Share and discuss custom LunaLua code and content packs for SMBX2.
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9thCore
- Rex

- Posts: 37
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Postby 9thCore » Thu Sep 03, 2020 8:19 am
Have you ever wanted to use the Bowser from Mario Forever in SMBX2? Well now you can!
If there's any bugs, report them!
Gif Showing MF Bowser In Action!: show
How to install:
1) Download the latest version
2) Extract it in your level
3) Place MF Bowser
4) You're done!
I knew I'd put out a v2!
This version includes MARIO FOREVER STYLED SCROLLING which means you don't need to make a event just for making the correct arena!
Oh and also now you can specify exactly what winstate to occur once you finish the level but meh
Here's a V3!
Slight thing but the end level theme is now customizable! Which means that if you want a custom end level theme you don't have to go into my code and try to decifer my coding or make the end level theme exactly 8 seconds long!
Here's a V4!
Now you can specify how the HP bar disappears once Bowser is dead, if at all! You can even disable showing the HP bar if you want to.. for some reason..
Version 5 like a year after i first released it i think so thats cool
Some bugfixes, now you can set the fire ID for specific Bowsers and you can now ACTUALLY USE DEATH EVENTS (crazy, right?). I was never actually killing ol'Bowsy so that's it.
If you want your event to trigger, simply uncheck Trigger Level Ending and do the usual set-event-on-death.
Last edited by 9thCore on Sun May 16, 2021 1:13 am, edited 4 times in total.
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DrMekar
- Eerie

- Posts: 759
- Joined: Sat Apr 08, 2017 7:16 am
- Flair: CUSTOM CHARACTER CREATOR
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Postby DrMekar » Thu Sep 03, 2020 11:29 am
This is defenitly pretty cool, though also pretty hardcoded with the Music and Exit in particular.
I wouldn't complain usually though there're next to none Custom Boss NPC Packs and of course I'd
like to customize the few there are to my needs.
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9thCore
- Rex

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Postby 9thCore » Thu Sep 03, 2020 11:48 am
DrMekar wrote: ↑Thu Sep 03, 2020 11:29 am
This is defenitly pretty cool, though also pretty hardcoded with the Music and Exit in particular.
I wouldn't complain usually though there're next to none Custom Boss NPC Packs and of course I'd
like to customize the few there are to my needs.
Well the music / exit theme can be customized and you can also disable them if you'd like.
If you think there should be more customization let me know, I'll do my best to implement it.
edit: oop, i just realised how long the end theme isnt customizable, i'll put it in and release another version
EDIT 2: I updated the MF Bowser so now you can customize the duration of the end level theme if you wanna use a custom one. Again, if there's anything you want me to add to the NPC, let me know as I'll try to add it!
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DrMekar
- Eerie

- Posts: 759
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Postby DrMekar » Thu Sep 03, 2020 1:27 pm
9thCore wrote: ↑Thu Sep 03, 2020 11:48 am
DrMekar wrote: ↑Thu Sep 03, 2020 11:29 am
This is defenitly pretty cool, though also pretty hardcoded with the Music and Exit in particular.
I wouldn't complain usually though there're next to none Custom Boss NPC Packs and of course I'd
like to customize the few there are to my needs.
Well the music / exit theme can be customized and you can also disable them if you'd like.
If you think there should be more customization let me know, I'll do my best to implement it.
edit: oop, i just realised how long the end theme isnt customizable, i'll put it in and release another version
EDIT 2: I updated the MF Bowser so now you can customize the duration of the end level theme if you wanna use a custom one. Again, if there's anything you want me to add to the NPC, let me know as I'll try to add it!
Cool, Thanks for the quick reply, It's everything, but usual here.
I don't have any real ideas regarding this NPC, though I do had a few other Boss NPC
Ideas like Bosses from some SMW Hacks, who are pretty basic and still bring something
to the table that cannot or only really hardly done in smooth way in SMBX2.
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9thCore
- Rex

- Posts: 37
- Joined: Tue Mar 10, 2015 1:46 pm
- Flair: am stupeed guy making stupeed things
- Pronouns: he/him
Postby 9thCore » Thu Sep 03, 2020 3:12 pm
DrMekar wrote: ↑Thu Sep 03, 2020 11:29 am
Cool, Thanks for the quick reply, It's everything, but usual here.
I don't have any real ideas regarding this NPC, though I do had a few other Boss NPC
Ideas like Bosses from some SMW Hacks, who are pretty basic and still bring something
to the table that cannot or only really hardly done in smooth way in SMBX2.
If you have any ideas regarding other stuff I should do, I'd be happy to hear it and try my hand at making it. I'm generally pretty free and, frankly, I'm bored, so I'd love to try to do more stuff.
also the quick reply is because i generally check the forums every hour or so to see what happened
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Chilly14
- Snifit

