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Suckerman7's Level Emporium (Added my VLC level)

Posted: Sat Jul 25, 2020 4:16 pm
by Suckerman7 GM
Well, hello! It's been a while since I posted anything about levels, episodes and stuff. But finally, I have returned back to SMBX and decided to start making some decent levels! Welcome to Suckerman7's Level Emporium! Here, I will try my best to work on many types of levels as possible. And there won't be just typical basic levels. I will also feature some levels that I am planning to put in my upcoming projects too!

Anyways, without further ado, here are the levels:

THE HIDDEN TEMPLE OF TRIALS:

A temple which was lost to time... But rumors began to rise as some people explored the place for an ancient treasure but never came back. Now you decided to explore here as you encounter a room with 3 key pads... Can you find all 3 keys and get out of the temple with the treasure? But beware: As you triggered the keypads, you also triggered the traps of the temple and woke up the monsters inside.

UPDATE: There's been a new update on this level today, greatly revamping the level's majority as well as disabling quick respawn for the time being until I resolve the issue. Now when you die at checkpoints, (Yes there are checkpoints now) you'll find signs which will lead you to triggers to proceed the level without problems.

SCREENS:
Spoiler: show
Image
DOWNLOAD LINK:
Spoiler: show

LARRY'S BLOOMING BASTION:

A castle level from the concepts of an old project, where I planned to use stars with elemental powers. The first castle of that scrapped project, as an individual level! Ride platforms while dodging Piranha Plants, jump from pillar to pillar and fight Larry Koopa at the end, who is rather smarter this time around.

UPDATE: A small update which added solid invisible blocks in the boss area after the trigger is initiated. This will prevent Larry to escape from the arena, thus no more softlock.

SCREENS:
Spoiler: show
Image
DOWNLOAD LINK:
Spoiler: show
LOST IN NOSTALGIA:

One of my entries to the Vanilla Contest 2021, a level where you'll go through 4 different areas, each themed a specific Mario game! (SMB1 to SMW) Something happened that caused Mario to go unconscious, and he woke up in a rather familiar place... He needs to go forward and find out what kind of place he had fallen into...

UPDATE: This version of the level is made post-Vanilla Contest, so all changes done are my choices for the sake of me improving the level with my own decision. All changes are listed in the README file of the level.

DOWNLOAD LINK:
Spoiler: show

DONUT PLAINS WARZONE:

A short tank level with barricades of cannons and rocky wrenches. Another individual level based from an older project concept. (Penultimate level of Donut Plains in that said project) At the end, fight Boom Boom, who made some interesting renovations.

DOWNLOAD LINK:
Spoiler: show
More levels will come soon! (Next levels will be themed around Mega Man's Robot Masters...)

Re: Suckerman7's Level Emporium

Posted: Sat Jul 25, 2020 5:00 pm
by FireyPaperMario
I like how you name your very first level after a level from Donkey Kong 64! But with a fortress instead of a factory

Re: Suckerman7's Level Emporium

Posted: Sat Jul 25, 2020 5:28 pm
by Suckerman7 GM
FireyPaperMario wrote:
Sat Jul 25, 2020 5:00 pm
I like how you name your very first level after a level from Donkey Kong 64! But with a fortress instead of a factory
Yeah, also along with that, I was inspired by Power Star Frenzy while making this level. Key Gate sections, outside castle segment and King Bob-Omb battle is inspired from there.

Hope you enjoyed the level! I am working on the second level's theme at the moment.

Re: Suckerman7's Level Emporium

Posted: Sun Jul 26, 2020 8:08 am
by devinj63
The level is really good! The music is well chosen and doesn't get boring, but moments with keys can get boring. Traps can make you sweat.

