2k1x Subzero Heroes

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Emral
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Re: 2k1x Subzero Heroes

Postby Emral » Fri Feb 19, 2021 3:26 am

cato wrote:
Fri Feb 19, 2021 3:21 am
No context. Not sure how it happened and can't replicate it. The ghost items cannot be used at all. Inserting another item may help.
Would love to fix this. I have encountered it a couple of times myself but also have never managed to get it reliably. If you manage to find a reliable replication method, please let me know.

cato
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Re: 2k1x Subzero Heroes

Postby cato » Fri Feb 19, 2021 5:19 am

Also, at the Halls of Lost, throwing a Sour Flour at the Ninji in the second last section (the one with the big room of Magikoopas) crashes the game.

Code: Select all

== Crash Summary ==
LunaLua Version: LUNALUA 76482ae
Exception Code: 0xc000008f (VB Error)
VB6 Error Code: 9 (Subscript out of range)

== Stack Trace ==
0: 5D548546 (MSVBVM60): _vbaStrI4
1: 00A0C449 (smbx): InitNPC_orAnimFrame
2: 008CA385 (smbx): levelLoop
3: 008C224A (smbx): Sub_Main
4: 5D540145 (MSVBVM60): EbLoadRunTime
5: 5D53E4C8 (MSVBVM60): EbSetContextWorkerThread
6: 5D530FA7 (MSVBVM60): EbLibraryLoad
7: 5D53ADE6 (MSVBVM60): ThunRTMain
8: 5D53ACEC (MSVBVM60): ThunRTMain
9: 0040BDE2 (smbx): start
10: 777776B4 (ntdll): RtlGetAppContainerNamedObjectPath
11: 77777684 (ntdll): RtlGetAppContainerNamedObjectPath

cato
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Re: 2k1x Subzero Heroes

Postby cato » Fri Feb 26, 2021 10:36 pm



You might want to check this out.
You go play a level in the time trial.
Exit the level.
Upon loading the menu, spam the jump button for a debug window.
Click no and it will disable all Lua stuff in the Oasis.
Exit the Oasis and play any level in the world map (I chose Return to the Oasis)
Beat the level normally.
The time used to beat the above level is pasted to the time where you pick the time trial level in the first place.

cato
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Re: 2k1x Subzero Heroes

Postby cato » Tue Mar 02, 2021 10:34 am

This is too funny.

Image

Emral
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Re: 2k1x Subzero Heroes

Postby Emral » Sat Apr 03, 2021 3:06 pm

Uploaded a new version. Unless a massively game-breaking bug arises, this is the final update.

1.0.8:
- Fixed auto-jumping when closing the pause menu
- Added some more shaders for getting disabled in low performance mode in: Roofstop Run, Final Boss level
- Minor adjustments to Nebel Nebula
- Fixed a bug where the Ninji in Halls of the Lost would crash the game
- Fixed a case where the final boss could take off into space and never return

Emral
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Re: 2k1x Subzero Heroes

Postby Emral » Sun May 23, 2021 1:02 pm

Enjl wrote:
Sat Apr 03, 2021 3:06 pm
Uploaded a new version. Unless a massively game-breaking bug arises, this is the final update.
I woke up in a cold sweat yesterday morning with like 10 improvement ideas so there's a 1.1.0 now! This patch is mostly concerned with improving the ending of various levels, and cleaning up some leftover bugs and oddities.

1.1.0 changelog:
Spoiler: show
General changes:
- Overhauled the "key exit" animation thanks to a script courtesy of MrDoubleA (shoutouts!)
- Key exit doors now require you to press "up" in order to interact with them
- Bowser statue fireballs are now friendly for the first 16 frames after their spawn, making standing on statues safer.
- The global Speedrun Timer no longer continues counting while in the credits level
- Fixed the Turtwig-Peach-glitch for good

Level-specific:
- Absolute Zero: Redesigned ending screen
- Darkmatter Fleet Dash: The final section is no longer an autoscroller. Rather, the camera now looks ahead. Redesigned ending screen
- Entralia Tunnel: Slightly adjusted some setups
- EZ Ascent: Redesigned ending screen
- EZ Corp. Head Office: The boss of this stage now has a clearer damage indicator
- Funky Area: Redesigned ending screen
- Roofstop Run: Shortened freeze-time by 10 frames. Added a loading bar above the player that indicates the freeze timing. Slightly adjusted some setups.
. Thunder Alley: Increased music volume
- Squishy Squad: Unite!: Slightly adjusted some setups
- Whirlpool Patrol: Minor graphical touchups

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Re: 2k1x Subzero Heroes

Postby PROX » Sat Jun 05, 2021 6:52 pm

Well would you look at this! After an eternity, I decided to continue the series after its hibernation.


cato
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Re: 2k1x Subzero Heroes

Postby cato » Sun Jun 06, 2021 2:08 am

The levels with key exits no longer end instantly in Spinda's Treehouse time trial, meaning that the timer will keep going until the animation is completed.

