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Super Mario Twilight

Posted: Tue Apr 14, 2020 3:02 am
by Bren23
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Super Mario Twilight is an episode I'm doing for SMBX2.


History
Spoiler: show
In Progress...

Gameplay
Spoiler: show
The gameplay style is Hub(sm64).
Mario is the only playable.

Screenshots
Spoiler: show

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Progress
Spoiler: show
World 1: 80%
World 2: 0%
World 3: 0%
World 4: 0%
World 5: 0%
World 6: 0%

Videos

The levels shown in the videos may contain some modifications.





Beta Tester
Shinbison-Kof

I'm looking for more beta testers, if anyone wants to help me, send me a message.

Credits
Levels Design: Bren23, SupahKupah
Graphics: Bren23, Squishy Rexs, Lx Xzit
LunaLuas: Yoshi021, 1AmPlayer

If you want to support the project. you can add the logo to your signature, I'd appreciate that!

Code: Select all

[url=https://www.smbxgame.com/forums/viewtopic.php?f=90&t=25559][img]https://i.imgur.com/ZGw9wIM.png[/img][/url]
That's it for now, feel free to comment. :D

Re: Super Mario Twilight

Posted: Tue Apr 14, 2020 9:36 am
by SupahKupah
Hello! I'm surprised that you have improved a lot in your style of levels, compared to your levels that you did many years ago. This is really good! Good luck with your project, friend! I would like to see more about this project that has just started.

Oh, and please, I'm SupahKupah here, not AlexKoopa.

Re: Super Mario Twilight

Posted: Wed Apr 15, 2020 3:46 pm
by Daring Tombstone
Doesn't look bad in the screenshots. It actually looks pretty neat. If I could make one suggestion it would be the dark level in the screenshots. Maybe make it a tad brighter or the light around the player a tad wider if that's possible. I can see the level just fine but others with different kind of monitors might have complaints on it.

Re: Super Mario Twilight

Posted: Wed Apr 15, 2020 7:29 pm
by Bren23
Daring Tombstone wrote:
Wed Apr 15, 2020 3:46 pm
Doesn't look bad in the screenshots. It actually looks pretty neat. If I could make one suggestion it would be the dark level in the screenshots. Maybe make it a tad brighter or the light around the player a tad wider if that's possible. I can see the level just fine but others with different kind of monitors might have complaints on it.
Thanks for the suggestion, fixed :)

Re: Super Mario Twilight

Posted: Sat Apr 18, 2020 7:25 pm
by electro-kun
Very interesting this project of yours. I saw the video of Sandie Jungle on YouTube and liked it (if there was an support banner, I would put in my signature). Also, I have one suggestion. I think you should give new colors to Mario and Luigi's sprites to match with the atmosphere of the episode because I think they don't match and they're kind of outdated.

Re: Super Mario Twilight

Posted: Sun Apr 19, 2020 7:40 pm
by Bren23
WellyGames14 wrote:
Sat Apr 18, 2020 7:25 pm
Very interesting this project of yours. I saw the video of Sandie Jungle on YouTube and liked it (if there was an support banner, I would put in my signature). Also, I have one suggestion. I think you should give new colors to Mario and Luigi's sprites to match with the atmosphere of the episode because I think they don't match and they're kind of outdated.
Thanks for the suggestions. I will make a support banner.

Re: Super Mario Twilight

Posted: Tue Apr 21, 2020 7:11 pm
by Bren23
Uptades:

- New Logo
- New Mario Recolor
- Gameplay

- Support Banner:

Code: Select all

[url=https://www.smbxgame.com/forums/viewtopic.php?f=90&t=25559][img]https://i.imgur.com/ZGw9wIM.png[/img][/url]

Re: Super Mario Twilight

Posted: Thu Apr 23, 2020 12:04 am
by electro-kun
Now it looks good!
YOU GOT ONE MORE SUPPORTER!

EDIT : Alright, there's something that it's better you fix. While I was watching the video of Radiant Garden, I noticed that there's some sprites made of 1x1 pixels like the life counter icon and the blocks which above appears an star when you collect all Star Coins (also the star counter too :/).

Re: Super Mario Twilight

Posted: Thu Apr 23, 2020 12:07 pm
by Cedur
How do you plan on connecting the worlds with the hub structure? Will it work like in New Great Castle Adventure, where each world is represented by a hallway?

Re: Super Mario Twilight

Posted: Thu Apr 23, 2020 12:17 pm
by SPEEDIE
Great, I'll be looking forward to more from this. I'll use the banner :)

Re: Super Mario Twilight

Posted: Thu Apr 23, 2020 2:10 pm
by Chanceux2
I'm supporting

Re: Super Mario Twilight

Posted: Thu Apr 23, 2020 11:54 pm
by Bren23
WellyGames14 wrote:
Thu Apr 23, 2020 12:04 am
Now it looks good!
YOU GOT ONE MORE SUPPORTER!

