Share and discuss custom LunaLua code and content packs for SMBX2.
AndrewPixel
Bronze Yoshi Egg
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Post by AndrewPixel » Mon Oct 12, 2020 12:57 pm
Hello there, I bring you guys my second lua thingy, which brings Yoshi's flutter jump on SMBX, based on the NSMB series. Works with all Yoshi colors.
VIDEO
To use it in your level/episode, put the file in your level/episode folder and paste this code in your luna.lua file:
Code: Select all
local flutterjump = require("flutterjump")
v1.1
- Added a proper flutter animation
v1.2
- Yoshi's body now draws correctly facing left.
- The sound effect now fades after ending the flutter early.
Download (v1.2)
Last edited by
AndrewPixel on Thu Jun 24, 2021 1:09 pm, edited 4 times in total.
SPEEDIE
Blooper
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Post by SPEEDIE » Mon Oct 12, 2020 1:05 pm
I've wanted this for a long time, great job.
AndrewPixel
Bronze Yoshi Egg
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Post by AndrewPixel » Tue Oct 13, 2020 9:16 am
v1.1 is here and now Yoshi has a proper fluttering animation!
AndrewPixel
Bronze Yoshi Egg
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Post by AndrewPixel » Tue Oct 13, 2020 3:34 pm
Did another minor update:
- Fixed strange behavior when not mounting Yoshi
- Fixed sound not playing when the level is in a different folder
Cedur
Raccoon Mario
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Post by Cedur » Tue Oct 13, 2020 5:46 pm
> flutter jump in 1.4 is somewhat stiff
> this flutter jump is very fast
SPEEDIE
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Post by SPEEDIE » Wed Oct 14, 2020 1:58 am
Cedur wrote: ↑ Tue Oct 13, 2020 5:46 pm
> flutter jump in 1.4 is somewhat stiff
> this flutter jump is very fast
I'm sure you can change the speed in the library file.
Marioman2007
Buster Beetle
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Post by Marioman2007 » Wed Oct 14, 2020 3:16 am
I also think so
JayTheUnwise123
Shy Guy
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Post by JayTheUnwise123 » Thu Oct 15, 2020 5:42 pm
Nice! Pretty accurate to flutter jumps in other 2D Mario games, a few nit-picks however:
- In some cases it looks like I am on the ground, but the game still considers me as in the air, so I trigger a weak flutter jump while meaning to jump instead.
- The whole flutter audio plays even when canceling a flutter jump before it ends, so it sounds a bit strange afterwards.
This is still a good representation regardless, but it would feel better to use if there was some sort of fix for these.
Woshee_real
Shy Guy
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Post by Woshee_real » Tue Dec 22, 2020 2:28 am
JayTheUnwise123 wrote: ↑ Thu Oct 15, 2020 5:42 pm
Nice! Pretty accurate to flutter jumps in other 2D Mario games, a few nit-picks however:
- In some cases it looks like I am on the ground, but the game still considers me as in the air, so I trigger a weak flutter jump while meaning to jump instead.
- The whole flutter audio plays even when canceling a flutter jump before it ends, so it sounds a bit strange afterwards.
This is still a good representation regardless, but it would feel better to use if there was some sort of fix for these.
you stole my thunder about the first nitpick if you can call it a nitpick since it seems more like a bug then a nitpick.
TheGameyFireBro105
Eerie
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Post by TheGameyFireBro105 » Mon Jan 18, 2021 3:34 pm
There's a graphical bug that requires attention.
VIDEO
Yoshi's butt will always face right when fluttering.
krakin
Birdo
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Post by krakin » Mon Jan 18, 2021 4:07 pm
TheGameyFireBro105 wrote: ↑ Mon Jan 18, 2021 3:34 pm
There's a graphical bug that requires attention.
VIDEO
Yoshi's butt will always face right when fluttering.
There has to be something wrong on your end, a gif from the op shows the correct animation
TheGameyFireBro105
Eerie
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Post by TheGameyFireBro105 » Mon Jan 18, 2021 4:10 pm
Rhosty wrote: ↑ Mon Jan 18, 2021 4:07 pm
TheGameyFireBro105 wrote: ↑ Mon Jan 18, 2021 3:34 pm
There's a graphical bug that requires attention.
VIDEO
Yoshi's butt will always face right when fluttering.
There has to be something wrong on your end, a gif from the op shows the correct animation
did u do it facing left? It only faces right for me. Bottom yosh graphics are always facing right during flutter.
Added in 2 minutes 21 seconds:
I can face left, its just that I can't say the same for the yoshib sprites.
Sonya Sanchez
Rinka
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Post by Sonya Sanchez » Wed Jan 20, 2021 3:21 am
Did you try it without the custom Yoshi gfx? Does it happen with the default Yoshi?
AndrewPixel
Bronze Yoshi Egg
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Post by AndrewPixel » Wed Jan 20, 2021 4:23 am
Idunn wrote: ↑ Wed Jan 20, 2021 3:21 am
Did you try it without the custom Yoshi gfx? Does it happen with the default Yoshi?
I tested it and it's not a custom graphics problem, though I figured out the source of the problem. I'll fix that as soon as I have time
rael1up
Shy Guy
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Post by rael1up » Mon Jan 25, 2021 4:49 pm
Is awesome!
Animebryan
Snifit
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Post by Animebryan » Fri Feb 12, 2021 5:08 pm
AndrewPixel wrote: ↑ Wed Jan 20, 2021 4:23 am
Idunn wrote: ↑ Wed Jan 20, 2021 3:21 am
Did you try it without the custom Yoshi gfx? Does it happen with the default Yoshi?
I tested it and it's not a custom graphics problem, though I figured out the source of the problem. I'll fix that as soon as I have time
So has it been fixed yet?
AndrewPixel
Bronze Yoshi Egg
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Post by AndrewPixel » Thu Jun 24, 2021 1:07 pm
After this many time, the library has finally been updated!
- Yoshi's body now draws correctly facing left.
- The sound effect now fades after ending the flutter early.
Zer0
Fighter Fly
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Post by Zer0 » Wed Jun 30, 2021 3:27 pm
Thank you very much! That's really cool.
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