General discussion about Super Mario Bros. X.
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Goldenemerl64
- Rex

- Posts: 37
- Joined: Tue Jul 07, 2020 3:50 pm
Postby Goldenemerl64 » Sun Sep 27, 2020 8:00 pm
Note: I don't know where this topic should go!
It's a Showcase of enemies that were edited
(I'm Not Counting the Mini games) (Not in Specific Order)
Mecha Dry Bones

A Mecha version of a dry bones, Is a Heavy Npc, Shoots Plasma Balls.
Sleeping Koopa

Harmless when Sleeping, But when Woken They Run Fast but can fall off ledges
One Star Coin Wakes up the Sleeping koopas
Spark Ninji

A ninji covered with a yellow aura (I guess) Can't Be Jumped On. In Darkness has A Yellow Light.
Spore Pod

Spawns Spore Goombas, (Can't seem to Figure Out How to not Have it stuck in that frame)
Glowing Bullet Bill

Lights Up a lot of the Screen In Darkness.
Sea Mine Chuck

Throws Sea Mines Left or Right (I Don't know Why)
Water Nipper

Basically a worst version Of the Cheep Cheep's Jump AI (well apart from it can't be jumped on)
Ninji Bird(?)

Flys(?) and Drops Ninji Bombs
Ninji Bomb
Basically a bob-omb But with a Short Delay
This is all I will show for Now
And I deeply apologize If this topic is in the Wrong Forum.
Why Did I even Bother
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Archived
- Van De Graf

- Posts: 2166
- Joined: Tue Mar 13, 2018 6:15 pm
Postby Archived » Sun Sep 27, 2020 11:38 pm
Archived
Last edited by Archived on Mon Jan 30, 2023 11:28 pm, edited 1 time in total.
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Marioman2007
- Buster Beetle

- Posts: 401
- Joined: Tue Aug 25, 2020 3:19 am
- Pronouns: He/Him
Postby Marioman2007 » Mon Sep 28, 2020 3:20 am
what do you mean I don't understand
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Goldenemerl64
- Rex

- Posts: 37
- Joined: Tue Jul 07, 2020 3:50 pm
Postby Goldenemerl64 » Mon Sep 28, 2020 11:10 am
Eclipsed wrote: ↑Sun Sep 27, 2020 11:38 pm
When you edit the code of npcs, you want to put those in the lunalua forums.
ah ok
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TheGameyFireBro105
- Eerie

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- Flair: Good at remakes
- Pronouns: he/him
Postby TheGameyFireBro105 » Tue Sep 29, 2020 4:04 pm
Goldenemerl64 wrote: ↑Sun Sep 27, 2020 8:00 pm
Note: I don't know where this topic should go!
It's a Showcase of enemies that were edited
(I'm Not Counting the Mini games) (Not in Specific Order)
Mecha Dry Bones

A Mecha version of a dry bones, Is a Heavy Npc, Shoots Plasma Balls.
Sleeping Koopa

Harmless when Sleeping, But when Woken They Run Fast but can fall off ledges
One Star Coin Wakes up the Sleeping koopas
Spark Ninji

A ninji covered with a yellow aura (I guess) Can't Be Jumped On. In Darkness has A Yellow Light.
Spore Pod

Spawns Spore Goombas, (Can't seem to Figure Out How to not Have it stuck in that frame)
Glowing Bullet Bill

Lights Up a lot of the Screen In Darkness.
Sea Mine Chuck

Throws Sea Mines Left or Right (I Don't know Why)
Water Nipper

Basically a worst version Of the Cheep Cheep's Jump AI (well apart from it can't be jumped on)
Ninji Bird(?)

