2k1x Subzero Heroes

Share your completed SMBX episodes or play and discuss others.
Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9722
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

2k1x Subzero Heroes

Postby Emral » Tue Sep 01, 2020 3:08 am

Image

Welcome to my passion project since February 2017. This is my final episode, and the final episode of the 2k1x series.
More information on this page will be added once the spoiler period has ended. This is to give people wanting to stay spoiler-free a chance to play the game blind.



STORY
This episode is a direct sequel to Hypnosis Redo, where Hypnosis Redo's "evil arc" is the prologue chapter, detailing how the scheming Snivy Mortimer has risen to rule across Enjlland.

CONTENT
45 levels in the main story progression and 4 side-levels await. Fight a powerful array of entirely lua-programmed bosses on your adventure.
Features:
- Vendinding machines
- Character customization
- Donations
- Speedrun tech
- Achievements
- Sleeping
- Over 70 items
- Mr. Cruel
- World map AND hub
- original music

TEAM
Enjl, Waddle, snoruntpyro, Aristo, rixithechao, Sancles, The0x539, Ryaa
Featuring an inhuman amount of third party assets all credited in the end credits.

DOWNLOAD (Current Version: 1.1.0)
Designed for SMBX2 Beta 4 Patch 3 Hotfix. Will run on Patch 3, but you might experience a memory leak. Will also run on Patch 4.
https://drive.google.com/file/d/1MPz0px ... sp=sharing

For updating an older version:
https://drive.google.com/file/d/1L8IAu2 ... sp=sharing

If you experience lag, turn on the "performance > visuals" setting in the options menu. If you still experience lag afterwards, get a better PC.

Changelog:
Spoiler: show
1.1.0:
- Overhauled the "key exit" animation thanks to a script courtesy of MrDoubleA (shoutouts!)
- Key exit doors now require you to press "up" in order to interact with them
- Bowser statue fireballs are now friendly for the first 16 frames after their spawn, making standing on statues safer.
- The global Speedrun Timer no longer continues counting while in the credits level
- Fixed the Turtwig-Peach-glitch for good
- Absolute Zero: Redesigned ending screen
- Darkmatter Fleet Dash: The final section is no longer an autoscroller. Rather, the camera now looks ahead. Redesigned ending screen
- Entralia Tunnel: Slightly adjusted some setups
- EZ Ascent: Redesigned ending screen
- EZ Corp. Head Office: The boss of this stage now has a clearer damage indicator
- Funky Area: Redesigned ending screen
- Roofstop Run: Shortened freeze-time by 10 frames. Added a loading bar above the player that indicates the freeze timing. Slightly adjusted some setups.
. Thunder Alley: Increased music volume
- Squishy Squad: Unite!: Slightly adjusted some setups
- Whirlpool Patrol: Minor graphical touchups

1.0.8:
- Fixed auto-jumping when closing the pause menu
- Added some more shaders for getting disabled in low performance mode in: Roofstop Run, Final Boss level
- Minor adjustments to Nebel Nebula
- Fixed a bug where the Ninji in Halls of the Lost would crash the game
- Fixed a case where the final boss could take off into space and never return

1.0.7:
- Fixed the thwomp's description
- Rupees will no longer randomly drop when using the cruel costume

1.0.6:
- Fixed a vending machine crash
- Attempt to remedy an issue where saving after using assist mode would be impossible
- Adjusted Lucienne's dialogue
- Increased the max health coin gain from 5 to 10
- Removed the max health coin gain from levels in which the "save" pause menu option exists
- Capitalism achievement is now hidden

1.0.5:
- Most levels may now provide Tier 2 powerups in its boxes.
- Changed the effect for killing enemies with a nogravity fireball.
- Swapped two item sprites that were wrongly assigned.
- Beta 4 Patch 3 Hotfix addresses a memory leak issue and is encouraged to be used now.
- Redesigned the "Save + Quit" menu option to use Misc.exitEngine if the game is played on the Patch 3 hotfix. Old behaviour is retained in Patch 3.
- Fixed an issue where collectibles would sometimes not be collected properly.
- Final level: Adjusted some setups to make softlocking more difficult/impossible
- Final level: Adjusted portals to no longer randomly stop functioning
- Wind level: Now preloads final section background in the one-screen section.
- Wind level: Added an antisoftlock spike for brave souls.
- Spring level: Adjusted a setup for better flow.
- Train level: It is no longer possible to get hit during the second cutscene.
- Dolphin level: Fixed easy cheese
- Dolphin level: Added missing dolphin goo
- Bubble level: Added extra powerup
- Pepper level: Slightly adjusted various setups in the CP1 area
- Pepper level: Added a powerup to the CP1 area
- Pepper level: Adjusted incorrect coin guides
- HUB: Fixed an issue with the bank that would cause you to lose money you didn't have.
- HUB: The inn can now be used to refresh the vending machine

1.0.4:
- Fixed a bug where attempting to purchase too many items would crash the game.

1.0.3:
- Added a version check. If you don't have Patch 3, the game will now prompt you to update, and then violently explode.
- Made a secret area more accessible
- Added back in a secret area that became unused at some point during development
- Fixed confusion between two speedrun achievements
- Fixed a bug where Achievement 35 was unobtainable
- Fixed a bug where you could play as Peach
- Fixed a bug where speedrun mode was able to set/use the final boss level checkpoint flag. Speedruns of the final boss now always start at Phase 1
- Revamped the "Save + Quit" menu option to prevent returning to the legacy main menu. This prevents a save file overwrite bug.
- Attempt to fix a bug where crashing during speedrun mode could softlock you.
- Added an extra collider update when projectile colliders get spawned, preventing unfair hits against Mortimer and making first-frame colliders more predictable
- Fixed a bug where dying while not playing as the main character could crash lua
- Changed palette of diagonal podoboos in the conveyor level to be less eye-straining
- Resolved a clipping issue on the world map

1.0.2:
- Fixed an instance in the icicle level where you could die from too much speed accumulation
- Fixed a lua error in the mech boss
- Fixed an oversight in the campsite cutscene where run inputs would falsely be registered
- Fixed an issue in the teleporter level where fighterflies would crash the level when hit with a projectile (yes, really. fighterflies specifically)
- Removed all instances of vector array declarations in shaders (there was only one) to allow the shaders to compile on older graphics cards

1.0.1:
- Fixed a softlock in the mansion level
- Fixed a softlock in the water level
- Improved the "no pitfalls" cheat to circumvent various blunders
- The gramophone man will no longer crash the game when you try to have a conversation
- It's no longer possible to prematurely exit out of the map in the map obtaining cutscene
- The barriers in the three colour barrier level have gotten a visual upgrade, to be more easily distinguishable as passthrough
Enjoy!
Last edited by Emral on Sun May 23, 2021 1:05 pm, edited 11 times in total.

Rixitic
Spike
Spike
Posts: 250
Joined: Sat Dec 12, 2015 1:00 am
Contact:

Re: 2k1x Subzero Heroes

Postby Rixitic » Tue Sep 01, 2020 3:46 am

Image

Valentine
Silver Yoshi Egg
Silver Yoshi Egg
Posts: 2040
Joined: Wed Jan 01, 2014 6:50 am
Flair: The Beginning, The End
Pronouns: She/Her (Any)

Re: 2k1x Subzero Heroes

Postby Valentine » Tue Sep 01, 2020 5:23 am

7/10

Marina
Cecil
Cecil
Posts: 2346
Joined: Sun May 25, 2014 7:01 am
Flair: Pachinko
Pronouns: she/her/they/them

Re: 2k1x Subzero Heroes

Postby Marina » Tue Sep 01, 2020 6:07 am

this has almost as much effort put into it as Christmas 2k14

PROX
Banned
Posts: 1953
Joined: Sun Jul 06, 2014 8:50 pm

Re: 2k1x Subzero Heroes

Postby PROX » Tue Sep 01, 2020 6:19 am

Finally, I look forward to playing this.

RudeGuy
Fry Guy
Fry Guy
Posts: 4993
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: 2k1x Subzero Heroes

Postby RudeGuy » Tue Sep 01, 2020 6:56 am

when's the 2k2x series

Sonya Sanchez
Rinka
Rinka
Posts: 666
Joined: Fri May 10, 2019 3:05 pm
Flair: Robotic
Pronouns: They/Them

Re: 2k1x Subzero Heroes

Postby Sonya Sanchez » Tue Sep 01, 2020 7:22 am

Appreciate the changes names, will play this as soon as I can!

Also nice work and thanks to everyone who contributed and created these 2kxx episodes!!

LGLMAKING
Ripper II
Ripper II
Posts: 341
Joined: Mon Jun 18, 2018 7:28 am
Flair: H E X
Pronouns: ask for pronouns

Re: 2k1x Subzero Heroes

Postby LGLMAKING » Tue Sep 01, 2020 7:41 am

Ah, Subzero Heroes, better known as

(0 - X) + (H^ρ)

Spoiler: show
I'm wondering whether anyone will get my awful joke
Anyway, looking forward to playing this

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9722
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: 2k1x Subzero Heroes

Postby Emral » Tue Sep 01, 2020 9:42 am

Currently known bugs (slated to be fixed in 1.0.1):
- softlock in cutscene after first level (don't close the map immediately after it opens to avoid)
- pitfall cheat can break cross-section warps
- spinjumping into a pit carries unexpected behaviour on the world map
- the gramophone man crashes (don't talk to him!)
Last edited by Emral on Tue Sep 01, 2020 10:17 am, edited 3 times in total.

The Thwomp King
Rip Van Fish
Rip Van Fish
Posts: 1257
Joined: Tue Feb 17, 2015 12:09 pm

Re: 2k1x Subzero Heroes

Postby The Thwomp King » Tue Sep 01, 2020 9:56 am

I’ll definitely check this out.

Quantix
Ripper II
Ripper II
Posts: 333
Joined: Tue Jan 26, 2016 5:04 pm

Re: 2k1x Subzero Heroes

Postby Quantix » Tue Sep 01, 2020 10:23 am

It's here.

