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Spring Mario (LunaDLL Required
Posted: Sun May 18, 2014 12:09 pm
by FanofSMBX
Credit to Legend-tony980 and Elbow
Mario is throwing Springs!
http://speedy.sh/5cGbc/mario-3.zip
LunaDLL code:
NPCMemSet,13,0xE2,26,0,0,w
Re: Spring Mario (LunaDLL Required
Posted: Sun May 18, 2014 1:55 pm
by Tango
I don't think that power-up can be useful. And if you spawns too much springs, the game can lag.
But good try, Red Skull fan of SMBX.
Re: Spring Mario (LunaDLL Required
Posted: Sun May 18, 2014 1:58 pm
by zlaker
Yeah I agree with the koopa. Try Boomerang next time or something like that
Re: Spring Mario (LunaDLL Required
Posted: Sun May 18, 2014 2:30 pm
by YoshiGo99
I was expecting like Spring Mario from the Galaxy series! I guess this is not what I was expecting.
Re: Spring Mario (LunaDLL Required
Posted: Sun May 18, 2014 3:41 pm
by Fuyu
Maybe you could alter the code to only spawn one Sprint per section, there has to be a way to do that isn't there? Other than that it's a pretty neat idea, kind of resemblances the key holding feature on TLoZ.
Re: Spring Mario (LunaDLL Required
Posted: Sun May 18, 2014 3:52 pm
by RudeGuy
Next time you have to do cat mario or boomerang mario (boomerang mario is easier).
Re: Spring Mario (LunaDLL Required
Posted: Sun May 18, 2014 3:54 pm
by bossedit8
And another weird idea is flying on your head. Pretty nice. Now you can jump at the higher place all the time once you keep them.
Re: Spring Mario (LunaDLL Required
Posted: Sun May 18, 2014 5:32 pm
by icez
An idea is have the power up change his jump hight like a spring if that is possible
Re: Spring Mario (LunaDLL Required
Posted: Sun May 18, 2014 11:25 pm
by bossedit8
icez wrote:An idea is have the power up change his jump hight like a spring if that is possible
Yeah, for me, that is a much better solution instead of throwing Springboards because you can throw infinitly and you can also break the game like that.
Re: Spring Mario (LunaDLL Required
Posted: Mon May 19, 2014 1:09 am
by jenyafio100
you must call it springboard mario, spring mario seen on SMG.
Re: Springboard Mario
Posted: Mon May 19, 2014 2:00 pm
by bossedit8
jenyafio100 wrote:you must call it springboard mario, spring mario seen on SMG.
Yeah, Spring Mario is in General the one power ups that lets you jump higher if you are Timing correctly but the downfall is you always jumping if you are touching the ground no matter what.
So, it is necessary to rename it as "Springboard Mario" or by directed matters by the power up, "Springboard Flower".
Re: Spring Mario (LunaDLL Required
Posted: Tue May 20, 2014 1:45 am
by FutureNyanCat
I agree, that name looks too similar to Spring Mario in SMG, which turns Mario into a jumping spring coil Mario. Nice job though.
Re: Spring Mario (LunaDLL Required
Posted: Fri May 30, 2014 11:02 pm
by MECHDRAGON777
Also, I can do a double SpringBoard jump without this, so if you use this, the player can break any level by going to high by juggling springboards
Re: Spring Mario (LunaDLL Required
Posted: Sat May 31, 2014 4:23 am
by bossedit8
MECHDRAGON777 wrote:Also, I can do a double SpringBoard jump without this, so if you use this, the player can break any level by going to high by juggling springboards
Maybe it is possible to restrict the spawn rate for like 1 or 2 springboards on the screen and if one of them is offscreen, you can shoot another one...