~~Review-~-Pleasant_Plains-~-by_Aeon~~
I want to burn Fabman's review. Here's mine:
Generally speaking, this definetly looks like something you can come up with in
Aeon wrote:a few hours,
as it's a very straightforward grassland level. Since you didn't specify, I'll go with World 1 difficulty standards, as this is a grassland level and we stick to the classic formula.
First off, I want to point out that you can go over the top once you exit the pipe, going to the goal tape part of the first section. This is a little thing which you can fix when you want. I'm sure it was done because you got lazy near the end or something, which is fine.
The first thing which stood out to me was the music. Although I didn't know that this remix existed, I immediately recognized it once I started the level. I do not like this remix, and I honestly think that there's better music you can use in a calm grassland level like this. The music made me hurry, while the name implies that the player should take his time and enjoy life. Same thing goes for the cave music. I'd be totally down with this music choice if your level was an adventuring cave level, but as this is not the case, it felt out of place. Don't get me wrong: I like Kirby music, too. But in this case, something different might be better. You might even find another good tune from a Kirby game, as there is tons of variety.
I see a lot of people use this SMB3 recoloured SMW thing, and while I don't like it, I can't complain. The odd shading makes the enemies stick out a bit, which makes the player notice them enough to plan their movements, and while they don't essentially look pretty in the environment, the custom grass tileset and changed BGOs make up for it. The trees, however.
XuticX wrote:the trees are best imo.
These, exactly. They did not fit. They felt awkward and out of place. Not only because they're giant trees next to 32x64 SMB1 Trees, but also because they have the wrong colours. They're too turquise for the environment, which one can tell from the screens. I wasn't a fan of the flashing blocks, either. Just flashing would've been fine, but the flashing and rotating is pretty distracting, like Fabman said.
Design-wise this level is okay. Nothing special. It's of SMW-level length, which is fine, but didn't offer any secret areas to find, which I found disappointing. I'm used to levels with Kirby music having secret areas. The NPC placement was another thing which bugged me, as there are too many at once for grassland-world-1-ish-level standards. You especially spammed the rexes when there were sizeables around.
Overall, it was a nice little level, but easily forgettable. Here are my scores:
Music: 1/2 Like I said, didn't fit perfectly.
Graphics: 2/3 There are some flaws, but nothing big. Enough for the 2/3.
Design: 2/5 There was nothing special to the design. Really, nothing, which made it forgettable. The lack of secret areas binds into all this.
Overall you get a 5/10, which is okay. Nice job for a few hours only. Could use some gimmicks and hidden areas!
666th post. Worship me.