Let's destroy all enemies in front of us and have a spinjump platform... but the grinder will hurt Mario after 3 seconds! http://speedy.sh/jd7kd/mario-3.zip
LunaDLL Codes:
NPCMemSet,13,0xE2,179,0,0,w
Last edited by FanofSMBX on Sun May 18, 2014 5:52 pm, edited 1 time in total.
You should maybe make the grinder not hurt Mario but hurt all harming NPCs. Also, people could spam them, just like the rest of the power-up ideas you brought.
Yeah, it is. Also, very nice of the choose of Mario's Colors by the Grinder power up and how it works. Good job, even know it can be spammy like the other ones too.
"Let's spam Grinders and make a spin-jump platform!"
I'm not sure where it can be used for. Since Grinders fall onto platform lines and move around, maybe it can be used to create spin jump platforms. (Although I don't recommend this) Nice job anyway.
Alright. Consider me a noob but this isn't working for me. All I get when I fire is A. when on the ground, nothing but a poof a few feet away from me, and B. when in the air, a bouncing vertical rainbow firebar with an orange trail in the middle.
The "it can be spammed" argument doesn't hold much weight when a level can be designed around the fact that it can be spammed.
FutureNyanCat2014 wrote:"Let's spam Grinders and make a spin-jump platform!"
I'm not sure where it can be used for. Since Grinders fall onto platform lines and move around, maybe it can be used to create spin jump platforms. (Although I don't recommend this) Nice job anyway.
you can use it for levels where youd want to make a player summon a grinder to ride in order to progress, kinda cool...
Magician wrote:Alright. Consider me a noob but this isn't working for me. All I get when I fire is A. when on the ground, nothing but a poof a few feet away from me, and B. when in the air, a bouncing vertical rainbow firebar with an orange trail in the middle.
The "it can be spammed" argument doesn't hold much weight when a level can be designed around the fact that it can be spammed.
Did you put the code in a txt called lunadll.txt in your levels graphics folder?
I had tested the file both in a subfolder named after the level and right next to the level itself (though I realize why the latter couldn't possibly have worked). It just didn't seem to work. Now I looked at it again and it inexplicably works now. I dunno. Maybe I just misspelled the subfolder the first time I tried it or something.