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SMB2 Clawgrip (LunaDLL Required)
Posted: Sun May 18, 2014 1:49 pm
by FanofSMBX
Credit to BloodElf300 and Valtteri
Want a Clawgrip that throws bouncing rocks? Here is the boss for you!
http://speedy.sh/3z2Ez/effect-138m.zip
LunaDLL Codes:
NPCMemSet,134,0xE2,129,0,0,w
#(change this to section)
SetHits,262,(change this to section),5,0,2,0
Re: SMB2 Clawgrip (LunaDLL Required)
Posted: Sun May 18, 2014 1:51 pm
by TLtimelord
I'm glad you've found your SMBX calling c:
This, like everything else you've made with LunaDLL, looks amazing.
Re: SMB2 Clawgrip (LunaDLL Required)
Posted: Sun May 18, 2014 1:56 pm
by RudeGuy
Actually you could make a clawgrip boss with layers and events, but may this is more easy.
Re: SMB2 Clawgrip (LunaDLL Required)
Posted: Sun May 18, 2014 5:23 pm
by icez
Wow just wow this is awesome now if you can make a proper Wendy that would be kick ass
Re: SMB2 Clawgrip (LunaDLL Required)
Posted: Sun May 18, 2014 11:44 pm
by bossedit8
Yeah. While he is now fun to use SMBX I am glad, and the boss is glad too because of near real function right now. Looks very nice.
Re: SMB2 Clawgrip (LunaDLL Required)
Posted: Mon May 19, 2014 5:57 am
by Zant
Pretty cool, what does it replaces?
Also, could u pls refer to me as Zant instead of BE300?
Re: SMB2 Clawgrip (LunaDLL Required)
Posted: Mon May 19, 2014 8:42 am
by RudeGuy
Zant wrote:Pretty cool, what does it replaces?
Mouser. It throw rocks, which are replacing tweeters.
Re: SMB2 Clawgrip (LunaDLL Required)
Posted: Wed May 21, 2014 10:18 am
by DaSpongeBobMan
This can be be useful for NPCs that need tweaking. Anyways how'd you know the code?
Re: SMB2 Clawgrip (LunaDLL Required)
Posted: Wed May 21, 2014 10:22 am
by FutureNyanCat
You're quite smart at LunaDLL, FanofSMBX. We can use this to make our SMB2 Clawgrip boss battles! Good work!
Re: SMB2 Clawgrip (LunaDLL Required)
Posted: Wed May 21, 2014 10:05 pm
by DaSpongeBobMan
But do we have to insert it?
Re: SMB2 Clawgrip (LunaDLL Required)
Posted: Wed May 21, 2014 10:10 pm
by FanofSMBX
Step 1: make sure you have LunaDLL SMBX
Step 2: put those graphics in your level folder
Step 3: put those codes in a txt "lunadll.txt" in the level folder, and replace the section with what section Clawgrip is in
Leif Erickson taught me.
Re: SMB2 Clawgrip (LunaDLL Required)
Posted: Fri May 23, 2014 11:19 pm
by DaSpongeBobMan
Can you rip the NSMBU waterspout beach tileset and make it 16-bit styled. It has to be same. With palm tree BG, and beach blocks. The colors and shading must be perfect.
Re: SMB2 Clawgrip (LunaDLL Required)
Posted: Sat May 24, 2014 1:19 am
by sleepy
DaSpongeBobMan wrote:Can you rip the NSMBU waterspout beach tileset and make it 16-bit style. It has to be same. With palm tree BG, and beach blocks. The colors and shading must be perfect.
Your request are quite unreasonable. Why?
a) We need a spritesheet in order to even process your requests. People can't make it perfectly by just looking at it in-game. We're humans. We're not robots.
b) Look at the bold text in your post. That is completely unreasonable. We're only humans, we can't do it perfectly.
Re: SMB2 Clawgrip (LunaDLL Required)
Posted: Fri May 30, 2014 12:12 pm
by zlaker
DaSpongeBobMan wrote:But do we have to insert it?
By using LunaDLL. The topic even says it
Re: SMB2 Clawgrip (LunaDLL Required)
Posted: Fri May 30, 2014 8:24 pm
by SMBXxer
DaSpongeBobMan wrote:But do we have to insert it?
If your talking about the Lunadll code, then yes: In a txt document tilted "Lunadll.txt"
But make sure you have Lunadll installed properly.