EDIT : Alright, there's something that it's better you fix. While I was watching the video of Radiant Garden, I noticed that there's some sprites made of 1x1 pixels like the life counter icon and the blocks which above appears an star when you collect all Star Coins (also the star counter too :/).
I still don't know how to modify a hud, if anyone wants to help me with a hud, I would be very grateful.

Added in 3 minutes 50 seconds:
Cedur wrote:
Thu Apr 23, 2020 12:07 pm
How do you plan on connecting the worlds with the hub structure? Will it work like in New Great Castle Adventure, where each world is represented by a hallway?
Yes, it will be similar and each level contains 2 stars, one at the end of each level and the other in the collection of all star coins.

Re: Super Mario Twilight

Posted: Fri Apr 24, 2020 6:07 am
by Cedur
Bren23 wrote:Yes, it will be similar and each level contains 2 stars, one at the end of each level and the other in the collection of all star coins.

Interesting! Do the levels have midpoints? I know star coins stay collected upon midpoints, but are you easily able to activate the star upon "layer is empty" or does this require some coding?

Re: Super Mario Twilight

Posted: Fri Apr 24, 2020 10:00 am
by Unknown66
Cedur wrote:
Fri Apr 24, 2020 6:07 am
Bren23 wrote:Yes, it will be similar and each level contains 2 stars, one at the end of each level and the other in the collection of all star coins.

Interesting! Do the levels have midpoints? I know star coins stay collected upon midpoints, but are you easily able to activate the star upon "layer is empty" or does this require some coding?
I hope it Requires coding

Re: Super Mario Twilight

Posted: Fri Apr 24, 2020 10:27 am
by Cedur
Unknown66 wrote:
Fri Apr 24, 2020 10:00 am
Cedur wrote:
Fri Apr 24, 2020 6:07 am
Bren23 wrote:Yes, it will be similar and each level contains 2 stars, one at the end of each level and the other in the collection of all star coins.

Interesting! Do the levels have midpoints? I know star coins stay collected upon midpoints, but are you easily able to activate the star upon "layer is empty" or does this require some coding?
I hope it Requires coding

whaaaaaaat

it would be way easier if it doesn't require coding

I'm also asking this for someone else's episode

Re: Super Mario Twilight

Posted: Fri Apr 24, 2020 1:22 pm
by Chanceux2
Bren23 wrote:
Thu Apr 23, 2020 11:57 pm
WellyGames14 wrote:
Thu Apr 23, 2020 12:04 am
Now it looks good!
YOU GOT ONE MORE SUPPORTER!

EDIT : Alright, there's something that it's better you fix. While I was watching the video of Radiant Garden, I noticed that there's some sprites made of 1x1 pixels like the life counter icon and the blocks which above appears an star when you collect all Star Coins (also the star counter too :/).
I still don't know how to modify a hud, if anyone wants to help me with a hud, I would be very grateful.
Not 100% sure but you need an start place level an then put no world map

Re: Super Mario Twilight

Posted: Fri Apr 24, 2020 9:19 pm
by Bren23
Cedur wrote:
Fri Apr 24, 2020 6:07 am
Bren23 wrote:Yes, it will be similar and each level contains 2 stars, one at the end of each level and the other in the collection of all star coins.

Interesting! Do the levels have midpoints? I know star coins stay collected upon midpoints, but are you easily able to activate the star upon "layer is empty" or does this require some coding?
I didn't intend to use midpoints because of that, but my beta test said it would be good to put the midpoint, but the problem with the midpoint is that the previous coin collected comes back erased and at the end when you get the rest, the star doesn't appear because of what I did in the event of all the empty layers.

Re: Super Mario Twilight

Posted: Thu May 07, 2020 8:30 pm
by Chanceux2
Bren23 wrote:
Fri Apr 24, 2020 9:19 pm
Cedur wrote:
Fri Apr 24, 2020 6:07 am
Bren23 wrote:Yes, it will be similar and each level contains 2 stars, one at the end of each level and the other in the collection of all star coins.

Interesting! Do the levels have midpoints? I know star coins stay collected upon midpoints, but are you easily able to activate the star upon "layer is empty" or does this require some coding?
I didn't intend to use midpoints because of that, but my beta test said it would be good to put the midpoint, but the problem with the midpoint is that the previous coin collected comes back erased and at the end when you get the rest, the star doesn't appear because of what I did in the event of all the empty layers.
The game would implement better with mid points but like you said about emptying all the layers. I still support this I really hope this comes now!

Re: Super Mario Twilight

Posted: Mon Jul 06, 2020 1:48 pm
by Luna
Are there any updates on the project?
Also, I really like the aesthetics (aside from the quicksand waterfall in the first screenshot, it looks kinda off).

Re: Super Mario Twilight

Posted: Mon Jul 06, 2020 2:02 pm
by Cedur
well thanks for reminding me of this project, OP was on 1 month ago so let's hope he eventually returns