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9722
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: 2k1x Subzero Heroes

Postby Emral » Tue Sep 01, 2020 11:32 am

The much-anticipated Day 1 Patch is here:
Patch for updating an older installation:
https://drive.google.com/file/d/1L8IAu2 ... sp=sharing
Main download link has been updated to include the patch.

Changelog:
- Fixed a softlock in the mansion level
- Fixed a softlock in the water level
- Improved the "no pitfalls" cheat to circumvent various blunders
- The gramophone man will no longer crash the game when you try to have a conversation
- It's no longer possible to prematurely exit out of the map in the map obtaining cutscene
- The barriers in the three colour barrier level have gotten a visual upgrade, to be more easily distinguishable as passthrough

Archived
Van De Graf
Van De Graf
Posts: 2166
Joined: Tue Mar 13, 2018 6:15 pm

Re: 2k1x Subzero Heroes

Postby Archived » Tue Sep 01, 2020 3:00 pm

Archived
Last edited by Archived on Mon Jan 30, 2023 11:20 pm, edited 1 time in total.

Emral
Cute Yoshi Egg
Cute Yoshi Egg
Posts: 9722
Joined: Mon Jan 20, 2014 12:58 pm
Flair: Phoenix

Re: 2k1x Subzero Heroes

Postby Emral » Tue Sep 01, 2020 3:30 pm

Eclipsed wrote:
Tue Sep 01, 2020 3:04 pm
Spoiler: show
Is the first boss supposed to be vulnerable when it's surrounded by icicles and shooters and not naked? It sometimes randomly is and I've been able to damage it when its in that state but that just led me to be really confused when you were supposed to be able to jump on the boss. This seems like it may be a bug.
Spoiler: show
There are some methods to accelerate fighting the first boss. When the lamps flash is when he's vulnerable in some capacity. It's elusive speedrun tech though.
_________________

Scheduled bug fixes for 1.0.2:
-In the icicle level, it is possible to die in the final section by accumulating too much speed. Staying in the center of the room will allow you to proceed as normal.
-In the teleporter level, it is possible to crash the game by hitting the invulnerable enemies with projectiles. Don't bring a tier 2 powerup to circumvent this.
-Darkonius has experienced a bug where in the final boss level, a lot of processing power is being eaten up by the 2k1x_messages library. If anyone can provide more information on this, please do. This one puzzles me.
Last edited by Emral on Tue Sep 01, 2020 4:29 pm, edited 1 time in total.

Archived
Van De Graf
Van De Graf
Posts: 2166
Joined: Tue Mar 13, 2018 6:15 pm

Re: 2k1x Subzero Heroes

Postby Archived » Tue Sep 01, 2020 4:01 pm

Archived
Last edited by Archived on Mon Jan 30, 2023 11:20 pm, edited 2 times in total.

FireyPaperMario
Wart
Wart
Posts: 6206
Joined: Sat Sep 27, 2014 1:39 pm
Flair: 90's kid born in late 1993 ^_^"
Pronouns: He/Him
Contact:

Re: 2k1x Subzero Heroes

Postby FireyPaperMario » Tue Sep 01, 2020 6:09 pm

Well, all good things had to be concluded sooner or later. I wouldn't imagine how the SMBX 2k1x series is gonna end in the "Evil Arc". And also,


I don't care if I'm not in it anymore. As I wouldn't give a shit too much if I'm 1 of the sub zero heroes

8lue Storm
Volcano Lotus
Volcano Lotus
Posts: 593
Joined: Thu Jan 18, 2018 9:53 am
Flair: its pronounced bluestorm

Re: 2k1x Subzero Heroes

Postby 8lue Storm » Tue Sep 01, 2020 6:13 pm

Ah, yes, the ultimatum.

You shan't hear from me for the next [insert estimated gameplay time in hours] hours.

FireyPaperMario
Wart
Wart
Posts: 6206
Joined: Sat Sep 27, 2014 1:39 pm
Flair: 90's kid born in late 1993 ^_^"
Pronouns: He/Him
Contact:

Re: 2k1x Subzero Heroes

Postby FireyPaperMario » Tue Sep 01, 2020 6:17 pm

Also, I'd just like to add, I visited your channel page, and noticed you made the YouTube video of the release trailer a premiere for the 9th!

PROX
Banned
Posts: 1953
Joined: Sun Jul 06, 2014 8:50 pm

Re: 2k1x Subzero Heroes

Postby PROX » Tue Sep 01, 2020 9:33 pm

Part 1:
Spoiler: show
Last edited by PROX on Wed Sep 02, 2020 7:09 am, edited 2 times in total.

Xilore_Inaba
Koopa
Koopa
Posts: 15
Joined: Tue Jul 26, 2016 8:47 pm
Flair: ???????

Re: 2k1x Subzero Heroes

Postby Xilore_Inaba » Tue Sep 01, 2020 10:30 pm

Hello,i tried to play this episode but SMBX crashes, obviously i've updated SMBX2 to patch 3.
Screenshot:
Spoiler: show
Image


Return to “Episodes”

Who is online

Users browsing this forum: No registered users and 3 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari