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Re: [Playable] Minecraft Steve - Yes, this exists, for some reason

Posted: Sun Apr 11, 2021 5:38 pm
by MrDoubleA
bubbyboytoo wrote:
Sat Apr 10, 2021 9:54 pm
Looks like this broke with the new patch. I get this error upon switching to Steve, and everything seems to work fine after that, but Steve and dropped items are all invisible.
Image
I couldn't recreate the error (it implies that onTickEnd is somehow running before the character's onInit?), but I could recreate the invisibility, which is a bug in patch 4 that'll be fixed in the hotfix.

Re: [Playable] Minecraft Steve - Yes, this exists, for some reason

Posted: Wed May 26, 2021 4:26 pm
by ChromaNyan
i was messing around with this and for some reason i feel that steve should be able to carry keys in his inventory (like how link can, but in the inventory as opposed to the small key slot) but he can't since they're an npc which makes me sad

edit: while messing around i discovered if you make steve move faster (horizontally) than intended (i.e. through a clear pipe cannon) his limbs go insane