Flys(?) and Drops Ninji Bombs
Ninji Bomb
Basically a bob-omb But with a Short Delay
This is all I will show for Now
And I deeply apologize If this topic is in the Wrong Forum.
Why Did I even Bother
Give a download link, plz!
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Goldenemerl64
- Rex

- Posts: 37
- Joined: Tue Jul 07, 2020 3:50 pm
Postby Goldenemerl64 » Tue Sep 29, 2020 5:52 pm
Note: These work for SMBX2
Caution: These are Not NPC Packs,
Note: Click On the Images
(Sorry if it's Complicated)
Mecha Dry bones:
Sprites:
NPC Code (Use on Notepad):
npcblock=0
speed=0.9
cliffturn=1
isheavy=1
spawnid=366
Plasma Balls (For Mecha Dry Bones):
Sprites:
npc-366/npc-366e/effect-182
 (Both The Same Sprite For The Npc and The Effect)
NPC Code (Use on Notepad):
frames=2
framespeed=3
framestyle=0
(Sleeping Koopa Troopa/ Awakened Koopa Troopa Involves Classic Events so I Save This One For Another Time)
Spark Ninji:
Sprite:
npc-25/effect-20
 (Both The Same Sprite For The Npc and The Effect)
NPC Code (Use on Notepad):
playerblocktop=0
npcblock=0
npcblocktop=0
jumphurt=1
nofireball=0
spinjumpsafe=0
lightradius=144.0
lightbrightness=1.0
lightcolor=yellow
Alien Pod
Sprites:
Code:
Code: Select all local npcManager = require("npcManager")
local panserAI = require("npcs/ai/pansers")
local panser = {}
local npcID = NPC_ID
npcManager.setNpcSettings({
id = npcID,
gfxheight=32,
gfxwidth=32,
width=28,
height=28,
frames=3,
framestyle=0,
jumphurt=false,
spinjumpsafe=true,
noblockcollision=false,
nofireball=true,
speedx=0,
shotspeedx=0,
shotspeedy=5,
turntime=2,
reloadtime=70,
firetime=450,
shots=1,
projectileid = 27
})
npcManager.registerHarmTypes(npcID,
{
HARM_TYPE_JUMP,
HARM_TYPE_FROMBELOW,
HARM_TYPE_NPC,
HARM_TYPE_HELD,
HARM_TYPE_TAIL,
HARM_TYPE_PROJECTILE_USED,
HARM_TYPE_SWORD,
HARM_TYPE_LAVA
},
{
[HARM_TYPE_JUMP]=177,
[HARM_TYPE_FROMBELOW]=177,
[HARM_TYPE_NPC]=177,
[HARM_TYPE_HELD]=177,
[HARM_TYPE_TAIL]=177,
[HARM_TYPE_PROJECTILE_USED]=177,
[HARM_TYPE_LAVA]={id=13, xoffset=0.5, xoffsetBack = 0, yoffset=1, yoffsetBack = 1.5}
}
);
panserAI.register(npcID)
return panser
Alien Goomba (For Alien Pod)
Sprites:
Glowing Bullet Bill:
Sprites:
NPC Code (Use on Notepad):
speed=1.5
noyoshi=1
noiceball=1
nohammer=1
noshell=1
lightradius=800.0
lightbrightness=2
Sea Mine Chuck:
(NPC 318)
Code
Code: Select all local npcManager = require("npcManager")
local rng = require("rng")
local npcutils = require("npcs/npcutils")
local chucks = require("npcs/ai/chucks")
local puntingChuck = {}
local npcID = NPC_ID;
--***************************************************************************************************
-- *
-- DEFAULTS AND NPC CONFIGURATION *
-- *
--***************************************************************************************************
local puntingChuckSettings = {
id = npcID,
gfxwidth = 48,
gfxheight = 50,
width = 32,
height = 48,
gfxoffsety=2,
frames = 2,
framespeed = 8,
framestyle = 1,
score = 0,
nofireball = 0,
noyoshi = 1,
spinjumpsafe = true,
npconhit = 311,
-- Custom
starttimelower = 90,
starttimeupper = 120,
kickcooldown = 500,
footballid = 363,
footballspeedx = 5,
footballspeedy = 0
}
local configFile = npcManager.setNpcSettings(puntingChuckSettings);
npcManager.registerHarmTypes(npcID,
{HARM_TYPE_JUMP, HARM_TYPE_FROMBELOW, HARM_TYPE_NPC, HARM_TYPE_HELD, HARM_TYPE_TAIL, HARM_TYPE_SPINJUMP, HARM_TYPE_SWORD, HARM_TYPE_LAVA},
{[HARM_TYPE_JUMP]=73,
[HARM_TYPE_FROMBELOW]=172,
[HARM_TYPE_NPC]=172,
