Share your work-in-progress SMBX episode or browse and support others'.
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FireSeraphim
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Postby FireSeraphim » Mon Mar 29, 2021 7:59 pm
New Animated GIFs in the opening post. I really need to tend to this thread a little more often.
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FireSeraphim
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Postby FireSeraphim » Tue Jul 20, 2021 8:36 pm
I have once again updated the opening post with new (and not so new) screenshots and gifs. A new post-C3 Demo will be coming soon-ish with all the fixes from the C3 hot and whatnot and the new worldmap border finally being fully implemented, courtesy of Lusho.
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Marioman2007
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Postby Marioman2007 » Wed Jul 21, 2021 5:58 am
I hope these get fixed soon
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IceFlower99
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Postby IceFlower99 » Fri Jul 23, 2021 11:00 am
Everything about this looks really amazing O.O From the worldmap to the level design, the enemies, everything looks really awesome! I'm excited to play this as soon as it comes out :3 :3
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FireSeraphim
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Postby FireSeraphim » Thu Aug 12, 2021 7:52 pm
I have once again updated the opening post and second opening post with a new and updated demo. This demo has been long overdue and I believe the wait is fully worth it.
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FireSeraphim
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Postby FireSeraphim » Sat Jan 29, 2022 9:27 pm
I have once again updated the opening post and download with a new post-c3 demo. I hope you'll enjoy it.
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FireSeraphim
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Postby FireSeraphim » Mon Jul 04, 2022 12:02 am
I really ought to update my opening post. Still working on Super Mario Zeal, most of the updates you can find on the official SMBX Discord Server and a few sister servers. This year's C3 Expo is coming up real soon and you can bet that the next demo of SMZ will be there!
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FireSeraphim
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Postby FireSeraphim » Wed Aug 31, 2022 2:49 pm
For those of you still not on discord I have updated the opening post with new screenshots and videos, Expect a new post C3-Demo within the next month or so.
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Mal8rk
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Postby Mal8rk » Mon Oct 17, 2022 12:47 am
Aside from some EEE's (end of jump enemy encounters) completely making me rage, and some parts that weren't realy designed that well, the progress from this is looking pretty good! I'm really excited for when this comes out. I especially like the DKC2 bonus rooms, which I would like to use in my project (but I'm not too sure if I should ask for permision to use them or not)
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FireSeraphim
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Postby FireSeraphim » Tue Feb 14, 2023 9:59 pm
Expect an update soon, also there's a sneak peek of the upcoming rework of 2-5: Explosive Elevation
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AToMIC
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Postby AToMIC » Mon Feb 20, 2023 11:04 am
This looks absolutely amazing. This really reminds me of one of those banger ROM Hacks uploaded to SMWC out of nowhere. I await further updates from this thread!
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FireSeraphim
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Postby FireSeraphim » Mon Feb 20, 2023 3:56 pm
@Atomic: Thank you. I'm going to be busy recording the 2-5 rework then afterwords I'll release an updated demo here
Added in 1 hour 59 minutes 44 seconds:
Re: Super Mario Zeal (1.6.7 "Stream+") Post-C3 Demo now available!
The post C3 Demo is here. Please check the post right beneath the opening post for the demo's download link and it's changelog.
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AToMIC
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Postby AToMIC » Thu Feb 23, 2023 11:17 pm
FireSeraphim wrote: ↑Mon Feb 20, 2023 5:56 pm
@Atomic: Thank you. I'm going to be busy recording the 2-5 rework then afterwords I'll release an updated demo here
Added in 1 hour 59 minutes 44 seconds:
Re: Super Mario Zeal (1.6.7 "Stream+") Post-C3 Demo now available!
The post C3 Demo is here. Please check the post right beneath the opening post for the demo's download link and it's changelog.
Ahh! Something to do on the weekend. Imma give this demo a try and I'll let you know how it is.
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FireSeraphim
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Postby FireSeraphim » Mon Apr 01, 2024 3:59 am
should have bumped this sooner but SMZ is now up to 1.7.2
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Just_Thomas
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Postby Just_Thomas » Mon Apr 01, 2024 2:02 pm
Holy ... the parallaxing backgrounds work on Kuribos Boothill (first section with the brown rocks) looks really amazingly good. This is on a higher level compared to most bgs I have seen so far. Music is a little bit strange choice, but maybe you wanted to use it because of the "goofy item".
BTW: The other bgs also really look good. Colors fit really well (in the complete image so to speak), therefore it is totally ok, if the bgs look a little bit more "real" compared to the foreground tilesets.
Love the bonus room failed jingle: Sounds DKC-ish, and yet it does fit very well with SMW.
Anyway, high quality of level design as well.
Best of luck with your project.
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FireSeraphim
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Postby FireSeraphim » Mon Apr 01, 2024 5:22 pm
Thank you
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