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SMB2 Red Birdo (LunaDLL Required)

Posted: Sun May 18, 2014 12:08 am
by FanofSMBX
Yes, this replaces Birdo! There's a 1/3 chance of spitting an egg, and a 2/3 chance of spitting a fireball.
Image
http://speedy.sh/rxYYx/Red-Birdo.zip
LunaDLL codes:
NPCMemSet,40,0xE2,147,0,0,w
NPCMemSet,92,0xE2,160,0,0,w
NPCMemSet,139,0xE2,17,0,0,w
NPCMemSet,140,0xE2,17,0,0,w
NPCMemSet,141,0xE2,17,0,0,w
NPCMemSet,142,0xE2,160,0,0,w
NPCMemSet,143,0xE2,160,0,0,w
NPCMemSet,144,0xE2,160,0,0,w
NPCMemSet,145,0xE2,160,0,0,w
NPCMemSet,146,0xE2,160,0,0,w

Re: SMB2 Red Birdo (LunaDLL Required)

Posted: Sun May 18, 2014 1:01 am
by icez
Very nice it's great to see luna dll getting used to it's full potential now I wonder what other npcs you can come up with?

Re: SMB2 Red Birdo (LunaDLL Required)

Posted: Sun May 18, 2014 1:07 am
by FanofSMBX
icez wrote:Very nice it's great to see luna dll getting used to it's full potential now I wonder what other npcs you can come up with?
http://www.smbxgame.com/forums/v ... =31&t=2608
http://www.smbxgame.com/forums/v ... =31&t=2609
http://www.smbxgame.com/forums/v ... =31&t=2607

Re: SMB2 Red Birdo (LunaDLL Required)

Posted: Sun May 18, 2014 7:00 am
by RudeGuy
Finally a god red birdo! It will be good for my project.

Re: SMB2 Red Birdo (LunaDLL Required)

Posted: Sun May 18, 2014 9:42 am
by FutureNyanCat
Now that is a perfect Red Birdo for your SMB2 episodes. FanofSMBX has completed the mission impossible. Nice work!

Re: SMB2 Red Birdo (LunaDLL Required)

Posted: Sun May 18, 2014 1:10 pm
by Wind
I tried putting this in a level but the eggs/fireballs are invisible.

Also, would it be possible to make Birdo also spit out Goombas, Bomb-Ombs, saw blades, poison mushrooms, smb3 throwable blue bricks etc? I tried adding them but failed i suck at lunadll :cry:

Re: SMB2 Red Birdo (LunaDLL Required)

Posted: Sun May 18, 2014 1:22 pm
by FanofSMBX
Wind wrote:I tried putting this in a level but the eggs/fireballs are invisible.

Also, would it be possible to make Birdo also spit out Goombas, Bomb-Ombs, saw blades, poison mushrooms, smb3 throwable blue bricks etc? I tried adding them but failed i suck at lunadll :cry:
If its not showing up, lunadll isn't working. I made the egg invisible. Did you replace the exe AND add the DLL in your SMBX folder?

Re: SMB2 Red Birdo (LunaDLL Required)

Posted: Sun May 18, 2014 1:23 pm
by Wind
FanofSMBX wrote:
Wind wrote:I tried putting this in a level but the eggs/fireballs are invisible.

Also, would it be possible to make Birdo also spit out Goombas, Bomb-Ombs, saw blades, poison mushrooms, smb3 throwable blue bricks etc? I tried adding them but failed i suck at lunadll :cry:
If its not showing up, lunadll isn't working. I made the egg invisible. Did you replace the exe AND add the DLL in your SMBX folder?
Yes. The demos counter shows up correctly, too.

Re: SMB2 Red Birdo (LunaDLL Required)

Posted: Sun May 18, 2014 1:31 pm
by FanofSMBX
Did you put the text strings I posted in "lunadll.txt" in your level's graphics folder?

