I think you may have forgotten to include the ini file, as the NPC doesn't display in the editor. Also, when does the closed door sprite get used? I can't seem to work it out.
I think you may have forgotten to include the ini file, as the NPC doesn't display in the editor. Also, when does the closed door sprite get used? I can't seem to work it out.
Problem solved
Re: [NPC Pack] Hotel Mario Doors
Posted: Thu Oct 22, 2020 11:33 pm
by Wiimeiser
I can't access it either. I don't know what's going on...
I can't access it either. I don't know what's going on...
Should be fixed now
Re: [NPC Pack] Hotel Mario Doors
Posted: Sat Oct 24, 2020 1:38 am
by MegaDood
Just another thing, I'm not sure if it's intentional or not but you can jump and spinjump off the door and bounce on them, and I don't see a way to put a contained NPC in the door for it to spawn, even though it says you can in the lua file.
Re: [NPC Pack] Hotel Mario Doors
Posted: Sat Nov 07, 2020 7:29 pm
by Fuyu
OMG! This will definitely make playing as Snake more bearable!
I take it that the Larry recreation serves as a template for others to edit into another boss. Like recreating the SMM2 Koopalings. Either way very creative.
Re: MarioLover64's NPC Pack (1.1)
Posted: Fri Jun 04, 2021 1:25 pm
by TheTrueMarioMaster
With the recreation of Larry I am surprised you haven't recreated the other Koopalings yet although if you do plan on doing all the koopalings SMB3 style then here is a video of all their behaviours and how they differ from their Super Mario Maker 2 counterparts.
Re: MarioLover64's NPC Pack (1.1)
Posted: Sat Jun 26, 2021 2:19 pm
by DisasterMaster
How do you change the amount of projectiles spawned when Larry attacks?
There is an "attackCount" parameter, but when changed to a different number, he always fires 3.
The "projectile" parameter also doesn't work. You have to change the "projectile=v.spawn" lines to make it work.