Share and discuss custom LunaLua code and content packs for SMBX2.
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MrDoubleA
- Flurry

- Posts: 351
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- Flair: How much munchers?
- Pronouns: he/him
Postby MrDoubleA » Tue Nov 17, 2020 5:16 pm
I did this for whatever reason. Enjoy (and report any bugs you find)!
Download here!
How to install:
- Unzip the file into your level or episode's folder
- If you already have a luna.lua file, merge the two
- Ultimate Rinka will now be replaced with Steve
Note: this also adds a "steveDestroyingTime" txt property for all blocks. If greater than or equal to 0, will act as a multiplier to the destroying time, or if -1, will make it so that the block cannot be destroyed (like bedrock).
(Eclipse did a video about this.)
Last edited by MrDoubleA on Sat Jan 16, 2021 12:43 pm, edited 2 times in total.
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PROX
- Banned
- Posts: 1953
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Tue Nov 17, 2020 10:16 pm
not gonna lie, this is pretty cool
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Fuyu
- Boom Boom

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
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Postby Fuyu » Wed Nov 18, 2020 7:44 am
This is interesting. I remember watching you make this on Discord and I was confused and thought it was merely a challenge you took to practice some aspects of coding in SMBX. But here you are and you definitely left me stunned.
Do you plan to expand upon this by the way? Include beds, or any other elements from Minecraft? It'd be kinda cool to have a 2D Minecraft in SMBX, our little Terraria project. =P
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MrDoubleA
- Flurry

- Posts: 351
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- Flair: How much munchers?
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Postby MrDoubleA » Wed Nov 18, 2020 12:25 pm
Fuyu wrote: ↑Wed Nov 18, 2020 7:44 am
This is interesting. I remember watching you make this on Discord and I was confused and thought it was merely a challenge you took to practice some aspects of coding in SMBX. But here you are and you definitely left me stunned.
Do you plan to expand upon this by the way? Include beds, or any other elements from Minecraft? It'd be kinda cool to have a 2D Minecraft in SMBX, our little Terraria project. =P
I've considered things like ender pearls (which I might add in a future update) but anybody else is free to make a graphics pack or something like that.
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Novarender
- Monty Mole

- Posts: 145
- Joined: Sat Aug 06, 2016 6:59 pm
- Flair: Whoa
Postby Novarender » Wed Nov 18, 2020 8:35 pm
Nice job
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Bloxxerstudios
- Hoopster

- Posts: 120
- Joined: Fri Jun 03, 2016 1:17 pm
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Contact:
Postby Bloxxerstudios » Thu Nov 19, 2020 2:45 pm
Now this.
This is an artistic masterpiece.
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Dragon0307
- Snifit

- Posts: 211
- Joined: Sun Dec 08, 2019 8:21 am
- Flair: I predicted Minecraft Legends!
- Pronouns: He/Him
Postby Dragon0307 » Sat Nov 21, 2020 7:07 am
I have decided I'll give it a try in The Invasion 2, and I'm already stuck on Floating Brick Niche. Those fire piranha plants really hate me. Also, I found that the character does not work with those SWM keyhole exits. Either way, I'm enjoying so far.
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MrDoubleA
- Flurry

- Posts: 351
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
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Postby MrDoubleA » Sat Nov 21, 2020 7:33 am
Dragon0307 wrote: ↑Sat Nov 21, 2020 7:07 am
I have decided I'll give it a try in The Invasion 2, and I'm already stuck on Floating Brick Niche. Those fire piranha plants really hate me. Also, I found that the character does not work with those SWM keyhole exits. Either way, I'm enjoying so far.
Heh, yeah, I also tested it on The Invasion 2. A good way of dealing with the fire piranha plants is dodging their fireballs with a block placed directly underneath yourself, and then you can take them out with a sword swipe. Regarding the keyholes, I suppose you can just mine the block underneath it. Oh, and if you want a challenge, you can beat all of grassy grasslands without placing blocks (minus the exit).
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Dragon0307
- Snifit

