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I need some help turning blocks into tall slopes.
Posted: Fri Jun 05, 2020 10:32 pm
by UnoffThrower
Hello, I am new to the forums and I need some help changing the collision of pipe blocks onto tall slopes.
I need that for an episode I am making for SMBX2 Beta 4.
Thank you in advance.
Images:
Re: I need some help turning blocks into tall slopes.
Posted: Sat Jun 06, 2020 12:51 am
by Lusho
I know there’s an option for that in block-n.txt, you can find that in data/templates, though I have to advice that tall slopes are incredibly jank
Re: I need some help turning blocks into tall slopes.
Posted: Sat Jun 06, 2020 10:03 am
by UnoffThrower
CJ_RLushi wrote: ↑Sat Jun 06, 2020 12:51 am
I know there’s an option for that in block-n.txt, you can find that in data/templates, though I have to advice that tall slopes are incredibly jank
Ok, I will see what I can do.
CJ_RLushi wrote: ↑Sat Jun 06, 2020 12:51 am
I know there’s an option for that in block-n.txt, you can find that in data/templates, though I have to advice that tall slopes are incredibly jank
The tall slopes facing right are kind of glitchy, their sprites are in one place but the collisions are in another place.
Re: I need some help turning blocks into tall slopes.
Posted: Sun Jun 07, 2020 10:12 am
by MrDoubleA
By default, tall slopes do not work correctly in SMBX. I know somebody wrote a bit of code to fix them a bit, but it hasn't been released.
Re: I need some help turning blocks into tall slopes.
Posted: Sun Jun 07, 2020 10:30 am
by Emral
UnoffThrower wrote: ↑Sat Jun 06, 2020 11:35 am
CJ_RLushi wrote: ↑Sat Jun 06, 2020 12:51 am
I know there’s an option for that in block-n.txt, you can find that in data/templates, though I have to advice that tall slopes are incredibly jank
The tall slopes facing right are kind of glitchy, their sprites are in one place but the collisions are in another place.
The floorslope and ceilingslope block config variables can either be 0 (no slope), -1 (left slope) and 1 (right slope).