I still seem to be getting PNPC errors. Perhaps I misunderstood the code video tutorial, but upon searching the LUA file I couldn't actually find anything that said PNPC? Is there something I'm missing?
Checking in the Elite Koopas PNPC file, npc-755.lua (the fireballs shot by the Yellow and Red Elite Koopas) has an oversight - it still has local require=PNPC or something like that. This should be removed in the LUA file before usage otherwise it will give out PNPC warnings.
As far as I know, it's probably an accident on 8luestorm's part, but it's simple as 1-2-3 to take it out.
WOW! Just, wow! The NPCs are perfect! However, I feel like what would make your NPC Pack move from Perfect to Best, it would probably Amazy Dayzees. Nonetheless, pretty cool! Your efforts will be rewarded, for sure!
Hello, I am sorry for this extreme bump (you were lastly active around 2 months ago, otherwise I wouldn`t have tried).
The following issues (or a few of them) are very likely a result of compatibility problems with current beta 5, but I still would like to tell what I see is wrong with the Fragile Blocks:
Koopa shells (not tested with other items) can glide through these blocks, despite the fact they are actually supposed to be "blocks" (yes, of course they are technically npcs).
Once being "hit" at least once and the player does stand on top of them, they do become something like ... ice?
Why can I actually spinjump - like they are normal enemy npcs - on them?
Something also about the Amazing Flyin' Hammer Bros NPC:
Amazing Flyin' Hammer Brothers attack by tossing hammers from their swooping platforms, and the enemies can be defeated by various methods, most commonly hitting the platforms from below;
(https://www.mariowiki.com/Amazing_Flyin ... er_Brother)
Can the "block plattform" (npc-752) be updated so the player can bump it from below?
I am also not sure but the hammer bro himself seems to lack an effect (no effect file at least, the "being defated" sequence is too fast for me to see).