- Posts: 211
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- Flair: I predicted Minecraft Legends!
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Postby Dragon0307 » Sat Nov 21, 2020 10:13 am
MrDoubleA wrote: ↑Sat Nov 21, 2020 7:33 am
Dragon0307 wrote: ↑Sat Nov 21, 2020 7:07 am
I have decided I'll give it a try in The Invasion 2, and I'm already stuck on Floating Brick Niche. Those fire piranha plants really hate me. Also, I found that the character does not work with those SWM keyhole exits. Either way, I'm enjoying so far.
Heh, yeah, I also tested it on The Invasion 2. A good way of dealing with the fire piranha plants is dodging their fireballs with a block placed directly underneath yourself, and then you can take them out with a sword swipe. Regarding the keyholes, I suppose you can just mine the block underneath it. Oh, and if you want a challenge, you can beat all of grassy grasslands without placing blocks (minus the exit).
Okay, thanks! I also noticed skins within the directory. How are these accessed?
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MrDoubleA
- Flurry

- Posts: 351
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
- Pronouns: he/him
Postby MrDoubleA » Sat Nov 21, 2020 11:22 am
Dragon0307 wrote: ↑Sat Nov 21, 2020 10:13 am
MrDoubleA wrote: ↑Sat Nov 21, 2020 7:33 am
Dragon0307 wrote: ↑Sat Nov 21, 2020 7:07 am
I have decided I'll give it a try in The Invasion 2, and I'm already stuck on Floating Brick Niche. Those fire piranha plants really hate me. Also, I found that the character does not work with those SWM keyhole exits. Either way, I'm enjoying so far.
Heh, yeah, I also tested it on The Invasion 2. A good way of dealing with the fire piranha plants is dodging their fireballs with a block placed directly underneath yourself, and then you can take them out with a sword swipe. Regarding the keyholes, I suppose you can just mine the block underneath it. Oh, and if you want a challenge, you can beat all of grassy grasslands without placing blocks (minus the exit).
Okay, thanks! I also noticed skins within the directory. How are these accessed?
Near the bottom of steve.lua, there's steve.skinSettings. The skin can be changed from there.
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Jumper
- Hoopster

- Posts: 119
- Joined: Tue Feb 02, 2016 9:32 pm
Postby Jumper » Wed Nov 25, 2020 11:00 pm
MrDoubleA wrote: ↑Sat Nov 21, 2020 11:22 am
Dragon0307 wrote: ↑Sat Nov 21, 2020 10:13 am
MrDoubleA wrote: ↑Sat Nov 21, 2020 7:33 am
Heh, yeah, I also tested it on The Invasion 2. A good way of dealing with the fire piranha plants is dodging their fireballs with a block placed directly underneath yourself, and then you can take them out with a sword swipe. Regarding the keyholes, I suppose you can just mine the block underneath it. Oh, and if you want a challenge, you can beat all of grassy grasslands without placing blocks (minus the exit).
Okay, thanks! I also noticed skins within the directory. How are these accessed?
Near the bottom of steve.lua, there's steve.skinSettings. The skin can be changed from there.
Are you telling us that we can play as our own custom Player Skin?
'cause if so, that's one of the best things I've heard from this Playable (besides the mining/placing aspect of it).
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TheTrueMarioMaster
- Blooper

- Posts: 196
- Joined: Mon Mar 19, 2018 11:58 pm
Postby TheTrueMarioMaster » Thu Nov 26, 2020 2:44 pm
This is nice. Now all we need is for Eclipse to make every single Minecraft mob into an npc pack.
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MrDoubleA
- Flurry

- Posts: 351
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
- Pronouns: he/him
Postby MrDoubleA » Fri Nov 27, 2020 4:17 pm
Jumper wrote: ↑Wed Nov 25, 2020 11:00 pm
MrDoubleA wrote: ↑Sat Nov 21, 2020 11:22 am
Dragon0307 wrote: ↑Sat Nov 21, 2020 10:13 am
Okay, thanks! I also noticed skins within the directory. How are these accessed?
Near the bottom of steve.lua, there's steve.skinSettings. The skin can be changed from there.
Are you telling us that we can play as our own custom Player Skin?
'cause if so, that's one of the best things I've heard from this Playable (besides the mining/placing aspect of it).
Yep! Any skin works (just make sure it's the 1.8+ format, meaning it's 64x64 rather than 64x32).
Last edited by MrDoubleA on Sat Nov 28, 2020 6:33 am, edited 1 time in total.
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MarioLover64
- Spike

