(Minisode) Trouble from Purple Planet - Definitive Edition

Share your completed SMBX episodes or play and discuss others.
Chipss
Hoopster
Hoopster
Posts: 104
Joined: Fri Jul 25, 2014 9:47 pm
Pronouns: he/him
Contact:

(Minisode) Trouble from Purple Planet - Definitive Edition

Postby Chipss » Tue May 05, 2020 4:08 am

Image

DEFINITIVE EDITION

ANNOUNCEMENT: Version 1.1, the Definitive Edition Update, is released! This update brings numerous improvements, additions, and polish to the original episode. It's definitely worth a play even if you've already completed the original. You can view the changelog below.

This is a minisode featuring six full-length levels set in the same universe as my bigger project: Luigi's Fight for the Lost Island. This story focuses on Mario's whereabouts during the events of that episode.

Story
Spoiler: show
Word has reached the Mushroom Kingdom about an alien life force taking aim at their home! Luckily, Toadsworth managed to spot them in the early stages of their plan, so he sends Mario out on a journey to Purple Planet to foil the evil-doings before it's too late!
Screenshots
Spoiler: show
Image
Image
Image
Image
v1.1 CHANGELOG
Spoiler: show
v1.1.2 - Beta 5 Compatibility Update (2/23/24)

|General Changes|
- Slightly modified design of second section in Luigi's memory level
- Music no longer plays in the room before the final boss

|Bug Fixes|
- Fixed an issue where taking damage while holding the down button would cause the player to teleport upwards

|The Otherworldly Citadel|
- Modified a setup in the second section to require less precision

v1.1.0 - The Definitive Edition Update

|General Changes|
- Removed midair twirl (made some sections way too easy)
- Added new dialogue system from MrDoubleA
- Most characters now have dialogue portraits
- Implemented warpTransition.lua from MrDoubleA
- Changed lighting in all levels to Stepped to fit art more
- Added a credits roll and final cutscene
- Added new pause menu with pausePlus.lua from MrDoubleA
- Lives mechanic removed
- New HUD with only coin counter, reserve box, and star coins
- New item reserve drop system with modernReserveItems.lua
- New easter egg for those who collect all star coins
- Loading screens now have a custom sprite
- 2 new achievements added

|Toadstools's Castle|
- Extended episode intro to add more exposition
- This level modifies itself after the final boss is defeated
- You can now climb the trees outside the castle

|Mushroom Kingdom Sewers|
- Fixed issue where it was impossible to enter 1-Up pipe as small Mario
- Made the level stickier

|Beat Block Beach|
- Changed location of star coin #2 to be more challenging

|Barrel Blast Backwoods|
- Made the level more intersting by adding Zingers
- Changed location of star coin #2
- Modified star coin #3 to add more challenge
- Added Grass semisolids for aesthetic variety
- Fixed clipping with cloud parallax

|Grrrol's Garrison|
- Fixed chandelier clipping issue
- Modified boss text slightly
- Slight aesthetic touch-ups

|Shimmering Skewers|
- Fixed lantern brightness issue
- Slight aesthetic touch-ups

|Red Bubble Trouble|
- Aesthetic touch-ups
- De-janking of later sections
- Fixed zoom issue with nsmbwalls while rooms.lua was loaded
- Replaced Core's Celeste Bubble's with Enjl's because they're way less janky
- Fixed issue where the walljump would enable prematurely

|The Otherworldly Citadel|
- Fixed cheese with star coin #1
- Fixed issue where barrels were rendering above lava
- Modified barrel/lava section slightly to prevent clipping
- Created interesting setups for Grrrols instead of just having them roll towards player
- Aesthetic touchups
- Slight modification to final boss dialogue
- Aesthetic touchups to boss arena

|World Map|
- Recolored final castle to fit aesthetic of actual level
- Added darkness in Crystalline Caverns map
- New world map player sprite animations

|Cannons|
- Fixed wonky lighting
- Switched from deprecated eventu to Routine to prevent warning
Download Here!
I am aware of the issue with Beat Blocks occasionally ticking much faster than normal. Fixing this issue is unfortunately out of my control. The only workaround that is known is restarting the SMBX process until they beep at the correct speed. Sorry for the inconvenience.
Spoiler: show
v1.1 (Download this one!) v1.1 HOTFIX (For an updating from the older 1.1 version [NOT 1.0]) Older Versions
Confirmed fully playable on SMBX2 Beta 5.1.2
Made in SMBX2 Beta 4 Patch 4
I would greatly appreciate any feedback or bug reports in the replies! :D
Last edited by Chipss on Sun Feb 25, 2024 5:31 pm, edited 22 times in total.

