrote: ↑Mon Dec 28, 2020 7:55 am
TheGameyFireBro105 wrote: ↑Sun Dec 27, 2020 7:06 pm
Idunn wrote: ↑Thu Dec 24, 2020 4:55 pm
No it doesn’t.
You're about as harsh as people are about sword and shield's graphics.
Just stop playing the victim card pls.
k
Re: [NPC Pack] Town NPC Walkers by Enjl
Posted: Thu May 13, 2021 9:45 am
by DrMekar
How could I extend the Frames used for Walking? I changed the Frames to 4 in the Lua File, so that didn't do it.
https://imgur.com/a/DyQZTac
Re: [NPC Pack] Town NPC Walkers by Enjl
Posted: Fri May 14, 2021 8:25 am
by TheGameyFireBro105
Could they be reworked as shy guys? I'm not a lua professional, so don't ask me.
Re: [NPC Pack] Town NPC Walkers by Enjl
Posted: Fri May 14, 2021 1:53 pm
by DrMekar
TheGameyFireBro105 wrote: ↑Fri May 14, 2021 8:25 am
Could they be reworked as shy guys? I'm not a lua professional, so don't ask me.
Why Shy-Guys? Those already exists.
Re: [NPC Pack] Town NPC Walkers by Enjl
Posted: Fri May 14, 2021 6:44 pm
by MarioLover64
DrMekar wrote: ↑Fri May 14, 2021 1:53 pm
TheGameyFireBro105 wrote: ↑Fri May 14, 2021 8:25 am
Could they be reworked as shy guys? I'm not a lua professional, so don't ask me.
Why Shy-Guys? Those already exists.
I think he meant YI shy guys specifically