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Postby Chilly14 » Thu Sep 03, 2020 6:07 pm
This is interesting, although I want it so that the health bar disappears after the NPC is dead. Also, I wish I could disable it entirely.
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DisasterMaster
- Hoopster

- Posts: 123
- Joined: Fri Jan 31, 2020 10:01 pm
Postby DisasterMaster » Thu Sep 03, 2020 10:19 pm
9thCore wrote: ↑Thu Sep 03, 2020 11:48 am
If you think there should be more customization let me know, I'll do my best to implement it.
Again, if there's anything you want me to add to the NPC, let me know as I'll try to add it!
You did a great job porting over this version of Bowser! I especially like how you even put in the fact that Bowser's fireballs block player fireballs. Excellent attention to detail there.
The only difference I see is the hammer volley. The original MF Bowser threw a more erratic volley with a higher arc with the first hammers travelling furthest and the last hammers landing closest to him. I feel a higher arc might better help players navigate that attack. Then again, I might be crazy and it could be completely unhelpful and a nightmare to program.
9thCore wrote:
DrMekar wrote: ↑Thu Sep 03, 2020 11:29 am
Cool, Thanks for the quick reply, It's everything, but usual here.
I don't have any real ideas regarding this NPC, though I do had a few other Boss NPC
Ideas like Bosses from some SMW Hacks, who are pretty basic and still bring something
to the table that cannot or only really hardly done in smooth way in SMBX2.
If you have any ideas regarding other stuff I should do, I'd be happy to hear it and try my hand at making it. I'm generally pretty free and, frankly, I'm bored, so I'd love to try to do more stuff.
While SMBX does surprisingly have 10 bosses (a lot of people mention it has a lack of them), it would be nice to round out all the originals from All-Stars and SMW. We still need the following:
SMB2
Red Birdo (randomly spits 3 eggs or fireballs in quick succession)
Triclyde (fires vollies of fireballs that can be blocked by walls)
Clawgrip (throws rocks in a large arc that can be picked and thrown back)
SMB3
Roy / Ludwig (low jump height and has a ground-pound stun effect)
Wendy (fires a ring diagonally that rebounds off walls when engaged and another after each hit)
Lemmy (fires a bouncing ball when engaged and another after each hit)
SMW
Iggy / Larry (throws low-bouncing fireballs and must be stomped on to push them into lava)
Morton / Roy (climbs walls then walks on the ceiling and tries to land on the player)
Wendy / Lemmy (pops out of pipes momentarily with 2 dummies, changing pipes each time, and must be stomped on)
Bowser in Clown Car (varying attacks with Mechakoopas, Bowling Balls, and plain old stomping)
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Teemster2
- Rocky Wrench

- Posts: 621
- Joined: Sat Jan 18, 2014 11:56 am
Postby Teemster2 » Thu Sep 03, 2020 10:42 pm
Nice Job with this. I like it. We were lacking bosses so this is a nice addition.
I think it would be cool to have a underwater boss but I don't remember SMB or SMW having any. I know DKC had one which made me think of underwater bosses and we have none. That's just an idea since you asked.
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DrMekar
- Eerie

- Posts: 759
- Joined: Sat Apr 08, 2017 7:16 am
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Postby DrMekar » Fri Sep 04, 2020 12:59 am
9thCore wrote: ↑Thu Sep 03, 2020 3:12 pm
DrMekar wrote: ↑Thu Sep 03, 2020 11:29 am
Cool, Thanks for the quick reply, It's everything, but usual here.
I don't have any real ideas regarding this NPC, though I do had a few other Boss NPC
Ideas like Bosses from some SMW Hacks, who are pretty basic and still bring something
to the table that cannot or only really hardly done in smooth way in SMBX2.
If you have any ideas regarding other stuff I should do, I'd be happy to hear it and try my hand at making it. I'm generally pretty free and, frankly, I'm bored, so I'd love to try to do more stuff.
also the quick reply is because i generally check the forums every hour or so to see what happened
Good to hear. So one idea I had would be the Fighting Scheme of Xan Bie:
https://youtu.be/AW2-z1m8ha0
12:23
It could be any other sprite though. If you want Mario-ice it, it could work as Broom Kamek.
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9thCore
- Rex

