Custom Boom Boom boss

Post here for help and support regarding LunaLua and SMBX2's libraries and features.

Moderator: Userbase Moderators

T-L-G
Shy Guy
Shy Guy
Posts: 6
Joined: Mon Aug 27, 2018 2:29 am

Custom Boom Boom boss

Postby T-L-G » Thu Apr 30, 2020 11:51 am

I need to *ahem* borrow Boom Boom's .lua code so that I can make a custom Boom Boom that does not drop the question mark exit type, and instead drops nothing. Does anyone know where that is? I looked into the NPC file, but I can't find Boom Boom's file (Unless he's not NPC-15, which would be odd). I think I can handle it from there.

Thanks in advance.

Murphmario
2025 Egg Hunter
2025 Egg Hunter
Posts: 2389
Joined: Fri Dec 20, 2013 7:07 pm
Pronouns: he/him

Re: Custom Boom Boom boss

Postby Murphmario » Thu Apr 30, 2020 12:16 pm

T-L-G wrote:
Thu Apr 30, 2020 11:51 am
I need to *ahem* borrow Boom Boom's .lua code so that I can make a custom Boom Boom that does not drop the question mark exit type, and instead drops nothing. Does anyone know where that is? I looked into the NPC file, but I can't find Boom Boom's file (Unless he's not NPC-15, which would be odd). I think I can handle it from there.

Thanks in advance.
Lua codes for SMBX 1.3 enemys don't exist, since they aren't written in Lua. Just don't set Boom Boom to be a boss, then he won't drop anything upon dying.

T-L-G
Shy Guy
Shy Guy
Posts: 6
Joined: Mon Aug 27, 2018 2:29 am

Re: Custom Boom Boom boss

Postby T-L-G » Thu Apr 30, 2020 12:22 pm

Well that was easy...

Thanks!


Return to “LunaLua Help”

Who is online

Users browsing this forum: No registered users and 0 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari