8luestorm's NPC Pack

Share and discuss custom LunaLua code and content packs for SMBX2.
TheGameyFireBro105
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Re: 8luestorm's NPC Pack

Postby TheGameyFireBro105 » Wed Jul 15, 2020 10:26 pm

This exists. Can you make this variant?

https://kirby.fandom.com/wiki/Hunter_Scarfy

AirShip
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Re: 8luestorm's NPC Pack

Postby AirShip » Wed Jul 15, 2020 11:00 pm

The barrels, Crazy Dayzee and Fishing Boo are probably my favorites, for sure I will use some of these in my episode, good work.

8lue Storm
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Re: 8luestorm's NPC Pack

Postby 8lue Storm » Tue Jul 21, 2020 2:34 pm

TheGameyFireBro105 wrote:
Wed Jul 15, 2020 10:26 pm
This exists. Can you make this variant?

https://kirby.fandom.com/wiki/Hunter_Scarfy
Oh, so that's what their name is! I can try sometime soon, but, meanwhile, you'll just have to use some phantos, haha.
AirShip wrote:
Wed Jul 15, 2020 11:00 pm
The barrels, Crazy Dayzee and Fishing Boo are probably my favorites, for sure I will use some of these in my episode, good work.
nnnnnnnnnnnnnnniiiiiiiiiice :)

cuB_e
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Re: 8luestorm's NPC Pack

Postby cuB_e » Tue Jul 28, 2020 12:01 am

I still seem to be getting PNPC errors. Perhaps I misunderstood the code video tutorial, but upon searching the LUA file I couldn't actually find anything that said PNPC? Is there something I'm missing?

FutureNyanCat
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Re: 8luestorm's NPC Pack

Postby FutureNyanCat » Thu Sep 02, 2021 12:23 pm

Checking in the Elite Koopas PNPC file, npc-755.lua (the fireballs shot by the Yellow and Red Elite Koopas) has an oversight - it still has local require=PNPC or something like that. This should be removed in the LUA file before usage otherwise it will give out PNPC warnings.

As far as I know, it's probably an accident on 8luestorm's part, but it's simple as 1-2-3 to take it out.

Lucario
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Re: 8luestorm's NPC Pack

Postby Lucario » Sat Sep 04, 2021 10:23 am

WOW! Just, wow! The NPCs are perfect! However, I feel like what would make your NPC Pack move from Perfect to Best, it would probably Amazy Dayzees. Nonetheless, pretty cool! Your efforts will be rewarded, for sure!

lugiaTheAntarticLord
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Re: 8luestorm's NPC Pack

Postby lugiaTheAntarticLord » Mon Nov 01, 2021 6:41 pm

Did you just mention that two PROJECTILES from FLOWERS replace the SMB1 COIN and the LARRY BULLET?

IttaBaby
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Re: 8luestorm's NPC Pack

Postby IttaBaby » Sat Dec 11, 2021 10:00 am

Hey so your barrels break against coins?

Just_Thomas
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Re: 8luestorm's NPC Pack

Postby Just_Thomas » Thu Apr 25, 2024 6:12 am

Hello, I am sorry for this extreme bump (you were lastly active around 2 months ago, otherwise I wouldn`t have tried).
The following issues (or a few of them) are very likely a result of compatibility problems with current beta 5, but I still would like to tell what I see is wrong with the Fragile Blocks:

Image

Image

Koopa shells (not tested with other items) can glide through these blocks, despite the fact they are actually supposed to be "blocks" (yes, of course they are technically npcs).
Once being "hit" at least once and the player does stand on top of them, they do become something like ... ice?
Why can I actually spinjump - like they are normal enemy npcs - on them?

Something also about the Amazing Flyin' Hammer Bros NPC:
Amazing Flyin' Hammer Brothers attack by tossing hammers from their swooping platforms, and the enemies can be defeated by various methods, most commonly hitting the platforms from below;
(https://www.mariowiki.com/Amazing_Flyin ... er_Brother)
Can the "block plattform" (npc-752) be updated so the player can bump it from below?
I am also not sure but the hammer bro himself seems to lack an effect (no effect file at least, the "being defated" sequence is too fast for me to see).

(minute 0:53)

mariobrigade2018
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Re: 8luestorm's NPC Pack

Postby mariobrigade2018 » Tue Apr 30, 2024 1:31 pm

Can I try to enhance the Elite Koopas?

TheGameyFireBro105
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Re: 8luestorm's NPC Pack

Postby TheGameyFireBro105 » Mon May 06, 2024 5:13 pm

All the images died.


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