

Spoiler: show
Please, in order to see every bit of my Level, you have to play it by yourself rather than just watching on the screenshots.
Contest Reviews:
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Contest Topic wrote:16. bossedit8 - Underneath the Mana-Saturated Soil ~ Legendary Paradise (8.08/10)
castlewars: 8.3/10
OK, who is this somebody who makes really difficult Touhou bosses that only pros can beat? bossedit8, of course. This level, despite the number of powerups bestowed upon the player, is incredibly difficult and is more of a boss rush than an actual level. The ideas for the boss are quite ingenious in that the boss takes on different forms that try to attack the player, which are often incredibly difficult to avoid because it's just a massive number of NPCs being thrown at the player at high speeds, and most of the time the player has to be of the right form to beat certain bosses, or in other words, being as the small form will make this level near-impossible to beat. Sure, there is genius in the layers and events battles, and it's more of dodge and survive, rather than attack and defeat. I've seen this in a lot of your Touhou levels, bossedit8, and your mark of this seems to have been left on this level (it's difficult to replicate the bosses as exactly as this), but even if it's insanely difficult, the ingenuity actually shows you've got a natural talent at boss designing, hence your name.
Chad: 8.6/10
I really like the dark modification of the SMB3 grass/forest theme and the projectile spawners are placed quite well. The level as a whole is designed and decorated with a lot of quality, but it would have been nice if you put down the midpoint just before the first spellcard area. Those are difficult, and I'd rather redo those than the first two platforming sections, and the second half's technically shorter than the first. The spellcards are really technically impressive, though. No complaints about how they work, they are quite amazing.
Firespike33: 8/10
This level has one of the longest names I’ve ever seen. As for the level itself, it started out pretty simple with weird red circles dropping projectiles everywhere. The first “boss” was actually really hard because it felt like bullet hell (except less intense, of course). The section after that I really liked, because there were projectiles everywhere that you could avoid by running and jumping constantly. The second boss was even more reminiscent of bullet hell and dodging all the projectiles was pretty fun.
Quill: 8.5/10
Man, what an amazing level! It's beautiful and very fun to play. So much creativity was put into this level, it's absolutely amazing. The level design is pretty basic, but it's still fun at the same time. Where this level really shines is the boss sections. Although at times there are points where the player doesn't have much time to react and things are unfair, it's mostly just nothing about creativity and amazingness. Wow, great job on this! It's kinda obvious who made this, but it doesn't matter as I can safely say this level deserves this score.
Valtteri: 7/10
I like this level. It has a couple of expertly designed projectile-dodging parts inspired by Touhou, and the transition parts are nicely designed as well. I personally find Touhou bosses boring to play but they are interesting to watch. The eyeless BGOs are a pretty cool idea in my opinion, too. Overall, it's not a very complex level and focuses on the Touhou gimmick, and does a good job at it.








