(2.0) 2nd "Star" Counter idea?
Posted: Sun Aug 16, 2020 7:41 pm
I think it would be cool if someone makes a second "Star" counter, that keeps track of a second type of NPC collectable that basically acts like stars.
"Why would you want that?", someone might ask.
Well, here's my reason:
I am wanting to try to make a Crash Bandicoot - styled episode, with Crates, Crystals, Gems, and all of that junk.
And so, I'm wanting 2 counters. 1 to keep track of Gems, and one to keep track of Crystals.
Crystals would be your progress to completing the "story" (and would unlock doors and stuff), while the Gem counter would be for stuff like New Paths in levels, and unlocking the 100% ending.
My idea for this, so far, is:
Replace star graphics with Crystals.
And
Create code for a new counter (that is carried through the entire episode) that levels would check.
And then, certain levels would check the amount you have, and if you have the required amount (5, 10, 20, depends on the level's set requirement), it could reveal / hide layers to allow access to new areas.
Or, just make a 2nd counter similar to the Stars, with a new NPC similar to stars with its own counter variable.
So, why haven't I made this myself?
Well, funny story...
Eheh...
...
I don't know Coding very well AT ALL- pwp
So, if anyone makes this EVER, please tell me. pwp
(I kinda don't expect anyone to, since it would require a lot of work to make, if you literally made it JUST like the Star itself)
If I ever figure out how to make it, I will post a reply telling people, and will post the file for irt.
But that possibility probably won't EVER happen.
Good luck to anyone that maybe tries this.
"Why would you want that?", someone might ask.
Well, here's my reason:
I am wanting to try to make a Crash Bandicoot - styled episode, with Crates, Crystals, Gems, and all of that junk.
And so, I'm wanting 2 counters. 1 to keep track of Gems, and one to keep track of Crystals.
Crystals would be your progress to completing the "story" (and would unlock doors and stuff), while the Gem counter would be for stuff like New Paths in levels, and unlocking the 100% ending.
My idea for this, so far, is:
Replace star graphics with Crystals.
And
Create code for a new counter (that is carried through the entire episode) that levels would check.
And then, certain levels would check the amount you have, and if you have the required amount (5, 10, 20, depends on the level's set requirement), it could reveal / hide layers to allow access to new areas.
Or, just make a 2nd counter similar to the Stars, with a new NPC similar to stars with its own counter variable.
So, why haven't I made this myself?
Well, funny story...
Eheh...
...
I don't know Coding very well AT ALL- pwp
So, if anyone makes this EVER, please tell me. pwp
(I kinda don't expect anyone to, since it would require a lot of work to make, if you literally made it JUST like the Star itself)
If I ever figure out how to make it, I will post a reply telling people, and will post the file for irt.
But that possibility probably won't EVER happen.
Good luck to anyone that maybe tries this.