First and foremost, isn't there already an Invasion 3
here?
Sure, it may not be official...or good, but it can't be discounted entirely.
ShadowStarX wrote:
The Invasion 3 is generally meant to be a newer iteration of The Invasion series centered around SMBX2: it's meant to showcase the easily accessible features of SMBX2 (including the old ones) such as NPCs, custom graphics but also a bit of custom music and simpler lua features. (with explanations in the lua files)
We'll also aim to make the episode have a better difficulty curve while still keeping it beginner-friendly. Some levels would be homages to classic Mario games, some will be reiterations of The Invasion 2 levels but a handful of them will be completely new (but still fitting for the episode's nature)
Glad to hear that many levels will be reimagined, but remain true to what they were. That's one of the things I liked about Invasion 1 into Invasion 2, a feeling of continuity between episode levels. It'll be fun to see things like the Dino Rhinos from the Pyramid of Fail actually be those npcs instead of reskinned Mega Moles.
It's nice to see a leveling out of the difficulty curve, as well. It was jarring to face Wart, the final boss of SMB2, in the second world for example.
What simple Lua features do you have planned? Are we going to see any custom npc or physics packs? Angry Sun in the Hotlands anyone...
Dragon0307 wrote: ↑Wed Sep 23, 2020 10:35 am
So it seems I'm not the only one who thought of this. Looking foward too it!
I think everyone has thought about it at some point. The original Invasions were released with the earlier versions before SMBX2, so it's natural that a third Invasion would come along with the new features that SMBX2 brings.
Heck, I replaced all the reskinned npcs in the Invasion 2 that have an actual counterpart in SMBX2. I now have a custom Invasion with Dino Rhinos, Monty Moles, Fat Guys (from an npc pack), Rip Van Fishes, ect... you name it. I even turned all the levels into .lvlx and graphics into .png to save on space. Of course I did add a few new levels featuring other SMBX2 content as well, but just for family and friends who love the Invasion episode.
Cedur wrote:
Yeah, I've got a couple of suggestions.
Ahoi Brothers! (all kinds of hammer bros)
A Mole of Moles (SMW Cookie Mountain-style level)
Attack of the 50 Foot Trampler (Mega Mushroom)
Bowser's Balls (SMW castle with giant balls and other new SMW stuff)
Burn The House Down (Firethrower Propeller, referencing the cheat)
Carve Your Luck (a level where you smash through Hammer Suit block)
Everybody Jump (red NPC springboards)
Fairytale Gone Bad (Fairy level)
Feed me! (Baby Yoshi's)
Just Your Ordinary Reznor Fight (another SMW fortress with Reznors)
Row Your Boat (Paddlewheel)
Shoe Fetish
Stop the Key Thief (Phantos)
The Even Greater Fish Fiasco (redesign of the original)
They See me Grrrrolin'
This Land Is Your Land (SML NPCs, grayscale effect?)
This Level Hurts Your Eyes (the gameboy effect)
Void Space (a very dark level where you orient yourself with audio sources like a bat ... very hard to execute though?)
Wiggler Stampede (referencing the NSMBU original)
Love the "Grrrrollin'" one.
Might I also suggest:
Give 'Em the Boot (Kuribo Goomba level)
Maskaphobia (A level with all 3 types of Phantos, that end up all chasing you at once)
Eat Your Greens (short-timed level where you must eat green berries or die)
Hold on Tight (Ropes on guidelines featuring lots of dodging)
Toil and Trouble (Magikoopas and Green Bubbles over a lava pit)
Cooler Heads Prevail (Ice level with falling Icicles)
A Chance of Snow Flurries (Ice level with Flurries)
Into the Subcon Badlands (Desert with Pokies and Cobrats)
Tails of the Tide (Dolphin level)
dragonfan96 wrote:
This looks really good so far! With it featuring the aspects of X2 there's always room for tons of levels and content to be made.
I look forward to when this gets more progress for a release demo or episode launch!
With all the content of SMBX2, they are going to need 10 levels per world if they want to fit it all in.
Which begs the question, how big will each world be in terms of levels? And will the levels still be on the shorter side like they were in the Invasion 2?