Re: SMB2 Red Birdo (LunaDLL Required)

Posted: Sun May 18, 2014 2:26 pm
by Wind
FanofSMBX wrote:Did you put the text strings I posted in "lunadll.txt" in your level's graphics folder?
Yes. I found out the problem, too. It works pretty well. I made Birdo shoot all kinds of NPC and it works flawlessly. Do you know a way to increase Birdo's health with LunaDLL or do I just have to use layers and events? I know I might be derailing this topic a bit, but it'd be great to know.

Re: SMB2 Red Birdo (LunaDLL Required)

Posted: Sun May 18, 2014 2:30 pm
by FanofSMBX
#(change this to section Birdo is in)
SetHits,39,(change this to section Birdo is in),(Birdo' health starts at 0 and increases by 1 each hit, and 3 kills her. Set it to -2 for five hits, 2 for one hit, etc.),0,2,0

Re: SMB2 Red Birdo (LunaDLL Required)

Posted: Mon May 19, 2014 12:16 pm
by RudeGuy
Just a little thing, but I saw that with the red birdo graphics there are some codes of the vegetables too. Why?

Re: SMB2 Red Birdo (LunaDLL Required)

Posted: Mon May 19, 2014 12:19 pm
by FanofSMBX
Christian07 wrote:Just a little thing, but I saw that with the red birdo graphics there are some codes of the vegetables too. Why?
If you don't include those, then some NPCs don't use their graphics and hit box correctly.

Re: SMB2 Red Birdo (LunaDLL Required)

Posted: Mon May 19, 2014 12:25 pm
by RudeGuy
FanofSMBX wrote:
Christian07 wrote:Just a little thing, but I saw that with the red birdo graphics there are some codes of the vegetables too. Why?
If you don't include those, then some NPCs don't use their graphics and hit box correctly.
May could you find an another way to make it correctly? Vegetables are always used in SMB2 levels.

Re: SMB2 Red Birdo (LunaDLL Required)

Posted: Thu May 29, 2014 10:08 pm
by superhammerbros100
Christian07 wrote:Finally a god red birdo! It will be good for my project.
Coolest typo ever. GOD RED BIRDO.
Anyways i like this! what we are getting next? Clown Car Bowser?

Re: SMB2 Red Birdo (LunaDLL Required)

Posted: Thu May 29, 2014 10:34 pm
by FutureNyanCat
Christian07 wrote:Finally a god red birdo! It will be good for my project.
God red birdo? There are no god birdos in SMB2.

superhammerbros100, don't make fun of typos. Christian07 should have typed the post slowly in the first place.

Re: SMB2 Red Birdo (LunaDLL Required)

Posted: Fri Jun 06, 2014 4:25 am
by DaSpongeBobMan
If I want to make an NPC, how would I know the code and how it functions?

Re: SMB2 Red Birdo (LunaDLL Required)

Posted: Sat Jun 07, 2014 9:22 am
by Mable
superhammerbros100 wrote:
Christian07 wrote:Finally a god red birdo! It will be good for my project.
Coolest typo ever. GOD RED BIRDO.
Anyways i like this! what we are getting next? Clown Car Bowser?
FutureNyanCat2014 wrote:
Christian07 wrote:Finally a god red birdo! It will be good for my project.
God red birdo? There are no god birdos in SMB2.

superhammerbros100, don't make fun of typos. Christian07 should have typed the post slowly in the first place.

Both of you missed the joke obviously. FNC stop lying there are god birdos did you never played TOB which had a God Mouser.

Re: SMB2 Red Birdo (LunaDLL Required)

Posted: Fri May 22, 2015 10:29 am
by deleted_account
Does it spit out red swastikas?

Re: SMB2 Red Birdo (LunaDLL Required)

Posted: Fri May 22, 2015 10:39 am
by Emral
LordKofu wrote:Does it spit out red swastikas?
Emral in the Graphics Index wrote: Please be careful not to revive long-dead topics. Thank you.