- Posts: 257
- Joined: Fri Apr 26, 2019 6:09 pm
Postby MarioLover64 » Fri Nov 27, 2020 9:41 pm
MrDoubleA wrote: ↑Fri Nov 27, 2020 4:17 pm
Jumper wrote: ↑Wed Nov 25, 2020 11:00 pm
MrDoubleA wrote: ↑Sat Nov 21, 2020 11:22 am
Does It support 1.8 second layer?
Near the bottom of steve.lua, there's steve.skinSettings. The skin can be changed from there.
Are you telling us that we can play as our own custom Player Skin?
'cause if so, that's one of the best things I've heard from this Playable (besides the mining/placing aspect of it).
Yep! Any skin works (just make sure it's the 1.8+ format, meaning it's 64x64 rather than 32x32).
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Jumper
- Hoopster

- Posts: 119
- Joined: Tue Feb 02, 2016 9:32 pm
Postby Jumper » Sun Nov 29, 2020 9:49 pm
MrDoubleA wrote: ↑Fri Nov 27, 2020 4:17 pm
Jumper wrote: ↑Wed Nov 25, 2020 11:00 pm
MrDoubleA wrote: ↑Sat Nov 21, 2020 11:22 am
Near the bottom of steve.lua, there's steve.skinSettings. The skin can be changed from there.
Are you telling us that we can play as our own custom Player Skin?
'cause if so, that's one of the best things I've heard from this Playable (besides the mining/placing aspect of it).
Yep! Any skin works (just make sure it's the 1.8+ format, meaning it's 64x64 rather than 64x32).
Nice. I have already tried it, and it's pretty cool.
The lack of a good jump makes certain levels more difficult (for reference, I'm using The Invasion 2).
Any plans for potions, and/or tools?
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MarioLover64
- Spike

- Posts: 257
- Joined: Fri Apr 26, 2019 6:09 pm
Postby MarioLover64 » Mon Nov 30, 2020 9:53 am
MrDoubleA wrote: ↑Fri Nov 27, 2020 4:17 pm
Jumper wrote: ↑Wed Nov 25, 2020 11:00 pm
MrDoubleA wrote: ↑Sat Nov 21, 2020 11:22 am
Near the bottom of steve.lua, there's steve.skinSettings. The skin can be changed from there.
Are you telling us that we can play as our own custom Player Skin?
'cause if so, that's one of the best things I've heard from this Playable (besides the mining/placing aspect of it).
Yep! Any skin works (just make sure it's the 1.8+ format, meaning it's 64x64 rather than 64x32).
Does 1.8 second layer work?
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MrDoubleA
- Flurry

- Posts: 351
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
- Pronouns: he/him
Postby MrDoubleA » Mon Nov 30, 2020 1:55 pm
MarioLover64 wrote: ↑Mon Nov 30, 2020 9:53 am
MrDoubleA wrote: ↑Fri Nov 27, 2020 4:17 pm
Jumper wrote: ↑Wed Nov 25, 2020 11:00 pm
Are you telling us that we can play as our own custom Player Skin?
'cause if so, that's one of the best things I've heard from this Playable (besides the mining/placing aspect of it).
Yep! Any skin works (just make sure it's the 1.8+ format, meaning it's 64x64 rather than 64x32).
Does 1.8 second layer work?
Only the "hat" works.
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Max Flower
- Cheep-Cheep

- Posts: 14
- Joined: Mon Apr 22, 2019 11:30 pm
- Flair: SMBX2 good
Postby Max Flower » Sun Dec 27, 2020 2:25 am
wow this looks great, I was actually thinking for a while that I might make it if I ever understood how to make custom characters, anyway congratulations this looks really cool.
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rael1up
- Shy Guy

- Posts: 6
- Joined: Thu Jan 14, 2021 8:27 am
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Postby rael1up » Mon Jan 25, 2021 5:22 pm
Great! This code is very nice, I will try to change the skin and use one custom.
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bubbyboytoo
- Goomba

- Posts: 4
- Joined: Tue Jun 20, 2017 5:12 pm
- Flair: it do be like that sometimes
Postby bubbyboytoo » Sat Apr 10, 2021 9:54 pm
Looks like this broke with the new patch. I get this error upon switching to Steve, and everything seems to work fine after that, but Steve and dropped items are all invisible.

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