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Re: 2k1x Subzero Heroes

Postby Archived » Mon Jun 07, 2021 1:16 pm

Archived
Last edited by Archived on Thu Feb 02, 2023 5:50 pm, edited 1 time in total.

Archived
Van De Graf
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Re: 2k1x Subzero Heroes

Postby Archived » Sat Jun 19, 2021 3:52 am

Archived
Last edited by Archived on Thu Feb 02, 2023 5:52 pm, edited 1 time in total.

Emral
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Re: 2k1x Subzero Heroes

Postby Emral » Sat Jun 19, 2021 4:16 am

If there was it would have been part of the patch.

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Re: 2k1x Subzero Heroes

Postby Archived » Mon Jun 21, 2021 1:36 am

Archived
Last edited by Archived on Thu Feb 02, 2023 5:52 pm, edited 1 time in total.

Julia Pseudo
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Re: 2k1x Subzero Heroes

Postby Julia Pseudo » Tue Jun 22, 2021 6:29 pm

Getting a Lua error when I try to use the vending machine in the oasis inn, whether I've stayed at the inn previously or not. I'm on the latest patch with the latest version of SMBX2 (Subzero Heroes 1.1.0 and SMBX2b4 patch 4 hotfix). Screenshot below.
Spoiler: show
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Re: 2k1x Subzero Heroes

Postby Julia Pseudo » Sun Jun 27, 2021 8:30 pm

OK, while the previous thing I posted about ended up being an issue with my graphics drivers on my end (handled on codehaus with the help of Rednaxela), I do have an actual bug report that is definitely a Subzero Heroes thing:
Spoiler: show
The flowers in Dryland Base and the Stratospire can be frozen and moved around. It takes some doing and I've only been able to reproduce it while mashing the pause button. I originally stumbled upon this as I threw an ice ball just as I paused the game, and unpaused to find the flower frozen. But it can be done very consistently, and this makes it very easy to break most of the Stratospire puzzles as the flowers can simply be moved to another location and then be unfrozen by whacking them with Waddle's cape, at which point they will resume producing their orbs in their new location. If carried or thrown into a wall in this state the ice block will break and the flower is destroyed entirely, softlocking the level until it's exited and re-entered (which thankfully isn't too big a deal given this level's structure).

Edit: Turns out this is possible with pretty much any of the level objects in the Stratospire, such as the gear cranks, orb-activated switches, and orb spawners seen on late floors.

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Re: 2k1x Subzero Heroes

Postby Silver_Clambo » Wed Aug 25, 2021 6:03 pm

Super fun episodes i am enjoying streaming it on twitch

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Re: 2k1x Subzero Heroes

Postby SMBarX » Thu Oct 28, 2021 12:10 am

Ran into a bug while playing Library of the cosmos:
For some unexplainable reason, in the area where the first checkpoint is, it just randomly blackscreens and forces a close. When opened, it doesn't remember I got the checkpoint (or the second fridge magnet).
Advice?

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cato
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Re: 2k1x Subzero Heroes

Postby cato » Fri Nov 05, 2021 10:26 am

What is with the floor on Sparkling Breeze near the second Chuck from the start?

It feels like Waddle flops every time he hits the ground. When that happens in that particular spot, horizontal momentum is locked and the "Jump" button does nothing (as shown in the key displayed). Sometimes happens even when Waddle is ducking or slowing down by pressing left & right. But running from the start to that position has a very high chance of that happening.

FutureNyanCat
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Re: 2k1x Subzero Heroes

Postby FutureNyanCat » Thu Dec 16, 2021 12:52 pm

AYO I just finished this episode's main storyline, and I gotta say, it was AMAZING, without saying any spoilers.

Full overall impressions of the episode can be found on the SMBX Discord, and it's an instant recommendation from me now.

NOTE: I've never seen anyone reporting this yet, so here we go. Apparently, I discovered a huge amount of cutoff in Grampus Hamlet, which is shown here:
Spoiler: show
Image

cato
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Re: 2k1x Subzero Heroes

Postby cato » Sun Dec 19, 2021 11:29 am

FutureNyanCat2014 wrote:
Thu Dec 16, 2021 12:52 pm
NOTE: I've never seen anyone reporting this yet, so here we go. Apparently, I discovered a huge amount of cutoff in Grampus Hamlet, which is shown here:
Spoiler: show
Image
Not a bug. The cutoff is intentional. Since no one notices during level testing, Enjl and his teams kept it there and made it a secret. Go to the most left and jump up for a hidden pipe to a secret.

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Re: 2k1x Subzero Heroes

Postby FutureNyanCat » Sun Dec 26, 2021 11:04 pm

Easter egg spoilers:
Spoiler: show
As I've said on codehaus, I've already found the secret warp lol. That was funky.

When is Grampus Hamlet 2 coming, though?


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