(v2) 3D Enemies

Share and discuss custom SMBX graphics.

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Are the GFX good?

Yes
22
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Total votes: 22
ArcyTheAtrocious
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(v2) 3D Enemies

Postby ArcyTheAtrocious » Sun Jul 05, 2020 2:39 am

Credit to ploaj for ripping sprites from Mario and Luigi:
- Dream Team
- Paper Jam
- Superstar Saga + Bowser's Minions
- Bowser's Inside Story + Bowser Jr.'s Journey

I've finally returned to making 3D Sprites for SMBX 1.3.0.1
Hiya, guys, it's been long since I did this work. I've been doing some personal stuff lately, especially during lockdown. I wrote a few stories, played Fortnite occasionally, and probably that's pretty much it. When I came back, it's gonna be a lot of work, so I re-entered to this challenge to submit 3D sprites. Click the spoilers below to read some news. Note that Antasma and Ludwig are excluded for time being.
Changes: show
- Beanie and Parabeanie switched places with the Tenderlings to keep flight consistent
New Additions: show
- Hammer Brother, Poison Mushroom, Big Boo, Bullet Bill (minus Bill Blaster), Banzai Bill, Pokey, Piranha Plants from Superstar Saga, Bully, and Dry Bones
- Flaming Antasmaton replaces SMW Bowser Statue
Notable Problems: show
- Some of the original enemy sprites are limited in frames due to additional moves in their GIF. For example, Dry Bones and its shattered form share the same GIF file. The result of the graphic animations of some GIF became Sword and Shield's quality animations. Only the Flaming Antasmaton and Piranha Plants are clearly animated.
- The Piranha Plants seem to be a vertical pixel different from each other.
Previously: show
Image
Newly Added: show
Image

FireyPaperMario
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Re: (v2) 3D Enemies

Postby FireyPaperMario » Sun Jul 05, 2020 6:21 am

I was wondering when you're gonna come back and make 3D enemies from the 3D "Mario & Luigi RPG" games in SMBX. Good to see some of your 3D work again! ^^"

Lusho
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Re: (v2) 3D Enemies

Postby Lusho » Sun Jul 05, 2020 4:21 pm

The sprites seem good, could work for a really unique syled level, kinda hard to fit with regular SNES gfx but neat.

Also why 1.3 though

Teemster2
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Re: (v2) 3D Enemies

Postby Teemster2 » Sun Jul 05, 2020 4:25 pm

Why not 2.0? Not many play 1.3 anymore.

teh_supar_hackr
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Re: (v2) 3D Enemies

Postby teh_supar_hackr » Mon Jul 27, 2020 1:32 am

I'm a bit shocked that this was the only time I've seen M&L RPG style being used in SMBX.
I'd really like to see some kind of tileset that looks like Bowser's Inside Story with the inside of Bowser and such.

TheDJ19
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Re: (v2) 3D Enemies

Postby TheDJ19 » Thu Aug 27, 2020 6:00 pm

teh_supar_hackr wrote:
Mon Jul 27, 2020 1:32 am
I'm a bit shocked that this was the only time I've seen M&L RPG style being used in SMBX.
I'd really like to see some kind of tileset that looks like Bowser's Inside Story with the inside of Bowser and such.
I wanted to see that too.


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