[ANOTHER HUGE UPDATE] [NPC Pack] Donkey Kong NPCs!

Share and discuss custom LunaLua code and content packs for SMBX2.
MegaDood
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Re: [NPC Pack] Donkey Kong NPCs! - Minor fix with the Tiki Buzz

Postby MegaDood » Sun Dec 11, 2022 8:11 pm

CrimsonStar wrote:
Sat Dec 10, 2022 2:54 pm
I'm really enjoying these Tikis. I always laugh when a Tiki Torch gets dunked in water.

Are there any plans to create NPCs that are affected by global variables, such as:
Rock Crocs who stop and go depending on whether a stop and go barrel is hit.
Fueled Platforms that fuel up when you hit a fuel barrel and fall when it runs out of fuel.
Kackle who chases you and will attack you after a timer is up unless you collect + or - time barrels.
Glad you're enjoying the pack!
As for the suggestions, it really just depends on whether I can find sprites in the style I want. Usually I go for SMW styled sprites or something similar enough (with the exception of the ghost ropes), but after finding stuff that I like that's when I make it. If there exist sprites of those NPCs, I would probably consider them.

MegaDood
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Re: [NPC Pack] Donkey Kong NPCs! - Gnawty Bosses (Plus a jellybob)

Postby MegaDood » Sat Jan 28, 2023 6:45 am

Updated the thread! I added two new bosses and a jellybob for good measure! If the first gif for the gnawty bosses doesn't work then open in a new tab.
Enjoy!

MegaDood
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Re: [NPC Pack] Donkey Kong NPCs! - DKC Tires + Gnawty Bosses (Plus a jellybob)

Postby MegaDood » Mon Jan 30, 2023 6:07 am

Added tires! These objects act much like springboards, with some being stuck to the ground, some float, and some are able to be rolled around!

DrMekar
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Re: [NPC Pack] Donkey Kong NPCs! - DKC Tires + Gnawty Bosses (Plus a jellybob)

Postby DrMekar » Thu Feb 02, 2023 4:47 pm

Awesome to finally have a Boss to go with Pack. Do you plan on adding more Bosses in the Future? Would love to see the Barrel Boss from DKC3 in SMBX2 for Example.

MegaDood
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Re: [NPC Pack] Donkey Kong NPCs! - DKC Tires + Gnawty Bosses (Plus a jellybob)

Postby MegaDood » Thu Feb 02, 2023 9:07 pm

DrMekar wrote:
Thu Feb 02, 2023 4:47 pm
Awesome to finally have a Boss to go with Pack. Do you plan on adding more Bosses in the Future? Would love to see the Barrel Boss from DKC3 in SMBX2 for Example.
Well, it mostly depends on whether I can find suitable sprites for whatever it is I want to make, I usually try to get things in the SMW or SMB3 style and go from there. Im glad you like the additions!

Added in 11 hours 31 minutes 7 seconds:
Edit: Released a small update with the tires, adding a new variant called the "Carryable Tires". Sprites by FireSeraphim and edited by The Thwomp King.

MegaDood
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Re: [NPC Pack] Donkey Kong NPCs! - Lurchins

Postby MegaDood » Fri Feb 10, 2023 4:34 am

Added Lurchins from DKC3!
Feel free to check them out.

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Re: [NPC Pack] Donkey Kong NPCs! - Lurchins

Postby Mal8rk » Sun Mar 12, 2023 8:29 pm

This pack is awesome!

But I have found problems related to the oil drums. When you have a bunch of flames in a straight line, some of them become stationary when you go offscreen and return to them

MegaDood
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Re: [NPC Pack] Donkey Kong NPCs! - Lurchins

Postby MegaDood » Sun Mar 12, 2023 11:26 pm

Mal8rk wrote:
Sun Mar 12, 2023 8:29 pm
This pack is awesome!

But I have found problems related to the oil drums. When you have a bunch of flames in a straight line, some of them become stationary when you go offscreen and return to them
Thanks for your report! I have hopefully fixed this issue.
I've optimised their code a bit as well, and I've added some alternate gfx for the lurchins by SuperAlex, MiitopianOliveDA and NOBODY as well.

MegaDood
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Re: [MASSIVE UPDATE] [NPC Pack] Donkey Kong NPCs!

Postby MegaDood » Sun Aug 27, 2023 10:52 am

Released a huge update, adding tons of new enemies, come check it out!

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Re: [MASSIVE UPDATE] [NPC Pack] Donkey Kong NPCs! (Minor update + 2 more NPCs)

Postby MegaDood » Mon Aug 28, 2023 6:10 am

Released a small update fixing some bugs, and added two more NPCs: Slippa and Black Drums.

Another minor update: Fixed a bug with the black drums and Army NPCs

MegaDood
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Re: [ANOTHER HUGE UPDATE] [NPC Pack] Donkey Kong NPCs!

Postby MegaDood » Sat Sep 30, 2023 3:27 am

Released another massive update! Huge thanks to everyone who helped out with these NPCs.

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Re: [ANOTHER HUGE UPDATE] [NPC Pack] Donkey Kong NPCs!

Postby Alexx0612 » Sat Sep 30, 2023 1:06 pm

Wow, there are so many NPCs here that I was missing before! Your pack is amazing!

MegaDood
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Re: [ANOTHER HUGE UPDATE] [NPC Pack] Donkey Kong NPCs!

Postby MegaDood » Sun Oct 01, 2023 11:53 pm

Made a small update, fixing an issue with the new launch barrels where sometimes the numbers for the timer would display as a white box.

DisasterMaster
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Re: [ANOTHER HUGE UPDATE] [NPC Pack] Donkey Kong NPCs!

Postby DisasterMaster » Sun Mar 10, 2024 3:12 am

I just wanted to let you know that this error comes up when you run into an Army with a held item:

Image

And, even though it isn't your npc, an additional error occurs when ran into with 8luestorm's Barrel:

Image

MegaDood
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Re: [ANOTHER HUGE UPDATE] [NPC Pack] Donkey Kong NPCs!

Postby MegaDood » Mon Mar 11, 2024 6:06 am

DisasterMaster wrote:
Sun Mar 10, 2024 3:12 am
I just wanted to let you know that this error comes up when you run into an Army with a held item:

Image

And, even though it isn't your npc, an additional error occurs when ran into with 8luestorm's Barrel:

Image
Thanks for the reports, I'll have a look when I can
I'll most likely release a fix when I get some more npcs done so that way it's a bit more of an update

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Re: [ANOTHER HUGE UPDATE] [NPC Pack] Donkey Kong NPCs!

Postby Just_Thomas » Fri Apr 26, 2024 10:18 am

I haven't checked at all to see if this has come up before.
Anyway: I do believe that this behavior of the "ghost ropes" is not intentional.

Image

Unfortunately, I hadn't previously thought that such a bug could occur and I hope that it can be "fixed" in an update. The level shown here should definitely contain Yoshi AND the ghost ropes.

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Re: [ANOTHER HUGE UPDATE] [NPC Pack] Donkey Kong NPCs!

Postby mariobrigade2018 » Fri Apr 26, 2024 10:46 am

Just_Thomas wrote:
Fri Apr 26, 2024 10:18 am
I haven't checked at all to see if this has come up before.
Anyway: I do believe that this behavior of the "ghost ropes" is not intentional.

Image

Unfortunately, I hadn't previously thought that such a bug could occur and I hope that it can be "fixed" in an update. The level shown here should definitely contain Yoshi AND the ghost ropes.
Couldn’t you add a check to see if you’re on a mount, and then prevent the player from using it if that’s the case?


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