Re: Suckerman7's Level Emporium

Posted: Sun Jul 26, 2020 7:30 pm
by Archived
Archived

Re: Suckerman7's Level Emporium

Posted: Mon Jul 27, 2020 2:12 pm
by Suckerman7 GM
devinj63 wrote:
Sun Jul 26, 2020 8:08 am
The level is really good! The music is well chosen and doesn't get boring, but moments with keys can get boring. Traps can make you sweat.
Thanks for the criticism! I'm planning to revamp the key chambers in the future, so stay tuned for that. Also, King Bob-omb fight won't be that easy, planning to add a second phase to it.
Eclipsed wrote: The graphic for the ice flower is messed up
Image
I will likely to replace that sprite with a more stable version. Other than that, hopefully you liked it.


EDIT: A new level has been posted to the first section.

Re: Suckerman7's Level Emporium

Posted: Tue Jul 28, 2020 12:32 pm
by Bullet51
I really love this level! The design of using keys to progress is brilliant.

Re: Suckerman7's Level Emporium

Posted: Tue Jul 28, 2020 12:54 pm
by Suckerman7 GM
Bullet51 wrote:
Tue Jul 28, 2020 12:32 pm
I really love this level! The design of using keys to progress is brilliant.
Hope you liked it! The key sections will be a little bit longer and more enjoyable in the future. Have you played the recent one?


NEW EDIT MADE TODAY:

Frantic Fortress remake link has been added! Jugemu Junction link and screenies have been removed for remakes. Also, the next level will be Volcano-themed, stay tuned for that!

Re: Suckerman7's Level Emporium (It's BACK!!!)

Posted: Mon Feb 22, 2021 4:48 am
by Suckerman7 GM
I am finally decided to return this thread back from dead! And I posted a new level called The Hidden Temple of Trials!

There will be more levels coming soon!

Re: Suckerman7's Level Emporium (It's BACK!!!)

Posted: Sun Feb 28, 2021 9:23 pm
by smwturtlequest64
hey man can you make levels for me im amking a game called ethan 1078 the lost treature and i cannot post me prodject at all for some reason can you make a level for me please you can make a cave level for me

Re: Suckerman7's Level Emporium (It's BACK!!!)

Posted: Mon Mar 01, 2021 2:03 am
by Suckerman7 GM
smwturtlequest64 wrote:
Sun Feb 28, 2021 9:23 pm
hey man can you make levels for me im amking a game called ethan 1078 the lost treature and i cannot post me prodject at all for some reason can you make a level for me please you can make a cave level for me
Sorry pal. I have my own projects to make levels for, and I am also making individual levels too. (I also have university, so free time is less than usual)

Re: Suckerman7's Level Emporium (It's BACK!!!)

Posted: Sat Mar 13, 2021 1:38 pm
by Suckerman7 GM
Two new levels are added! You can download them from the main thread!

Re: Suckerman7's Level Emporium (It's BACK!!!)

Posted: Sat Mar 20, 2021 10:20 pm
by Archived
Archived

Re: Suckerman7's Level Emporium (It's BACK!!!)

Posted: Thu Mar 25, 2021 4:20 am
by Suckerman7 GM
Eclipsed wrote:
Sat Mar 20, 2021 10:20 pm
Suckerman7 GM wrote:
Sat Jul 25, 2020 4:16 pm
LARRY'S BLOOMING BASTION:
You can get softlocked in this stage, the boss can jump offscreen
Fixed.

Re: Suckerman7's Level Emporium (Added my VLC level)

Posted: Fri Jul 02, 2021 9:16 am
by Suckerman7 GM
Added one of my VLC 2021 entries: Lost in Nostalgia to the level collection! With changes I intended to do but couldn't due to time constraints... All changes are in the README file of the level... Have fun!

Re: Suckerman7's Level Emporium (Added my VLC level)

Posted: Thu Jul 08, 2021 5:43 pm
by Suckerman7 GM
UPDATE ON LOST IN NOSTALGIA:

- Fixed the music files in the level, as they were connected to the Vanilla Contest episode's branch. (Excuse me for forgetting this)