Enjl wrote: ↑Sun Jun 07, 2020 12:42 pm
The code for that essentially boils down to:
if player.character == 4 then
for k,v in ipairs(NPC.get(leaf id, player.section)) do
v:transform(some other id)
end
end
in onTickEnd.
Thank You.
Enjl wrote: ↑Sun Jun 07, 2020 12:42 pm
Sidenote: I consider coyotetime to be more of a convenience function to make gameplay less frustrating, than an ability. Prepare for people feeling unfairly treated as jumps that worked with one character will seem a lot tighter with others that don't have coyote time available.
I hear you. I just thought it would be a good thing for Jill, since she can't use Leaf and Tanooki for reasons explained in the Story
and the only other abilitys currently aviable (I could find) are the Groundpound, Your Wall Jump and the Mid-Air Twirl. The Twirl
is already a feature everybody can use and Wall Jumps feels kinda weird since it's Mario Key Ability + it would break some levels.
The Groundpound is problably reserved for another Character, who will be unlocked later.
Another Ability I could think of for Jill would be the Ability to walk up certain types of Metal Walls, but I think this would be too much to do and
also to restrictive.