LUNADLL non-spinjump code

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Darkonius Mavakar
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LUNADLL non-spinjump code

Postby Darkonius Mavakar » Mon May 19, 2014 2:34 pm

so, for my episode i don't want the player to spinjump.
can someone compile me a code that works for the entire epsiode without needing to place it in every level folder?

zlaker
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Re: LUNADLL non-spinjump code

Postby zlaker » Mon May 19, 2014 2:41 pm

// Can't spin jump
PlayerMemSet,0,0x50,0,0,0,w

FanofSMBX
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Re: LUNADLL non-spinjump code

Postby FanofSMBX » Mon May 19, 2014 2:55 pm

Darkonius Mavakar wrote:so, for my episode i don't want the player to spinjump.
can someone compile me a code that works for the entire epsiode without needing to place it in every level folder?
Afraid it can only be for one level or all SMBX levels. I hear per episode functionality is going to be implemented.

Chad
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Re: LUNADLL non-spinjump code

Postby Chad » Mon May 19, 2014 3:03 pm

If 0x50 doesn't work, try the same thing but with 0x120. Also, you can just put it in each lunadll text.

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Re: LUNADLL non-spinjump code

Postby SMB3 » Thu May 22, 2014 8:17 pm

Who maintains the site and game anyway?
As far as I know, Redigit has completely quit SMBX. Who would add per-episode graphics, etc.? (Sorry about this - I just made this account, and I've been disconnected from the SMBX community a long time. :| )

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Re: LUNADLL non-spinjump code

Postby Julia Pseudo » Thu May 22, 2014 8:29 pm

Joey is the one in charge of this site, SMB3. He's been around since the original forums like many of us. You are correct in your understanding that Redigit quit SMBX, but there are a lot of us who are still interested. In version 1.2, custom graphics were added that can be used on a per-episode or per-level basis, and in the last few months some wonderful person from Talkhaus released LunaDLL, an SMBX extension that allows many previously-unusable features.

SMB3
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Re: LUNADLL non-spinjump code

Postby SMB3 » Thu May 22, 2014 8:58 pm

How do you do the per-episode graphics? I've tried it before, by doing the same thing with the .wld file as you would with the .lvl...

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Re: LUNADLL non-spinjump code

Postby SMBXxer » Thu May 22, 2014 9:04 pm

SMB3 wrote:How do you do the per-episode graphics? I've tried it before, by doing the same thing with the .wld file as you would with the .lvl...
That's easy, all you do is place the custom graphic in your episode folder: not in a specific level folder.

Darkonius Mavakar
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Re: LUNADLL non-spinjump code

Postby Darkonius Mavakar » Fri May 23, 2014 3:26 am

the request is solved, lock this.


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