Grinder Mario (LunaDLL Required)

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FanofSMBX
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Grinder Mario (LunaDLL Required)

Postby FanofSMBX » Sun May 18, 2014 5:42 pm

Let's destroy all enemies in front of us and have a spinjump platform... but the grinder will hurt Mario after 3 seconds!
Image
http://speedy.sh/jd7kd/mario-3.zip
LunaDLL Codes:
NPCMemSet,13,0xE2,179,0,0,w
Last edited by FanofSMBX on Sun May 18, 2014 5:52 pm, edited 1 time in total.

zlaker
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Re: Grinder Mario (LunaDLL Required)

Postby zlaker » Sun May 18, 2014 5:49 pm

Wait after you've thrown the grinder Mario will get hurt? What kind of power up is that?

FanofSMBX
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Re: Grinder Mario (LunaDLL Required)

Postby FanofSMBX » Sun May 18, 2014 5:51 pm

Ice wrote:Wait after you've thrown the grinder Mario will get hurt? What kind of power up is that?
There's actually a delay of 3 seconds before the Grinder hurts Mario.

Fuyu
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Re: Grinder Mario (LunaDLL Required)

Postby Fuyu » Sun May 18, 2014 6:07 pm

You should maybe make the grinder not hurt Mario but hurt all harming NPCs. Also, people could spam them, just like the rest of the power-up ideas you brought.

bossedit8
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Re: Grinder Mario (LunaDLL Required)

Postby bossedit8 » Sun May 18, 2014 11:37 pm

Yeah, it is. Also, very nice of the choose of Mario's Colors by the Grinder power up and how it works. Good job, even know it can be spammy like the other ones too.

FutureNyanCat
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Re: Grinder Mario (LunaDLL Required)

Postby FutureNyanCat » Sun May 18, 2014 11:59 pm

"Let's spam Grinders and make a spin-jump platform!"

I'm not sure where it can be used for. Since Grinders fall onto platform lines and move around, maybe it can be used to create spin jump platforms. (Although I don't recommend this) Nice job anyway.

Magician
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Re: Grinder Mario (LunaDLL Required)

Postby Magician » Mon May 19, 2014 2:33 am

Alright. Consider me a noob but this isn't working for me. All I get when I fire is A. when on the ground, nothing but a poof a few feet away from me, and B. when in the air, a bouncing vertical rainbow firebar with an orange trail in the middle.

The "it can be spammed" argument doesn't hold much weight when a level can be designed around the fact that it can be spammed.

Mabel
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Re: Grinder Mario (LunaDLL Required)

Postby Mabel » Mon May 19, 2014 3:48 am

FutureNyanCat2014 wrote:"Let's spam Grinders and make a spin-jump platform!"

I'm not sure where it can be used for. Since Grinders fall onto platform lines and move around, maybe it can be used to create spin jump platforms. (Although I don't recommend this) Nice job anyway.
you can use it for levels where youd want to make a player summon a grinder to ride in order to progress, kinda cool...

FanofSMBX
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Re: Grinder Mario (LunaDLL Required)

Postby FanofSMBX » Mon May 19, 2014 3:48 am

Magician wrote:Alright. Consider me a noob but this isn't working for me. All I get when I fire is A. when on the ground, nothing but a poof a few feet away from me, and B. when in the air, a bouncing vertical rainbow firebar with an orange trail in the middle.

The "it can be spammed" argument doesn't hold much weight when a level can be designed around the fact that it can be spammed.
Did you put the code in a txt called lunadll.txt in your levels graphics folder?

Magician
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Re: Grinder Mario (LunaDLL Required)

Postby Magician » Mon May 19, 2014 5:59 am

I had tested the file both in a subfolder named after the level and right next to the level itself (though I realize why the latter couldn't possibly have worked). It just didn't seem to work. Now I looked at it again and it inexplicably works now. I dunno. Maybe I just misspelled the subfolder the first time I tried it or something.

Anyway this is awesome.

RudeGuy
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Re: Grinder Mario (LunaDLL Required)

Postby RudeGuy » Mon May 19, 2014 8:45 am

May could you make grinders with nogravity=1. This will be more cool and never hurt Mario.

avoman123
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Re: Grinder Mario (LunaDLL Required)

Postby avoman123 » Mon May 19, 2014 10:20 am

hey friend you can also create to buster beetle , firebro and icebro
but I like your work
well-done


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