(FULL RELEASE DEVELOPMENT HAS BEGUN!) Super Mario & the Star Prisms
Posted: Sun Aug 02, 2020 10:59 am
Welcome everybody, to the official thread of my SMBX project: Super Mario & the Star Prisms! This project is heavily inspired by various fangames such as Power Star Frenzy and Super Mario: All-Star Attack, as well as gameplay of 3D Mario games! Now without further ado, let's begin to talk about the project:
GENERAL INFO:
- Super Mario & the Star Prisms is a project made in SMBX 2.0. This project is a spiritual remake to an older project I was working on during 2015, which was never finished. But by being more knowledged as well as having supportive people by my side, I decided to revive the project in a wonderful pace! This project contains levels around certain gimmicks, and unique path divisions to take, which contain unique missions that reward the player with Power Stars! To progress to later worlds, the Star Prism of an accessible world must be collected as well as gathering a portion of Power Stars available to collect. To access the final level of the episode, all 8 Star Prisms have to be collected as well as gathering 60% of the total power star count.
- This project will contain 8 worlds that will contain around 8-9 levels, thus the total is now around 72 levels. But of course, this project will not be a solo project; I will be looking for some level designers, beta testers, spriters for certain stuff I might need it done and of course, a logo designer!
- But the game will not end at defeating the final boss! There are going to be post-game content, like stages that are scrapped from the story but will return as individual stages, a boss rush and even 100 Pit of Trials-styled level planned! (Of course at the end of each demo, there will be some teasers of future levels which will only contain 1 star each, as they will be WIP)
STORY:
Mushroom World is in great danger again! Bowser has teamed up with a mysterious hooded woman, and together, they plotted to snatch ancient artifacts known as Star Prisms! These artifacts are capable of many things, but their main purpose is to open the Prismatic Gate, which acts as a barrier in between the world we know and a realm of chaos! If opened, not just the Mushroom World, but the entire universe will be shrouded within this realm of chaos! Now, it is up to our heroic brothers, alongside a new face joining them, to stop the evil Koopa King and his shady ally to use the stars for their malicious intents!
PLAYABLE CHARACTERS:
There are going to be 2 playable characters.
- Mario
- Luigi
MAIN ANTAGONISTS:
Here are the brief summaries of main antagonists that will be in this project:
BOWSER, KING OF THE KOOPAS:
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WORLDS: (+Progress Chart)
This project will feature a worldmap, which you can unlock levels as you progress! However, to access other worlds, you need a certain amount of stars! Some levels have secret exits which lead to secret levels that also have stars! Here is the planned world list: (Also there is a progress chart of the project, you can take a look at it and claim unclaimed levels and ask questions about certain planned stuff as well)
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Like I said earlier, this project will NOT be a solo project! I'll be looking for various people to support me in this project, in terms of level design, custom sprites for some concepts, and even some Lunalua codes that would be useful! Here are the spots for each position:
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SCREENSHOTS:
Here are some screenshots of the levels that will appear in this project: (changed all screenshots to Discord attachments, will upload them here eventually)
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DOWNLOAD LINK: (The current demo is preferred to be played in Beta 4; as there are some things that broke for Beta 5.)
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DISCORD SERVER LINK:
This project will have a Discord server for easy communication! All the team members and even non-team people can join and watch the progress from there if you don't look at forums too much. (Of course there will be progress measures in here for people that doesn't have Discord too, you guys are not forgotten!

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GRAPHICS:
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Put this in your signature to show your support to my project, also me, my team and Prismverse in general:
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