Mario feels strange energy around, it's like a problem with the island's signal. This signal seems to come from the strange satellite still in orbit. It is frequented by some explosions and climate change. Mario's mission is to deactivate the satellite and find the creator of this signal interference.
Whats with the Mini-sodes? (by the way its called Mini-sodes if it is) I will play this anyways
Well, it has 17 levels XD. I hope you enjoy.
Re: Super Mario - Signal Interference (mini-episode)
Posted: Thu May 14, 2020 10:49 pm
by electro-kun
Found an issue at Tribal Totem Trouble. I was an part which there was two drums, and a line of fuzzies above, which I need to jump into one of the drums to get above without touching the fuzzies, but suddenly when I get into this part, the two drums just fell down! Really, that's an issue which must be fixed.
Re: Super Mario - Signal Interference (mini-episode)
Found an issue at Tribal Totem Trouble. I was an part which there was two drums, and a line of fuzzies above, which I need to jump into one of the drums to get above without touching the fuzzies, but suddenly when I get into this part, the two drums just fell down! Really, that's an issue which must be fixed.
Hey! To fix it, you need have install the new hotfix of patch 2 (smbx beta 4) ^^
Re: Super Mario - Signal Interference (mini-episode)
Posted: Thu May 14, 2020 11:14 pm
by electro-kun
I already have Patch 2
Re: Super Mario - Signal Interference (mini-episode)
Added in 5 hours 59 minutes 6 seconds:
Hey guys! In the main topic, I'll post some patches to fix levels, plis, always look the main topic for a new hotfix
Re: Super Mario - Signal Interference (mini-episode)
Posted: Sun May 17, 2020 6:53 am
by Cedur
Cool experience so far!
I'd suggest not to drag the theme of loud blue satellite colors too far. E.g. I think the world map paths don't fit with the environment imo, and the ice flower costume in "Red Roses Attack" should be default imo, just like the fire flowers. Also there's no custom death effect for sparkies in this level.
Also aside the eruption speed in Tribal Totem Trouble that was reduced, the second skull platform boost doesn't lead you to a solid platform. People will not know to jump left or right upon first try.
Re: Super Mario - Signal Interference (mini-episode)
Posted: Sun May 17, 2020 7:39 am
by PROX
Definitely a quality episode right here. I can tell that your level design has improved drastically.
Re: Super Mario - Signal Interference (mini-episode)
Posted: Sun May 17, 2020 8:15 am
by Cedur
Also a second checkpoint during the streak of upside-down gravity challenges in Satellite Outside would have been nice! I tend to struggle with upside-down (as it inverts all directions)
Re: Super Mario - Signal Interference (mini-episode)
I'd suggest not to drag the theme of loud blue satellite colors too far. E.g. I think the world map paths don't fit with the environment imo, and the ice flower costume in "Red Roses Attack" should be default imo, just like the fire flowers. Also there's no custom death effect for sparkies in this level.
Also aside the eruption speed in Tribal Totem Trouble that was reduced, the second skull platform boost doesn't lead you to a solid platform. People will not know to jump left or right upon first try.
I like the blue colors because it represents very well the technology, imo. Yeah I really need to fix the lava section, I'll do it!
Also a second checkpoint during the streak of upside-down gravity challenges in Satellite Outside would have been nice! I tend to struggle with upside-down (as it inverts all directions)
Yeah, a checkpoint in this section is very necessary! But, unfortunately, I can't put a checkpoint in this section because of the gimmick.. maybe it doesn't work. I'll found an alternative to do it!
Thanks for your feedback Cedur
PROX wrote:Definitely a quality episode right here. I can tell that your level design has improved drastically.
Hey! Thanks Prox, I hope you enjoy!
Re: Super Mario - Signal Interference (mini-episode)
Posted: Mon May 18, 2020 10:11 am
by Cedur
I counted and there are 4 times where you go upside down, so I'd place another checkpoint right after the 2nd flip, here:
I love this episode. All levels are beautiful, fun and innovative. And the final boss was very well planned and innovative too.
Completely amazing.
Thanks man <3
Re: Super Mario - Signal Interference (mini-episode)
Posted: Thu Jun 04, 2020 9:47 pm
by KorayD
Stellar episode! The gameplay and visuals are top-notch!
One little nitpick so far though: In "Burst Blizzard" there is cut-off at the Springboard section that is located just after the first Checkpoint. You can see the top of the cliffs with cut-off on the right if you jump high enough.
Re: Super Mario - Signal Interference (mini-episode)
Stellar episode! The gameplay and visuals are top-notch!
One little nitpick so far though: In "Burst Blizzard" there is cut-off at the Springboard section that is located just after the first Checkpoint. You can see the top of the cliffs with cut-off on the right if you jump high enough.
Hey! Thanks, I'll fix it
Re: Super Mario - Signal Interference (mini-episode)
Posted: Thu Jun 25, 2020 9:55 pm
by Nooga Productions
(Slowly turns into smile face) I like your SMBX project.