[HARM_TYPE_HELD]=172,
[HARM_TYPE_TAIL]=172,
[HARM_TYPE_LAVA]={id=13, xoffset=0.5, xoffsetBack = 0, yoffset=1, yoffsetBack = 1.5}});
-- Final setup
local function hurtFunction (v)
end
local function hurtEndFunction (v)
v.data._basegame.frame = 0;
v.ai2 = configFile.kickcooldown;
end
function puntingChuck.onInitAPI()
npcManager.registerEvent(npcID, puntingChuck, "onTickEndNPC");
registerEvent(puntingChuck, "onNPCKill");
chucks.register(npcID, hurtFunction, hurtEndFunction);
end
--*********************************************
-- *
-- BOUNCING CHUCK *
-- *
--*********************************************
function puntingChuck.onTickEndNPC(v)
if Defines.levelFreeze then return end;
local data = v.data._basegame
-- initializing
if (v:mem(0x12A, FIELD_WORD) <= 0 or v:mem(0x12C, FIELD_WORD) > 0 or v:mem(0x136, FIELD_BOOL) or v:mem(0x138, FIELD_WORD) > 0) then
v.ai1 = configFile.health; --Health
v.ai2 = rng.randomInt(configFile.starttimelower, configFile.starttimeupper); --Generic Timer
v.animationFrame = npcutils.getFrameByFramestyle(v, {
frame = 0,
frames = configFile.frames
})
return
end
if (data.exists == nil) then
v.ai1 = configFile.health;
data.exists = 0;
data.frame = 0;
end
-- reset speed if it hits ground
if v.collidesBlockBottom then
v.speedX = 0
end
-- Animation update
v.animationFrame = npcutils.getFrameByFramestyle(v, {
frame = data.frame,
frames = configFile.frames
});
if data.hurt then return end;
-- AI
v.ai2 = v.ai2 - 1;
-- spawn football
if v.ai2 == 10 then
data.myCurrentFootball = NPC.spawn(configFile.footballid, v.x + (24 * v.direction), v.y + v.height - 32, v:mem(0x146,FIELD_WORD))
data.myCurrentFootball.friendly = v.friendly;
data.myCurrentFootball.layerName = "Spawned NPCs"
data.myCurrentFootball.ai2 = 1;
end
-- keep football to football player
if (data.myCurrentFootball and data.myCurrentFootball.isValid) then
data.myCurrentFootball.x = v.x + (24 * v.direction);
data.myCurrentFootball.y = v.y + v.height - 32;
--kick
if v.ai2 == 0 then
data.myCurrentFootball.ai2 = 0;
data.myCurrentFootball.speedX = configFile.footballspeedx * v.direction;
data.myCurrentFootball.speedY = configFile.footballspeedy;
-- kick effect
Animation.spawn(75, data.myCurrentFootball.x, data.myCurrentFootball.y)
SFX.play(9)
-- reset vars
data.myCurrentFootball = nil
data.frame = 1;
end
end
if v.ai2 == -20 then
data.frame = 0;
v.ai2 = configFile.kickcooldown;
end
end
function puntingChuck.onNPCKill(eventObj,npc,killReason)
if npc.id == npcID then
local data = npc.data._basegame
if data.myCurrentFootball and data.myCurrentFootball.isValid then
data.myCurrentFootball:kill(9)
end
end
end
return puntingChuck;
(I may not do the Water Nipper Because I find it Terrible)
Bird Ninji
Sprites:
NPC Code (Use on Notepad):
gfxwidth=32
gfxheight=32
width=32
height=32
speed=1.5
noblockcollision=1
nofireball=0
noiceball=0
nohammer=0
noshell=0
Ninji Bomb (For Bird Ninji)
Sprite:
npc-409/effect-198
 (Both The Same Sprite For The Npc and The Effect)
NPC Code (Use on Notepad):
gfxwidth=32
gfxheight=32
width=32
height=32
speed=1.5
noblockcollision=1
nofireball=0
noiceball=0
nohammer=0
noshell=0
(Once Again I Deeply Apologize for This) (I'll also Apologize if It's not working)
(I'm Nervous  )
P.S. I not sure how to do a Download Link 
Last edited by ElectriKong on Tue Sep 29, 2020 5:57 pm, edited 1 time in total.
Reason: Spoilered long post
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TheGameyFireBro105
- Eerie

