Suckerman7's Level Emporium (Added my VLC level)
Posted: Sat Jul 25, 2020 4:16 pm
Well, hello! It's been a while since I posted anything about levels, episodes and stuff. But finally, I have returned back to SMBX and decided to start making some decent levels! Welcome to Suckerman7's Level Emporium! Here, I will try my best to work on many types of levels as possible. And there won't be just typical basic levels. I will also feature some levels that I am planning to put in my upcoming projects too!
Anyways, without further ado, here are the levels:
THE HIDDEN TEMPLE OF TRIALS:
A temple which was lost to time... But rumors began to rise as some people explored the place for an ancient treasure but never came back. Now you decided to explore here as you encounter a room with 3 key pads... Can you find all 3 keys and get out of the temple with the treasure? But beware: As you triggered the keypads, you also triggered the traps of the temple and woke up the monsters inside.
UPDATE: There's been a new update on this level today, greatly revamping the level's majority as well as disabling quick respawn for the time being until I resolve the issue. Now when you die at checkpoints, (Yes there are checkpoints now) you'll find signs which will lead you to triggers to proceed the level without problems.
SCREENS:
DOWNLOAD LINK:
LARRY'S BLOOMING BASTION:
A castle level from the concepts of an old project, where I planned to use stars with elemental powers. The first castle of that scrapped project, as an individual level! Ride platforms while dodging Piranha Plants, jump from pillar to pillar and fight Larry Koopa at the end, who is rather smarter this time around.
UPDATE: A small update which added solid invisible blocks in the boss area after the trigger is initiated. This will prevent Larry to escape from the arena, thus no more softlock.
SCREENS:
DOWNLOAD LINK:
LOST IN NOSTALGIA:
One of my entries to the Vanilla Contest 2021, a level where you'll go through 4 different areas, each themed a specific Mario game! (SMB1 to SMW) Something happened that caused Mario to go unconscious, and he woke up in a rather familiar place... He needs to go forward and find out what kind of place he had fallen into...
UPDATE: This version of the level is made post-Vanilla Contest, so all changes done are my choices for the sake of me improving the level with my own decision. All changes are listed in the README file of the level.
DOWNLOAD LINK:
DONUT PLAINS WARZONE:
A short tank level with barricades of cannons and rocky wrenches. Another individual level based from an older project concept. (Penultimate level of Donut Plains in that said project) At the end, fight Boom Boom, who made some interesting renovations.
DOWNLOAD LINK:
More levels will come soon! (Next levels will be themed around Mega Man's Robot Masters...)
Anyways, without further ado, here are the levels:
THE HIDDEN TEMPLE OF TRIALS:
A temple which was lost to time... But rumors began to rise as some people explored the place for an ancient treasure but never came back. Now you decided to explore here as you encounter a room with 3 key pads... Can you find all 3 keys and get out of the temple with the treasure? But beware: As you triggered the keypads, you also triggered the traps of the temple and woke up the monsters inside.
UPDATE: There's been a new update on this level today, greatly revamping the level's majority as well as disabling quick respawn for the time being until I resolve the issue. Now when you die at checkpoints, (Yes there are checkpoints now) you'll find signs which will lead you to triggers to proceed the level without problems.
SCREENS:
Spoiler: show
Spoiler: show
LARRY'S BLOOMING BASTION:
A castle level from the concepts of an old project, where I planned to use stars with elemental powers. The first castle of that scrapped project, as an individual level! Ride platforms while dodging Piranha Plants, jump from pillar to pillar and fight Larry Koopa at the end, who is rather smarter this time around.
UPDATE: A small update which added solid invisible blocks in the boss area after the trigger is initiated. This will prevent Larry to escape from the arena, thus no more softlock.
SCREENS:
Spoiler: show
Spoiler: show
One of my entries to the Vanilla Contest 2021, a level where you'll go through 4 different areas, each themed a specific Mario game! (SMB1 to SMW) Something happened that caused Mario to go unconscious, and he woke up in a rather familiar place... He needs to go forward and find out what kind of place he had fallen into...
UPDATE: This version of the level is made post-Vanilla Contest, so all changes done are my choices for the sake of me improving the level with my own decision. All changes are listed in the README file of the level.
DOWNLOAD LINK:
Spoiler: show
DONUT PLAINS WARZONE:
A short tank level with barricades of cannons and rocky wrenches. Another individual level based from an older project concept. (Penultimate level of Donut Plains in that said project) At the end, fight Boom Boom, who made some interesting renovations.
DOWNLOAD LINK:
Spoiler: show