The card roulette looks like an npc.txt file is changing things, but without the relevant graphic replacement, making it appear wonky.
The star exit isn't a bug - stars don't flash if you've already collected them on that save file.
Ah, okay! The star makes sense. But there's no npc.txt file, the level in the screenshot is The Water Is Not A Lie from The Invasion 2. I looked in the graphics folder for that level, but there wasn't anything there...
I also had some troubles with monty moles in Shell Heaven from the same episode. Their "falling" sprite didn't show up, and there was a weird line above the "running" animation.
Re: (SMBX2.0) Graphics Problems
Posted: Thu Jun 25, 2020 11:02 am
by Emral
The Invasion 2 wasn't made with SMBX2, so those Monty Moles are likely resprited Bully NPCs, since SMBX 1.3 has no Monty Moles.
I just played The Water Is A Lie and for me the roulette appears normal.
Maybe... The grey snifits in The Rawest Forest were split in half and assembled wrong.
Added in 20 minutes 45 seconds:
Also, the small mario sprite in Return to Dinosaur Land has a black box around it on the world map. Does anyone have a version of this that doesn't have that problem?
Added in 1 hour 7 minutes 29 seconds:
And here's a picture of that:
Re: (SMBX2.0) Graphics Problems
Posted: Thu Jun 25, 2020 2:57 pm
by Lusho
Definitely some problem with Masked gifs, though you could always remove it and use MDAs SMW mario
To do that you could remove the mario-1 to 7.gif files and masks, and then create a luna.lua file in the episode folder where you put
Sure, you just set it to nil, but you shouldn't need to - costumes are episode specific, unless you are doing something weird with episode switching mid-session or something.
Sure, you just set it to nil, but you shouldn't need to - costumes are episode specific, unless you are doing something weird with episode switching mid-session or something.
I'll try resetting the costumes, but nope, even if I load an episode from the launcher it still sets it to SMW Mario.