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CLEAR PIPES CENTRAL
Posted: Fri May 22, 2020 11:17 am
by KUPERSOOPA
This is my first level on smbx2 (beta 4)
Difficulty - N/A
Feedback/constructive criticism is greatly appreciated!
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Re: CLEAR PIPES CENTRAL ☆☆☆☆☆
Posted: Fri May 22, 2020 11:45 am
by Cedur
This looks like a really ambitious level and I'll check it out soon! (I'd just appreciate if you don't write in all caps)
Re: CLEAR PIPES CENTRAL ☆☆☆☆☆
Posted: Fri May 22, 2020 1:54 pm
by Emral
I thought going right would be the way to go, but then I instantly got stuck.
E: Gonna stop playing, since after a couple more tries my suspicion of this level's premise just being a new way of telefragging the player has been confirmed.
Re: CLEAR PIPES CENTRAL ☆☆☆☆☆
Posted: Sat May 23, 2020 9:03 pm
by KUPERSOOPA
Enjl wrote: ↑Fri May 22, 2020 1:54 pm
I thought going right would be the way to go, but then I instantly got stuck.
E: Gonna stop playing, since after a couple more tries my suspicion of this level's premise just being a new way of telefragging the player has been confirmed.
I might've made this level too crazy?

Re: CLEAR PIPES CENTRAL ★☆☆☆☆
Posted: Sun May 24, 2020 10:58 am
by Cedur
Yeah you did in some way. :>
Half of the glass pipes are trolly, so I eventually figured I should avoid them as much as possible. If you want to make a glass labyrinth, don't troll the player. (it would be pretty good without trolls).
Also instead of using actual star coins, you reskinned ace coins to star coins, and there's way more than five. You should use star coins so the player can also see how many there are in the level.
(there's also a star coin at the very beginning that requires you to dodge a death pipe route and I died over and over because pressing Up at the bifurcation never worked)