- Posts: 37
- Joined: Tue Mar 10, 2015 1:46 pm
- Flair: am stupeed guy making stupeed things
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Postby 9thCore » Fri Sep 04, 2020 4:22 am
Chilly14 wrote: ↑Thu Sep 03, 2020 6:07 pm
This is interesting, although I want it so that the health bar disappears after the NPC is dead. Also, I wish I could disable it entirely.
As per your request, you can now disable showing the HP bar.
Also, there's 3 options for how the health bar should disappear once Bowser is dead!
1) Move up (up & out the screen)
2) Move right (same thing as Move Up but this time Right)
3) Decrease Opacity (it slowly fades out)
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DA MARIO GUY
- Spiny

- Posts: 26
- Joined: Tue Jul 24, 2018 9:09 pm
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Postby DA MARIO GUY » Sun Sep 27, 2020 8:57 pm
"place mf bowser" lmao
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9thCore
- Rex

- Posts: 37
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Postby 9thCore » Mon Apr 26, 2021 2:28 am
The Handwoven Box wrote: ↑Mon Apr 26, 2021 1:16 am
Can you customize how much health he has?
You could've just downloaded the npc yourself and checked but yeah you can customize Bowser's HP
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The Handwoven Box
- Swooper

- Posts: 56
- Joined: Sun Jul 31, 2016 10:35 am
Postby The Handwoven Box » Mon Apr 26, 2021 8:16 pm
I've attempted to edit the graphics, editing all the text files in the process to match new dimensions and ID's, yet I cannot seem to get this to work. I simply put all files and folders into my episode folder, I can place Bowser, but his editor animation loop seems off, and testing the level gives me many errors, could I get any help troubleshooting this?
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newgamer762
- Rex

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Postby newgamer762 » Sat May 15, 2021 8:42 am
Event can not be actived after Bowser's death. (For example, I can't make a star appear after defeating the boss)
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9thCore
- Rex

- Posts: 37
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Postby 9thCore » Sun May 16, 2021 1:15 am
newgamer762 wrote: ↑Sat May 15, 2021 8:42 am
Event can not be actived after Bowser's death. (For example, I can't make a star appear after defeating the boss)
so uh yeah i updated bowser and now you can specify events upon bowser's death (just setting the event in the Death dropdown and unchecking Trigger Level Ending should work)
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YourLocalHungarian
- Cheep-Cheep

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Postby YourLocalHungarian » Mon May 17, 2021 4:36 am
great port! what i would add is probably a final boss version as a toggle (where he spits long rows of fireballs)
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Alley
- Shy Guy

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Postby Alley » Fri Apr 29, 2022 5:04 pm
9thCore wrote: ↑Thu Sep 03, 2020 8:19 am
Have you ever wanted to use the Bowser from Mario Forever in SMBX2? Well now you can!
If there's any bugs, report them!
Gif Showing MF Bowser In Action!: show
How to install:
1) Download the latest version
2) Extract it in your level
3) Place MF Bowser
4) You're done!
I knew I'd put out a v2!
This version includes MARIO FOREVER STYLED SCROLLING which means you don't need to make a event just for making the correct arena!
Oh and also now you can specify exactly what winstate to occur once you finish the level but meh
Here's a V3!
Slight thing but the end level theme is now customizable! Which means that if you want a custom end level theme you don't have to go into my code and try to decifer my coding or make the end level theme exactly 8 seconds long!
Here's a V4!
Now you can specify how the HP bar disappears once Bowser is dead, if at all! You can even disable showing the HP bar if you want to.. for some reason..
Version 5 like a year after i first released it i think so thats cool
Some bugfixes, now you can set the fire ID for specific Bowsers and you can now ACTUALLY USE DEATH EVENTS (crazy, right?). I was never actually killing ol'Bowsy so that's it.
If you want your event to trigger, simply uncheck Trigger Level Ending and do the usual set-event-on-death.
Thank you for creating this! I even didn't know if it for sure can be done in SMBX but now it has been revealed that someone even works for this to make some life easier also for Mario Forever fans in such way...  I am a big Mario Forever fan so congratiolations also! My own modded boss was replaced with this one for 2.0.0 b4 version.
Your Bowser with all of your settings also will save a whole of time from modding SMBX boss variations and give a very good glue of how to create instead of just editing some properties and look.  Wasn't very big deal to merge this with my project either. Unbelievably, well job to help newbies.
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Registered sand eater
- Swooper

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Postby Registered sand eater » Thu May 26, 2022 2:12 pm
Maybe you could add the flamethrower attack that he uses in 8-4? That would be awesome.
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