- Posts: 702
- Joined: Thu Jan 09, 2020 6:09 pm
- Flair: Good at remakes
- Pronouns: he/him
Postby TheGameyFireBro105 » Wed Sep 30, 2020 2:46 pm
You can use mediafire!
you can put them in, then copy the links to download
Last edited by ElectriKong on Wed Sep 30, 2020 3:25 pm, edited 1 time in total.
Reason: Merged double post
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Chilly14
- Snifit

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Postby Chilly14 » Wed Sep 30, 2020 3:14 pm
Goldenemerl64 wrote: ↑Wed Sep 30, 2020 3:01 pm
Ok, I'll do that Next Time
It's also a good idea to bring an adblocker (such as uBlock Origin) with you, since MediaFire tends to be infested with ads.
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ElectriKong
- Posts: 4646
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Contact:
Postby ElectriKong » Wed Sep 30, 2020 3:30 pm
Chilly14 wrote: ↑Wed Sep 30, 2020 3:14 pm
Goldenemerl64 wrote: ↑Wed Sep 30, 2020 3:01 pm
Ok, I'll do that Next Time
It's also a good idea to bring an adblocker (such as uBlock Origin) with you, since MediaFire tends to be infested with ads.
And hence, it is ill-advised to use that site. I would recommend Google Drive for hosting downloads to your stuff. Dropbox and MEGA are also better options than MediaFire.
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Goldenemerl64
- Rex

- Posts: 37
- Joined: Tue Jul 07, 2020 3:50 pm
Postby Goldenemerl64 » Wed Sep 30, 2020 4:09 pm
Electriking wrote: ↑Wed Sep 30, 2020 3:30 pm
Chilly14 wrote: ↑Wed Sep 30, 2020 3:14 pm
Goldenemerl64 wrote: ↑Wed Sep 30, 2020 3:01 pm
Ok, I'll do that Next Time
It's also a good idea to bring an adblocker (such as uBlock Origin) with you, since MediaFire tends to be infested with ads.
And hence, it is ill-advised to use that site. I would recommend Google Drive for hosting downloads to your stuff. Dropbox and MEGA are also better options than MediaFire.
Ok
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Cedur
- Raccoon Mario

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Postby Cedur » Thu Oct 01, 2020 6:07 pm
So people on this forum should no longer use Mediafire?
I don't even have an adblocker, I don't care about the ads as they pop up in a new window so I just close them.
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Sonya Sanchez
- Rinka

- Posts: 666
- Joined: Fri May 10, 2019 3:05 pm
Postby Sonya Sanchez » Thu Oct 01, 2020 6:12 pm
Literally most stuff is uploaded on Mediafire, Google Drive, Mega and Dropbox.
Why shouldn't MediaFire be used? Because it has ads? Just click the right button it's shining green or just get a adblocker that works good enough and you won't "Accidentally click on a ad"
Mediafire is still one of the best uploading sharing sites unlike Sendspace lol.
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TheGameyFireBro105
- Eerie

