Super Mario - Signal Interference (mini-episode)

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Shinbison-Kof
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Super Mario - Signal Interference (mini-episode)

Postby Shinbison-Kof » Thu May 14, 2020 5:59 pm

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History
Spoiler: show
Mario feels strange energy around, it's like a problem with the island's signal. This signal seems to come from the strange satellite still in orbit. It is frequented by some explosions and climate change. Mario's mission is to deactivate the satellite and find the creator of this signal interference.

Important!
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- Only 1 player allowed
- It's only work in SMBX BETA 4 - PATCH 2
- Plis, don't forget to download the new hotfix of PATCH 2

Levels - new patches
Spoiler: show
- Just replace the file ;)
Level - 6 -Tribal Totem Trouble - Fixed the lava speed of the last section
http://www.mediafire.com/file/f90kvcypw ... .lvlx/file

Screens
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Worldmap
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Full playthrough
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Full playthrough - by Eclipsed

Full playthrough - by Self-made island


Trailer
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Download


Credits!
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Main creator - Shinbison
Luna Helper - 8luestorm
Special Thanks - Airship/Shyguy/Vinny/Mechdragon777


I hope you enjoy! :)
Last edited by Shinbison-Kof on Fri Aug 07, 2020 4:31 am, edited 13 times in total.

Chanceux2
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Re: Super Mario - Signal Interference (mini-sode)

Postby Chanceux2 » Thu May 14, 2020 6:49 pm

Whats with the Mini-sodes? (by the way its called Mini-sodes if it is) I will play this anyways

Shinbison-Kof
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Re: Super Mario - Signal Interference (mini-sode)

Postby Shinbison-Kof » Thu May 14, 2020 9:42 pm

Chanceux2 wrote:
Thu May 14, 2020 6:49 pm
Whats with the Mini-sodes? (by the way its called Mini-sodes if it is) I will play this anyways
Well, it has 17 levels XD. I hope you enjoy.

electro-kun
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Re: Super Mario - Signal Interference (mini-episode)

Postby electro-kun » Thu May 14, 2020 10:49 pm

Found an issue at Tribal Totem Trouble. I was an part which there was two drums, and a line of fuzzies above, which I need to jump into one of the drums to get above without touching the fuzzies, but suddenly when I get into this part, the two drums just fell down! Really, that's an issue which must be fixed.

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Re: Super Mario - Signal Interference (mini-episode)

Postby Shinbison-Kof » Thu May 14, 2020 11:13 pm

WellyGames14 wrote:
Thu May 14, 2020 10:49 pm
Found an issue at Tribal Totem Trouble. I was an part which there was two drums, and a line of fuzzies above, which I need to jump into one of the drums to get above without touching the fuzzies, but suddenly when I get into this part, the two drums just fell down! Really, that's an issue which must be fixed.
Hey! To fix it, you need have install the new hotfix of patch 2 (smbx beta 4) ^^
Last edited by Shinbison-Kof on Thu May 14, 2020 11:14 pm, edited 1 time in total.

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Re: Super Mario - Signal Interference (mini-episode)

Postby electro-kun » Thu May 14, 2020 11:14 pm

I already have Patch 2

Shinbison-Kof
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Re: Super Mario - Signal Interference (mini-episode)

Postby Shinbison-Kof » Thu May 14, 2020 11:15 pm

WellyGames14 wrote:
Thu May 14, 2020 11:14 pm
I already have Patch 2
Yeah, but it has a new hotfix.

https://codehaus.moe/changelogs/beta4.p ... ch2_hotfix

But I'll update this level because isn't everyone knows about this hotfix ;)

Archived
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Re: Super Mario - Signal Interference (mini-episode)

Postby Archived » Fri May 15, 2020 12:03 pm

Archived
Last edited by Archived on Mon Jan 30, 2023 5:38 pm, edited 1 time in total.

Shinbison-Kof
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Re: Super Mario - Signal Interference (mini-episode)

Postby Shinbison-Kof » Fri May 15, 2020 7:36 pm

Eclipsed wrote:
Fri May 15, 2020 12:03 pm
Full Playthrough

Great job! Thanks man =D

Added in 5 hours 59 minutes 6 seconds:
Hey guys! In the main topic, I'll post some patches to fix levels, plis, always look the main topic for a new hotfix ;)

Patch fix - 6 - Tribal Totem Trouble - fix: Now the lava has a low speed.
http://www.mediafire.com/file/f90kvcypw ... .lvlx/file

Cedur
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Re: Super Mario - Signal Interference (mini-episode)

Postby Cedur » Sun May 17, 2020 6:53 am

Cool experience so far!

