Lucario wrote: ↑Mon Jan 04, 2021 6:02 pm
Questions 2), 3) and 5) aren't clear to me yet...
2) Because that's the reason a devkit exists. A devkit contains certain stuff that is used in a Project and without these certain stuff won't work correctly.
I suggest checking it's thread out
viewtopic.php?p=350010#p350010 it showcases stuff like boost blocks which aren't basegame just like spawnzones.
3)
viewtopic.php?f=103&t=23965 the same thread again since it's basically the ground up for Slam. The short overview is this "Welcome to the project thread for Super Linguini And Macaroni, or as it will be referred to from now on SLAM. This is a project being led by me with the goal of increasing the amount of creative levels in the SMBX community, anybody is welcome to submit levels to it and even if they're not accepted, feedback will be given for them to improve their design in the future.
There is currently no planned world theming, order or level count, currently the first priority is just to get levels done and see what we'll do from there. There is no real story either, nor any stylistic limitations.
There is a devkit for you to use when creating levels which includes several new blocks and BGOs, each with specific functionality which caters to making interesting gameplay "
5) Basically what Tltimelord said so check it out:
viewtopic.php?t=23984