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Postby TheGameyFireBro105 » Thu Oct 01, 2020 7:15 pm
Idunn wrote: ↑Thu Oct 01, 2020 6:12 pm
Literally most stuff is uploaded on Mediafire, Google Drive, Mega and Dropbox.
Why shouldn't MediaFire be used? Because it has ads? Just click the right button it's shining green or just get a adblocker that works good enough and you won't "Accidentally click on a ad"
Mediafire is still one of the best uploading sharing sites unlike Sendspace lol.
Who is that on your icon? Is it you, because I can't find that image anywhere! It's a game screenshot, isn't it? If it is, then that's so realistic!
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Inferno_Guy
- Hoopster

- Posts: 102
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Postby Inferno_Guy » Thu Oct 01, 2020 8:14 pm
Idunn wrote: ↑Thu Oct 01, 2020 6:12 pm
Literally most stuff is uploaded on Mediafire, Google Drive, Mega and Dropbox.
Why shouldn't MediaFire be used? Because it has ads? Just click the right button it's shining green or just get a adblocker that works good enough and you won't "Accidentally click on a ad"
Mediafire is still one of the best uploading sharing sites unlike Sendspace lol.
Discords also another method since you can copy the media links and post them to a thread or however it is you obtain that link, and when you click them, it'll instantly download the file to your computer in less than one click. That depends though due to the file size of the files you can upload, which is just 8 MB, so its pretty helpful for small NPC packs that are not big. If you at least have nitro (100 MB), you might as well be better off making bigger NPC packs lol. I used it for about all of my miniature graphic packs, so it's a useful method in a sense.
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Enjl
- Cute Yoshi Egg

- Posts: 9491
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Fri Oct 02, 2020 3:03 am
We've already had this mediafire discussion like a year or two ago and as a result all the people who didn't wanna put others through more trouble switched to drive, mega or dropbox. Even with adblockers mediafire can open sketchy new tabs. Being marginally better than a site that wasn't designed for permanent download links doesn't automatically make it "one of the best file sharing websites".
If the "if you wanna download my stuff without hassle, go through this extra trouble because I refuse to use a decent service" hill is the one you wanna die on, I dunno what to tell you. The fact that some people have a problem with the site should be enough to justify consideration of abandoning it entirely, for the sake of you not having to deal with people struggling to download your stuff.
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Marioman2007
- Buster Beetle

- Posts: 401
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- Pronouns: He/Him
Postby Marioman2007 » Fri Oct 02, 2020 4:04 am
Also MEGA files only work with the MEGA extension, and it takes too much time. It took me 1 day (approx.) to download 2D Universe X !!!
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Enjl
- Cute Yoshi Egg

- Posts: 9491
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Fri Oct 02, 2020 4:38 am
marioman2007 wrote: ↑Fri Oct 02, 2020 4:04 am
Also MEGA files only work with the MEGA extension, and it takes too much time. It took me 1 day (approx.) to download 2D Universe X !!!
Really? I don't have the extension and can download from mega fine. I agree the downloads appear to take longer, though, which is why I prefer to use Drive myself.
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Marioman2007
- Buster Beetle

- Posts: 401
- Joined: Tue Aug 25, 2020 3:19 am
- Pronouns: He/Him
Postby Marioman2007 » Fri Oct 02, 2020 7:12 am
but sometimes if you forgot to edit sharing settings then it saya "you do not have permissions" thats why I use mediafire to upload files
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Enjl
- Cute Yoshi Egg

- Posts: 9491
- Joined: Mon Jan 20, 2014 12:58 pm
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Postby Enjl » Fri Oct 02, 2020 7:31 am
marioman2007 wrote: ↑Fri Oct 02, 2020 7:12 am
but sometimes if you forgot to edit sharing settings then it saya "you do not have permissions" thats why I use mediafire to upload files
Dropbox sounds like the best of both worlds for you then. No forced ads for others, and no need to fiddle with permission settings on your end.
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