I'd suggest not to drag the theme of loud blue satellite colors too far. E.g. I think the world map paths don't fit with the environment imo, and the ice flower costume in "Red Roses Attack" should be default imo, just like the fire flowers. Also there's no custom death effect for sparkies in this level.

Also aside the eruption speed in Tribal Totem Trouble that was reduced, the second skull platform boost doesn't lead you to a solid platform. People will not know to jump left or right upon first try.

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Re: Super Mario - Signal Interference (mini-episode)

Postby PROX » Sun May 17, 2020 7:39 am

Definitely a quality episode right here. I can tell that your level design has improved drastically.

Cedur
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Re: Super Mario - Signal Interference (mini-episode)

Postby Cedur » Sun May 17, 2020 8:15 am

Also a second checkpoint during the streak of upside-down gravity challenges in Satellite Outside would have been nice! I tend to struggle with upside-down (as it inverts all directions)

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Re: Super Mario - Signal Interference (mini-episode)

Postby Shinbison-Kof » Mon May 18, 2020 9:09 am

Cedur wrote:
Sun May 17, 2020 6:53 am
Cool experience so far!

I'd suggest not to drag the theme of loud blue satellite colors too far. E.g. I think the world map paths don't fit with the environment imo, and the ice flower costume in "Red Roses Attack" should be default imo, just like the fire flowers. Also there's no custom death effect for sparkies in this level.

Also aside the eruption speed in Tribal Totem Trouble that was reduced, the second skull platform boost doesn't lead you to a solid platform. People will not know to jump left or right upon first try.
I like the blue colors because it represents very well the technology, imo. Yeah I really need to fix the lava section, I'll do it!
Cedur wrote:
Sun May 17, 2020 8:15 am
Also a second checkpoint during the streak of upside-down gravity challenges in Satellite Outside would have been nice! I tend to struggle with upside-down (as it inverts all directions)
Yeah, a checkpoint in this section is very necessary! But, unfortunately, I can't put a checkpoint in this section because of the gimmick.. maybe it doesn't work. I'll found an alternative to do it!

Thanks for your feedback Cedur ;)
PROX wrote:Definitely a quality episode right here. I can tell that your level design has improved drastically.
Hey! Thanks Prox, I hope you enjoy!

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Re: Super Mario - Signal Interference (mini-episode)

Postby Cedur » Mon May 18, 2020 10:11 am

I counted and there are 4 times where you go upside down, so I'd place another checkpoint right after the 2nd flip, here:
Spoiler: show
Image
dunno what would be the problem with another checkpoint that's not in upside-down position.

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Re: Super Mario - Signal Interference (mini-episode)

Postby Shinbison-Kof » Wed May 20, 2020 11:07 am

Cedur wrote:
Mon May 18, 2020 10:11 am
I counted and there are 4 times where you go upside down, so I'd place another checkpoint right after the 2nd flip, here:
Spoiler: show
Image
dunno what would be the problem with another checkpoint that's not in upside-down position.
Yeah it's a good idea! I'll try it ;)

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Re: Super Mario - Signal Interference (mini-episode)

Postby ssumday » Mon May 25, 2020 11:15 am

I love this episode. All levels are beautiful, fun and innovative. And the final boss was very well planned and innovative too.
Completely amazing.

Shinbison-Kof
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Re: Super Mario - Signal Interference (mini-episode)

Postby Shinbison-Kof » Fri May 29, 2020 11:37 am

ssumday wrote:
Mon May 25, 2020 11:15 am
I love this episode. All levels are beautiful, fun and innovative. And the final boss was very well planned and innovative too.
Completely amazing.
Thanks man <3

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Re: Super Mario - Signal Interference (mini-episode)

Postby KorayD » Thu Jun 04, 2020 9:47 pm

Stellar episode! The gameplay and visuals are top-notch!

One little nitpick so far though: In "Burst Blizzard" there is cut-off at the Springboard section that is located just after the first Checkpoint. You can see the top of the cliffs with cut-off on the right if you jump high enough.

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Re: Super Mario - Signal Interference (mini-episode)

Postby Shinbison-Kof » Wed Jun 10, 2020 10:54 pm

KorayD wrote:
Thu Jun 04, 2020 9:47 pm
Stellar episode! The gameplay and visuals are top-notch!

One little nitpick so far though: In "Burst Blizzard" there is cut-off at the Springboard section that is located just after the first Checkpoint. You can see the top of the cliffs with cut-off on the right if you jump high enough.
Hey! Thanks, I'll fix it ;)

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Re: Super Mario - Signal Interference (mini-episode)

Postby Nooga Productions » Thu Jun 25, 2020 9:55 pm

(Slowly turns into smile face) I like your SMBX project.


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