Should The Invasion 3 be revived in a way?
Posted: Tue Aug 18, 2020 2:27 pm
So today on Discord, in the #smbx channel, the topic of The Invasion 3 came up and how it could incorporate Beta 4's new features.
The problem with past Invasion 3 iterations was that they were generally super-customized and did not aim to serve the same purpose as The Invasion 2.
The new Invasion 3 would generally try to:
However, that is the reason why it could be a collab, next to a few other reasons:
My proposal is to have it run like how SLAM is. Have a few main therads explaining the rules and the general aim of the project and have everybody submit levels, listing which world they intend it to be in.
If a level doesn't get accepted, the project leader(s) will give feedback to the creator. If a level is good enough though and/but rather suited for SLAM than The Invasion 3, it could also be moved into that project, alternatively.
Also an example for a potential World 1 setup:
1: Super Easy Road - a simple level based around SMB3 1-1 but also a mega mushroom thrown into the mix
2: Grassy Grass Grasslands - an optional level which leads to the Yellow Switch Palace (similary to how Yoshi's Island 1 functions in SMW)
3: White Savage Land - similar to the TI2 version but showcases snow particle effects
4: Clear Pipehammer Maze - showcases clear pipes, in a similar manner to SM3DW
5: Floating Brick Niche - Rather than nighttime, the level has rain and it introduces Bombshell Koopas' existence
Castle: Dungeon of Pain/Misery - Similar purpose to The Invasion 2, but showcases adjustable podoboo height and multiple checkpoints to the player.
But to also mention something that expands the project: having a "side" sky world for the second half of the game similar to the ice world in the first half of the game and introducing a Special World as a reward for collecting all 7 or 8 stars.
I would like to ask everybody for feedback. Is it a good idea to make a new Invasion episode that would showcase the easily accessible features of SMBX2 Beta 4 and has a generally beginner-friendly feel?
The problem with past Invasion 3 iterations was that they were generally super-customized and did not aim to serve the same purpose as The Invasion 2.
The new Invasion 3 would generally try to:
- Showcase the easily accessible features of SMBX2 (without feeling forced) - I primarily mean the new NPCs such as Sumo Bros, Chucks, Bumpers, etc.
- Expand upon The Invasion 2 (and remove unnecessary elements or less popular levels)
- Be a lighthearted beginner-friendly experience and have a similar difficulty to the Invasion 2 but also actually balanced and utilizing game design techniques
However, that is the reason why it could be a collab, next to a few other reasons:
- Some people might want to make rather simple levels but also do not want to start a project of their own
- If people who have other projects also want to make stuff fit for this but don't want to focus too much energy on this, only taking up a portion of the work can help, as I doubt many people would feel like making 60-70 levels without being able to go too wild
- Having a project like this being done collaboratively helps in assuring consistency, proper pacing and avoiding deviation from the intended goal
My proposal is to have it run like how SLAM is. Have a few main therads explaining the rules and the general aim of the project and have everybody submit levels, listing which world they intend it to be in.
If a level doesn't get accepted, the project leader(s) will give feedback to the creator. If a level is good enough though and/but rather suited for SLAM than The Invasion 3, it could also be moved into that project, alternatively.
Also an example for a potential World 1 setup:
1: Super Easy Road - a simple level based around SMB3 1-1 but also a mega mushroom thrown into the mix
2: Grassy Grass Grasslands - an optional level which leads to the Yellow Switch Palace (similary to how Yoshi's Island 1 functions in SMW)
3: White Savage Land - similar to the TI2 version but showcases snow particle effects
4: Clear Pipehammer Maze - showcases clear pipes, in a similar manner to SM3DW
5: Floating Brick Niche - Rather than nighttime, the level has rain and it introduces Bombshell Koopas' existence
Castle: Dungeon of Pain/Misery - Similar purpose to The Invasion 2, but showcases adjustable podoboo height and multiple checkpoints to the player.
But to also mention something that expands the project: having a "side" sky world for the second half of the game similar to the ice world in the first half of the game and introducing a Special World as a reward for collecting all 7 or 8 stars.
I would like to ask everybody for feedback. Is it a good idea to make a new Invasion episode that would showcase the easily accessible features of SMBX2 Beta 4 and has a generally beginner-friendly feel?