Share your work-in-progress SMBX episode or browse and support others'.
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ShadowStarX
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Postby ShadowStarX » Sun Mar 14, 2021 5:27 am
Cedur wrote: ↑Sat Mar 13, 2021 6:55 pm
Analyzing the screenshots, does it look like some original TI2 levels will remain unchanged? (not saying that's a bad thing, just suggesting to expand and pretty them up a bit)
The ratio of remakes and brand new levels is roughly between 50:50 and 60:40 as of now, but we're not remaking every TI2 level, just a majority.
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Cedur
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Postby Cedur » Sun Mar 14, 2021 8:48 am
That's cool. I'd be glad to be hit up for testing when the project approaches conclusion
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ShadowStarX
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Postby ShadowStarX » Tue Mar 16, 2021 6:27 pm
It's been a while since you've seen some screenshots, unless you've regularly peaked on Discord.
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DisasterMaster
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Postby DisasterMaster » Tue Mar 16, 2021 9:43 pm
Looks good so far. I'm guessing that first screen is a reimagined Floating Brick Niche, the second is from the Vanilla Mines world, and the third from Nimbus Land? If that level isn't called "Beetle Armada" I'm going to be sorely disappointed.
I'd also love to check out what else you've got on your Discord.
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ShadowStarX
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Postby ShadowStarX » Wed Mar 17, 2021 3:43 am
DisasterMaster wrote: ↑Tue Mar 16, 2021 9:43 pm
Looks good so far. I'm guessing that first screen is a reimagined Floating Brick Niche, the second is from the Vanilla Mines world, and the third from Nimbus Land? If that level isn't called "Beetle Armada" I'm going to be sorely disappointed.
I'd also love to check out what else you've got on your Discord.
You can see most screenshots if you join the SMBX server (click 'Chat' near the top of the site) or the SMBX Episode Projects server.
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AToMIC
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Postby AToMIC » Thu Mar 25, 2021 8:46 pm
I know I am late to the party but I am real glad to see this project rise from the grave. Good luck to its designers and all those who are part of the project. I especially love how the world map so far looks strikingly familiar the Invasions 2's map, but still looks different. That's some GG nostalgia right there.
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ShadowStarX
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Postby ShadowStarX » Thu Apr 01, 2021 5:02 am
Thanks to a tremendous amount of progress made in the past weeks, we were able to finish The Invasion 3!
Go play it now and see how we reimagined an episode presenting some of the simpler features of Beta 4 while also providing a fun gameplay experience!
Screenshots:
GIFs:
Team of Designers:
- Augustus
- IAmPlayer
- MrDoubleA
- Taycamgame
- Locus
- ShadowStarX
Extra thanks:
- Rixithechao, for giving feedback and insight during development
- Redigit, for making SMBX 1.0-1.3 and The Invasion 2
- SMBX2 Development Team, for expanding the engine's capabilities
- Valtteri & Sednaiur, for providing lots of assets (mainly custom graphics)
Beta Testers:
- Mechdragon777
- Drifloon
- Idunn
- Pseudo
- IronBoi
Download Link
So have fun and beat Bowser's forces once again!
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Marioman2007
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Postby Marioman2007 » Thu Apr 01, 2021 5:40 am
It's finally here!
(is it a April fools joke?)
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IAmPlayer
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Postby IAmPlayer » Thu Apr 01, 2021 5:47 am
marioman2007 wrote: ↑Thu Apr 01, 2021 5:40 am
It's finally here!
(is it a April fools joke?)
Nah, it's the real deal.
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MrDoubleA
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Postby MrDoubleA » Thu Apr 01, 2021 7:27 am
marioman2007 wrote: ↑Thu Apr 01, 2021 5:40 am
It's finally here!
(is it a April fools joke?)
Absolutely not. (;
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Cedur
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Postby Cedur » Thu Apr 01, 2021 8:02 am
hows the mysteries of bowsers castle is it finished too
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MegaDood
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Postby MegaDood » Thu Apr 01, 2021 8:09 am
The REAL joke here is that it's not actually an April Fools episode.
Looks good I'll go check it out.
