Mario feels strange energy around, it's like a problem with the island's signal. This signal seems to come from the strange satellite still in orbit. It is frequented by some explosions and climate change. Mario's mission is to deactivate the satellite and find the creator of this signal interference.
Found an issue at Tribal Totem Trouble. I was an part which there was two drums, and a line of fuzzies above, which I need to jump into one of the drums to get above without touching the fuzzies, but suddenly when I get into this part, the two drums just fell down! Really, that's an issue which must be fixed.
Found an issue at Tribal Totem Trouble. I was an part which there was two drums, and a line of fuzzies above, which I need to jump into one of the drums to get above without touching the fuzzies, but suddenly when I get into this part, the two drums just fell down! Really, that's an issue which must be fixed.
Hey! To fix it, you need have install the new hotfix of patch 2 (smbx beta 4) ^^
Last edited by Shinbison-Kof on Thu May 14, 2020 11:14 pm, edited 1 time in total.
Added in 5 hours 59 minutes 6 seconds:
Hey guys! In the main topic, I'll post some patches to fix levels, plis, always look the main topic for a new hotfix
I'd suggest not to drag the theme of loud blue satellite colors too far. E.g. I think the world map paths don't fit with the environment imo, and the ice flower costume in "Red Roses Attack" should be default imo, just like the fire flowers. Also there's no custom death effect for sparkies in this level.
Also aside the eruption speed in Tribal Totem Trouble that was reduced, the second skull platform boost doesn't lead you to a solid platform. People will not know to jump left or right upon first try.
Also a second checkpoint during the streak of upside-down gravity challenges in Satellite Outside would have been nice! I tend to struggle with upside-down (as it inverts all directions)
I'd suggest not to drag the theme of loud blue satellite colors too far. E.g. I think the world map paths don't fit with the environment imo, and the ice flower costume in "Red Roses Attack" should be default imo, just like the fire flowers. Also there's no custom death effect for sparkies in this level.
Also aside the eruption speed in Tribal Totem Trouble that was reduced, the second skull platform boost doesn't lead you to a solid platform. People will not know to jump left or right upon first try.
I like the blue colors because it represents very well the technology, imo. Yeah I really need to fix the lava section, I'll do it!
Also a second checkpoint during the streak of upside-down gravity challenges in Satellite Outside would have been nice! I tend to struggle with upside-down (as it inverts all directions)
Yeah, a checkpoint in this section is very necessary! But, unfortunately, I can't put a checkpoint in this section because of the gimmick.. maybe it doesn't work. I'll found an alternative to do it!
Thanks for your feedback Cedur
PROX wrote:Definitely a quality episode right here. I can tell that your level design has improved drastically.
Stellar episode! The gameplay and visuals are top-notch!
One little nitpick so far though: In "Burst Blizzard" there is cut-off at the Springboard section that is located just after the first Checkpoint. You can see the top of the cliffs with cut-off on the right if you jump high enough.
Stellar episode! The gameplay and visuals are top-notch!
One little nitpick so far though: In "Burst Blizzard" there is cut-off at the Springboard section that is located just after the first Checkpoint. You can see the top of the cliffs with cut-off on the right if you jump high enough.