(request) Pokey Head
Posted: Sun May 10, 2020 2:24 pm
That would be cool,and i may try it as my first post on this,but what do you mean by ,,Have them go over the cyan and blue bots respectively?"TheGameyFireBro105 wrote: ↑Sun May 10, 2020 2:24 pmI'd love SMB3 and SMB1 style pokey heads. Have them go over the cyan and blue bots respectively. the sprites should be based on the smm2 pokey sprites, and have both 16-bit and 8-bit variants.
image of the original enemy:
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yup
They look super squishedTheGreatMilkas wrote: ↑Fri Jun 05, 2020 9:13 amHere,i got reskins of the bits to look like pokeys!For me it doesn`t work,but probably `cause i`m using 1.3.0.1....Anyway how do i give it to you?I don`t know `cause i`m new to posting and stuff.
I could probably still reskin the SMB2 pokey if it doesn`t work...but you won`t be able to put them both in one level then!
And yeah it would have the mechanics of the SMB2 one than too.
Yeah they kinda do `cause i don`t know how to change the size of sprites and that`s the size of the bits.TheGameyFireBro105 wrote: ↑Fri Jun 05, 2020 9:28 amThey look super squishedTheGreatMilkas wrote: ↑Fri Jun 05, 2020 9:13 amHere,i got reskins of the bits to look like pokeys!For me it doesn`t work,but probably `cause i`m using 1.3.0.1....Anyway how do i give it to you?I don`t know `cause i`m new to posting and stuff.
I could probably still reskin the SMB2 pokey if it doesn`t work...but you won`t be able to put them both in one level then!
And yeah it would have the mechanics of the SMB2 one than too.
I know how to do it!Yeah they kinda do `cause i don`t know how to change the size of sprites and that`s the size of the bits.They look super squished
I would like you to continue my project,maybe to do find both together a solution,but how do i send it to people?TheGameyFireBro105 wrote: ↑Fri Jun 05, 2020 10:01 amI know how to do it!Yeah they kinda do `cause i don`t know how to change the size of sprites and that`s the size of the bits.They look super squished
I am not a professional edit guy. Ask Enjl!TheGreatMilkas wrote: ↑Sat Jun 06, 2020 1:42 pmI would like you to continue my project,maybe to do find both together a solution,but how do i send it to people?TheGameyFireBro105 wrote: ↑Fri Jun 05, 2020 10:01 amI know how to do it!Yeah they kinda do `cause i don`t know how to change the size of sprites and that`s the size of the bits.
Excuse me,ask what exactly?TheGameyFireBro105 wrote: ↑Sat Jun 06, 2020 7:58 pmI am not a professional edit guy. Ask Enjl!TheGreatMilkas wrote: ↑Sat Jun 06, 2020 1:42 pmI would like you to continue my project,maybe to do find both together a solution,but how do i send it to people?
Pretty sure he/she/idk's a creator here.TheGreatMilkas wrote: ↑Sun Jun 07, 2020 6:50 amExcuse me,ask what exactly?TheGameyFireBro105 wrote: ↑Sat Jun 06, 2020 7:58 pmI am not a professional edit guy. Ask Enjl!TheGreatMilkas wrote: ↑Sat Jun 06, 2020 1:42 pm
I would like you to continue my project,maybe to do find both together a solution,but how do i send it to people?
thx,now im checking it out,sorry for not being here for long,im a kid having limited videogame playing time,so i asked to just see something that i forgot,but i was too curious for the cheats and i ended up "only watching something i forgot" for an hour,and thats my playtime for digital games.Lol.Enjl wrote: ↑Mon Jun 08, 2020 4:35 am1.3.0.1-compatible NPC codes can be found here:
viewtopic.php?f=105&t=425
You're looking for width, height, gfxwidth and gfxheight.
framestyle help please?do i just put the order in which the frames switch or what?TheGreatMilkas wrote: ↑Wed Jun 10, 2020 11:34 amthx,now im checking it out,sorry for not being here for long,im a kid having limited videogame playing time,so i asked to just see something that i forgot,but i was too curious for the cheats and i ended up "only watching something i forgot" for an hour,and thats my playtime for digital games.Lol.Enjl wrote: ↑Mon Jun 08, 2020 4:35 am1.3.0.1-compatible NPC codes can be found here:
viewtopic.php?f=105&t=425
You're looking for width, height, gfxwidth and gfxheight.
nvm i found out but is there a command showing what happens by spinjumping on them?please i need help i cant just go thru all these pages to not find it or find it after an hourTheGreatMilkas wrote: ↑Wed Jun 10, 2020 1:15 pmthx,now im checking it out,sorry for not being here for long,im a kid having limited videogame playing time,so i asked to just see something that i forgot,but i was too curious for the cheats and i ended up "only watching something i forgot" for an hour,and thats my playtime for digital games.Lol.Enjl wrote: ↑Mon Jun 08, 2020 4:35 am1.3.0.1-compatible NPC codes can be found here:
viewtopic.php?f=105&t=425
You're looking for width, height, gfxwidth and gfxheight.
framestyle help please?do i just put the order in which the frames switch or what?TheGreatMilkas wrote: ↑Wed Jun 10, 2020 11:34 amthx,now im checking it out,sorry for not being here for long,im a kid having limited videogame playing time,so i asked to just see something that i forgot,but i was too curious for the cheats and i ended up "only watching something i forgot" for an hour,and thats my playtime for digital games.Lol.Enjl wrote: ↑Mon Jun 08, 2020 4:35 am1.3.0.1-compatible NPC codes can be found here:
viewtopic.php?f=105&t=425
You're looking for width, height, gfxwidth and gfxheight.
By their moves i mean how do they move and what do they doEnjl wrote: ↑Wed Jun 10, 2020 5:39 pmTheir moves? Not sure what you mean. Could you elaborate on that?
Spinjump behaviour was introduced as an npc code "spinjumpsafe" in SMBX2. SMBX 1.3 doesn't have it. Furthermore, even in SMBX2, only new npcs (IDs 293 onwards) can have their spinjump kill prevented.