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MrNew_Greenman
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Postby MrNew_Greenman » Thu Apr 01, 2021 5:46 pm
So there are some little things that can be improved (some of them are really small tho):
- The Map of the Frosty Frost Frostland is too small; It's even smaller than the Invasion 2's Frosty Frost Frostland!
Also the you might wanna patch this part, since when you complete Kawaii Savage Zone, it shows an ugly black part.
- The Big Fuzzies can be killed with a shell, revealing the true identity of the NPC... AS A PORCUPO.
This Custom NPC can be found in the level "A Short Fuzz".
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MrDoubleA
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Postby MrDoubleA » Thu Apr 01, 2021 8:46 pm
MrNew_Greenman wrote: ↑Thu Apr 01, 2021 5:46 pm
So there are some little things that can be improved (some of them are really small tho):
- The Map of the Frosty Frost Frostland is too small; It's even smaller than the Invasion 2's Frosty Frost Frostland!
Also the you might wanna patch this part, since when you complete Kawaii Savage Zone, it shows an ugly black part.
- The Big Fuzzies can be killed with a shell, revealing the true identity of the NPC... AS A PORCUPO.
This Custom NPC can be found in the level "A Short Fuzz".
Given that April Fool's is at least close to over for most people, I feel it's fair to say that, yes, this is indeed just a demo.
So, some things that branch over the entire episode, such as the frostlands, are unfinished.
As for the giant fuzzy thing, as the creator of that level, I can say that I just never thought of that lol
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DisasterMaster
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Postby DisasterMaster » Thu Apr 01, 2021 9:30 pm
Just played the demo...fun so far. I'd love to be a beta tester for the other levels.
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Cedur
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Postby Cedur » Fri Apr 02, 2021 6:05 am
Good demo, good april fools idea, none of the common "haha get rickrolled" things. Still I'd appreciate some info about the other project :>
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MrNew_Greenman
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Postby MrNew_Greenman » Fri Apr 02, 2021 6:43 am
Other thoughts:
- The maps are larger than the original, yes, but I see some wasted space.
This part could be perfect for a secret level, maybe even PwnHammer (but I think it will be placed in the Underground world).
- There's an WIP map in the .wld file, of W3, and lemme tell ya, it is good, but there's something I wanted to point out:
1) I think connecting the first half of the island and the second half, isn't really good.
There should be a sense of exploration, instead of repeatedly completing level after level.
Let the levels have seemingly impossible secrets, that require a certain item to obtain or that require the player to explore.
For example the Leaf Powerup!
2) Y'know... there are 2 smaller islands... why not placing some levels there?
It woudn't be just decoration but a part where you can explore!
- I noticed that W1 doesn't have that many remarkable levels than W2.
Instead, most of them are remakes of previous Invasion 2 levels, which are... pretty good!
But I would like some other original levels like "Touch Fuzzy, get dizzy", with the "Misc." NPC's;
for example the Scuttlebug!
Ofc, take these thoughts as a grain of salt, since I am by any means an expert in Game design, and that all of these things will delay the time it takes to complete Invasion 3. Just a disclaimer
Added in 48 seconds:
Other than that... you did an excellent job!
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Cedur
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Postby Cedur » Thu Apr 22, 2021 7:12 am
Is there gonna be a level that focuses on riding rainbow shells on lava?
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ShadowStarX
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Postby ShadowStarX » Thu Apr 22, 2021 12:09 pm
Cedur wrote: ↑Thu Apr 22, 2021 7:12 am
Is there gonna be a level that focuses on riding rainbow shells on lava?
As of now, no. Or if yes, secret or postgame.
It's just too much of a gimmick that has to be told, as it's like impossible to show intuitively.
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Cedur
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Postby Cedur » Thu Apr 22, 2021 3:18 pm
ShadowStarX wrote: ↑Thu Apr 22, 2021 12:09 pm
Cedur wrote: ↑Thu Apr 22, 2021 7:12 am
Is there gonna be a level that focuses on riding rainbow shells on lava?
As of now, no. Or if yes, secret or postgame.
It's just too much of a gimmick that has to be told, as it's like impossible to show intuitively.
I asked because it's also a control mechanic, and it nowhere occurs in TI2.
Secret would be good as well.
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