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Factory Produced (now finished)

Posted: Sat Apr 18, 2020 10:38 am
by Doesntpostverymuch
Worlds sceenshots: show
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world 1
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world 2
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world 3
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world 4
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world 5
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world 6




Includes the entire thing!
Download (google drive): https://drive.google.com/file/d/1xhweSc ... sp=sharing
If download doesn't work please inform me asap
Screenshots: show
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Progress: Enviorment invasion (world 1) 10/10
Lava Laboratory (world 2): 11/11(added new level)
Frozen Facility (world 3): 9/9
Oil Ocean (World 4) 5/5 (may change # of levels)
Lifeless land (World 5) 6/6
Above the smog (World 6) 3/3

I made .0001% of the graphics (aka some of the oil graphics for that one level), all graphics belong to whoever made them

if you are offended by the use of your graphics please pm me so we can work out a compromise.

Re: Factory Produced (now finished)

Posted: Sat Apr 18, 2020 11:06 am
by Chanceux2
By the looks of the screenshots this is Smbx2 beta 4. I'll play this

Added in 4 hours 29 minutes 54 seconds:
OKay so I completed World 1 and got out little of World 2 and I gotta say this needs improvements.

First, I wanna note that theres very less NPCs and the cheep-cheeps are just falling.
Secondly, You should add more coin and extend your levels because there making the worlds too quick...
Third, The Text box said plumber and thats not a problem but does that make sense with Toad Peach and Link?
Fourth, You could have a story. Add a story to the episode too make the episode make more sense. If you don't want to thats fine with me
And Lastly, I'm stuck at World 2. There's a level in World 2 that have an random background and a block. I wonder what do I do at that part?

Re: Factory Produced (now finished)

Posted: Sat Apr 18, 2020 11:24 pm
by Doesntpostverymuch
Chanceux2 wrote:
Sat Apr 18, 2020 3:36 pm
By the looks of the screenshots this is Smbx2 beta 4. I'll play this

Added in 4 hours 29 minutes 54 seconds:
OKay so I completed World 1 and got out little of World 2 and I gotta say this needs improvements.

First, I wanna note that theres very less NPCs and the cheep-cheeps are just falling.
Secondly, You should add more coin and extend your levels because there making the worlds too quick...
Third, The Text box said plumber and thats not a problem but does that make sense with Toad Peach and Link?
Fourth, You could have a story. Add a story to the episode too make the episode make more sense. If you don't want to thats fine with me
And Lastly, I'm stuck at World 2. There's a level in World 2 that have an random background and a block. I wonder what do I do at that part?

the plumber thing is kinda like a sticky note left on a workplace noticeboard, also i will be fixing the cheep cheeps to be 'projectile' instead of 'jump', lastly, which level? the plot is supposed to be implied by the player, if you want i can tell you what the writer's interptation is, but death of the author

Added in 10 hours 37 minutes 29 seconds:
Update: 04/19: Fixed world 1 cheap cheaps, added enemies to a level without ANY, added a few coins.

Re: Factory Produced (now finished)

Posted: Thu Apr 23, 2020 10:48 pm
by Max Flower
this is a pretty good episode, there should definitely be a story in the episode as I feel like I'm missing out on a really great one by not including it, the scenery could use some improvement as well, the levels are a quite size, not too small and not too big, just fine.

Re: Factory Produced (now finished)

Posted: Thu Apr 23, 2020 11:53 pm
by Doesntpostverymuch
Max Flower wrote:
Thu Apr 23, 2020 10:48 pm
this is a pretty good episode, there should definitely be a story in the episode as I feel like I'm missing out on a really great one by not including it, the scenery could use some improvement as well, the levels are a quite size, not too small and not too big, just fine.
You're kinda supposed to infer the story from the scenery and such, i don't wanna spoil the game by telling you it.

Re: Factory Produced (now finished)

Posted: Sun Apr 26, 2020 3:59 am
by Keroro04
I love the level's looks and designs, but I feel that the levels are a bit too short.

Re: Factory Produced (now finished)

Posted: Sun Apr 26, 2020 12:45 pm
by Doesntpostverymuch
Keroro04 wrote:
Sun Apr 26, 2020 3:59 am
I love the level's looks and designs, but I feel that the levels are a bit too short.
Toward the end i was kinda getting exhausted with basing the whole episode on one idea, and i was also trying to avoid feeling too gimmicky, so whenever i ran out of ideas to do with a specfic 'thing' i wanted the level to be about (like enemy or npc or platform, like the oil spill levels) I would end it. In the future I will definitely not be doing a whole episode based around one level theme, it's exhausting.

Re: Factory Produced (now finished)

Posted: Sun Apr 26, 2020 9:42 pm
by Keroro04
Ah, I can understand that. Maybe for a future game you can keep themes focused on a world rather than the entire game, so the themes can be focused on in bigger levels. That’s just my idea at the least for improvement.