Pokeey
Koopa
Koopa
Posts: 16
Joined: Sat May 02, 2020 11:08 am
Flair: Have a nice day and stay positive!
Contact:

Re: (Mini-sode) Trouble from Purple Planet

Postby Pokeey » Tue May 05, 2020 6:15 am

Hey,so i played your mini episode and there is problem with world map. It says "there are multiple start points".

Chanceux2
Volcano Lotus
Volcano Lotus
Posts: 575
Joined: Mon Dec 16, 2019 3:39 pm
Flair: People don't care about my threads! :(
Contact:

Re: (Mini-sode) Trouble from Purple Planet

Postby Chanceux2 » Tue May 05, 2020 9:59 am

yeah it said there was a lot of start points
Last edited by Chanceux2 on Wed May 06, 2020 10:23 pm, edited 2 times in total.

Chipss
Hoopster
Hoopster
Posts: 104
Joined: Fri Jul 25, 2014 9:47 pm
Pronouns: he/him
Contact:

Re: (Mini-sode) Trouble from Purple Planet

Postby Chipss » Tue May 05, 2020 1:13 pm

Pokeey wrote:
Tue May 05, 2020 6:15 am
Hey,so i played your mini episode and there is problem with world map. It says "there are multiple start points".
Which version are you playing on? This episode is for SMBX2 Beta 4.

Pokeey
Koopa
Koopa
Posts: 16
Joined: Sat May 02, 2020 11:08 am
Flair: Have a nice day and stay positive!
Contact:

Re: (Mini-sode) Trouble from Purple Planet

Postby Pokeey » Tue May 05, 2020 2:03 pm

Chipss wrote:
Tue May 05, 2020 1:13 pm
Pokeey wrote:
Tue May 05, 2020 6:15 am
Hey,so i played your mini episode and there is problem with world map. It says "there are multiple start points".
Which version are you playing on? This episode is for SMBX2 Beta 4.

Oh ok,but you could said that .

Cedur
Raccoon Mario
Raccoon Mario
Posts: 7073
Joined: Tue Jun 28, 2016 10:14 am
Flair: I'm gone, for chess and minesweeper
Pronouns: he/him

Re: (Mini-sode) Trouble from Purple Planet

Postby Cedur » Tue May 05, 2020 2:06 pm

You can answer in your own thread which version you're using. And yeah there are no issues, I checked myself.

Also to everyone who's making a barrel level. Please don't place diagonal downward chains in an exact 45° angle. I die from this so many times.

IAmPlayer
Volcano Lotus
Volcano Lotus
Posts: 559
Joined: Sun May 21, 2017 3:36 am
Flair: I'm a hellspawn.
Pronouns: he/him
Contact:

Re: (Mini-sode) Trouble from Purple Planet

Postby IAmPlayer » Wed May 06, 2020 5:09 am

So, uh, in Red Bubble Trouble, this happened. Would you be able to fix it?
Spoiler: show
Image

Chipss
Hoopster
Hoopster
Posts: 104
Joined: Fri Jul 25, 2014 9:47 pm
Pronouns: he/him
Contact:

Re: (Mini-sode) Trouble from Purple Planet

Postby Chipss » Wed May 06, 2020 5:35 am

1AmPlayer wrote:
Wed May 06, 2020 5:09 am
So, uh, in Red Bubble Trouble, this happened. Would you be able to fix it?
Spoiler: show
Image
Oh that looks like a simple fix. Not sure how that happened but I’ll take a look later. I’ll probably end up DMing you on Discord for some more info.

Added in 9 hours 37 minutes 30 seconds:
Update: Fixed level breaking error in Red Bubble Trouble. Download has also been updated. Enjoy!

Eri7
Banned
Posts: 1770
Joined: Sat Jan 28, 2017 4:48 pm
Flair: Good Foundation allows for strong Execution
Contact:

Re: (Mini-sode) Trouble from Purple Planet

Postby Eri7 » Fri May 08, 2020 7:20 am

I just played this episode, it was a neat experience which constantly built up further and further with each level. I liked how you executed overall the beat blocks gimmick, it's fast and doesn't drag on, the barrels gimmick proved to be a bit of an issue for me because I kept dying in the second level but after a while, I got the hang of it, the tower level looked gorgeous and I liked the twist with the groll boss in the end. Then the cave level used the spike pillars decently and kept me on the edge of my seat as I was trying to avoid them one by one. The galaxy level was in my opinion the best since it used the bubble gimmick which was one of my favorite gameplay elements from Celeste! And it even combined it with the walljump to make this series of fast paced challenges that relied on your reactions and skills. And in the end, we had the castle level which truly tested the player's skill and knowledge of all previous gimmicks and to finish it off with a final boss to truly make a memoriable experience if you were to ask me. I enjoyed your episode and I am looking forward to more :)
Also I found this bug when I tried to launch myself with the cannon, it happened randomly because the first time I entered the cannon, I didn't get enough momentum but the second time I entered the level, it worked out in the end so I am not sure what the issue is here.
Spoiler: show
Image

Archived
Van De Graf
Van De Graf
Posts: 2166
Joined: Tue Mar 13, 2018 6:15 pm

Re: (Mini-sode) Trouble from Purple Planet

Postby Archived » Sun May 10, 2020 12:23 pm

Archived
Last edited by Archived on Mon Jan 30, 2023 5:35 pm, edited 1 time in total.

Chipss
Hoopster
Hoopster
Posts: 104
Joined: Fri Jul 25, 2014 9:47 pm
Pronouns: he/him
Contact:

Re: (Mini-sode) Trouble from Purple Planet

Postby Chipss » Sat Jun 27, 2020 2:47 pm

Bump! The problem with Barrel Blast Backwoods has been fixed for everyone that experienced it in the last version! Enjoy!

georgespezi12
Dolphin
Dolphin
Posts: 99
Joined: Mon Jun 01, 2020 3:45 am

Re: (Mini-sode) Trouble from Purple Planet

Postby georgespezi12 » Wed Aug 05, 2020 5:20 am

Barrel blast backwoods uses PROX's oldest forest tileset when there are better options available like PROX's most recent forest tileset.

Chipss
Hoopster
Hoopster
Posts: 104
Joined: Fri Jul 25, 2014 9:47 pm
Pronouns: he/him
Contact:

Re: (Mini-sode) Trouble from Purple Planet

Postby Chipss » Wed Aug 05, 2020 8:01 am

georgespezi12 wrote:
Wed Aug 05, 2020 5:20 am
Barrel blast backwoods uses PROX's oldest forest tileset when there are better options available like PROX's most recent forest tileset.
The other ones don’t fit the aesthetic feel of the episode in the slightest lol.

georgespezi12
Dolphin
Dolphin
Posts: 99
Joined: Mon Jun 01, 2020 3:45 am

Re: (Mini-sode) Trouble from Purple Planet

Postby georgespezi12 » Wed Aug 05, 2020 8:49 am

"The planet behind the slaughter"

AToMIC
Hoopster
Hoopster
Posts: 104
Joined: Fri Jan 24, 2014 2:57 pm
Flair: I'm here
Pronouns: He/Him

Re: (Mini-sode) Trouble from Purple Planet

Postby AToMIC » Wed Aug 05, 2020 3:10 pm

georgespezi12 wrote:
Wed Aug 05, 2020 8:49 am
"The planet behind the slaughter"
Now that's funny.

Anyway besides a few little bugs every now and then and some streange little instances of odd level design, I honestly thought this was a nice little episode to play. It is a fine example that even a short "Mini-sode" can still be packed with hours of fun.

Chipss
Hoopster
Hoopster
Posts: 104
Joined: Fri Jul 25, 2014 9:47 pm
Pronouns: he/him
Contact:

Re: (Mini-sode) Trouble from Purple Planet

Postby Chipss » Thu Aug 06, 2020 12:15 am

Anyway besides a few little bugs every now and then and some streange little instances of odd level design, I honestly thought this was a nice little episode to play. It is a fine example that even a short "Mini-sode" can still be packed with hours of fun.
Thank you! And yeah this episode was made as a side project in under a month, hence the problems with it. It could definitely use some polish.

georgespezi12
Dolphin
Dolphin
Posts: 99
Joined: Mon Jun 01, 2020 3:45 am

Re: (Mini-sode) Trouble from Purple Planet

Postby georgespezi12 » Mon Sep 07, 2020 12:19 pm

Barrel Blast Backwoods is soooo hard

Chipss
Hoopster
Hoopster
Posts: 104
Joined: Fri Jul 25, 2014 9:47 pm
Pronouns: he/him
Contact:

Re: (Minisode) Trouble from Purple Planet - Definitive Edition

Postby Chipss » Tue Jun 22, 2021 12:06 am

Bump! HUGE MEGA UBER substantial update with additions, improvements, and overall polish. Come one, come all!

georgespezi12
Dolphin
Dolphin
Posts: 99
Joined: Mon Jun 01, 2020 3:45 am

Re: (Minisode) Trouble from Purple Planet - Definitive Edition

Postby georgespezi12 » Tue Jun 22, 2021 9:28 am

mr flame can be bunched together making it a lot easier.

Yoshi021
Gold Yoshi Egg
Gold Yoshi Egg
Posts: 691
Joined: Thu Jan 21, 2016 9:06 pm
Flair: :)
Pronouns: He/Him

Re: (Minisode) Trouble from Purple Planet - Definitive Edition

Postby Yoshi021 » Tue Jul 13, 2021 12:35 am

Fun episode, I made a video!


Return to “Episodes”

Who is online

Users browsing this forum: Amazon [Bot] and 3 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari