Hello! I'm surprised that you have improved a lot in your style of levels, compared to your levels that you did many years ago. This is really good! Good luck with your project, friend! I would like to see more about this project that has just started.
Oh, and please, I'm SupahKupah here, not AlexKoopa.
Re: Super Mario Twilight
Posted: Wed Apr 15, 2020 3:46 pm
by Daring Tombstone
Doesn't look bad in the screenshots. It actually looks pretty neat. If I could make one suggestion it would be the dark level in the screenshots. Maybe make it a tad brighter or the light around the player a tad wider if that's possible. I can see the level just fine but others with different kind of monitors might have complaints on it.
Doesn't look bad in the screenshots. It actually looks pretty neat. If I could make one suggestion it would be the dark level in the screenshots. Maybe make it a tad brighter or the light around the player a tad wider if that's possible. I can see the level just fine but others with different kind of monitors might have complaints on it.
Thanks for the suggestion, fixed
Re: Super Mario Twilight
Posted: Sat Apr 18, 2020 7:25 pm
by electro-kun
Very interesting this project of yours. I saw the video of Sandie Jungle on YouTube and liked it (if there was an support banner, I would put in my signature). Also, I have one suggestion. I think you should give new colors to Mario and Luigi's sprites to match with the atmosphere of the episode because I think they don't match and they're kind of outdated.
Very interesting this project of yours. I saw the video of Sandie Jungle on YouTube and liked it (if there was an support banner, I would put in my signature). Also, I have one suggestion. I think you should give new colors to Mario and Luigi's sprites to match with the atmosphere of the episode because I think they don't match and they're kind of outdated.
Thanks for the suggestions. I will make a support banner.
EDIT : Alright, there's something that it's better you fix. While I was watching the video of Radiant Garden, I noticed that there's some sprites made of 1x1 pixels like the life counter icon and the blocks which above appears an star when you collect all Star Coins (also the star counter too :/).
Re: Super Mario Twilight
Posted: Thu Apr 23, 2020 12:07 pm
by Cedur
How do you plan on connecting the worlds with the hub structure? Will it work like in New Great Castle Adventure, where each world is represented by a hallway?
Re: Super Mario Twilight
Posted: Thu Apr 23, 2020 12:17 pm
by SPEEDIE
Great, I'll be looking forward to more from this. I'll use the banner
EDIT : Alright, there's something that it's better you fix. While I was watching the video of Radiant Garden, I noticed that there's some sprites made of 1x1 pixels like the life counter icon and the blocks which above appears an star when you collect all Star Coins (also the star counter too :/).
I still don't know how to modify a hud, if anyone wants to help me with a hud, I would be very grateful.
How do you plan on connecting the worlds with the hub structure? Will it work like in New Great Castle Adventure, where each world is represented by a hallway?
Yes, it will be similar and each level contains 2 stars, one at the end of each level and the other in the collection of all star coins.
Re: Super Mario Twilight
Posted: Fri Apr 24, 2020 6:07 am
by Cedur
Bren23 wrote:Yes, it will be similar and each level contains 2 stars, one at the end of each level and the other in the collection of all star coins.
Interesting! Do the levels have midpoints? I know star coins stay collected upon midpoints, but are you easily able to activate the star upon "layer is empty" or does this require some coding?
Bren23 wrote:Yes, it will be similar and each level contains 2 stars, one at the end of each level and the other in the collection of all star coins.
Interesting! Do the levels have midpoints? I know star coins stay collected upon midpoints, but are you easily able to activate the star upon "layer is empty" or does this require some coding?
Bren23 wrote:Yes, it will be similar and each level contains 2 stars, one at the end of each level and the other in the collection of all star coins.
Interesting! Do the levels have midpoints? I know star coins stay collected upon midpoints, but are you easily able to activate the star upon "layer is empty" or does this require some coding?
I hope it Requires coding
whaaaaaaat
it would be way easier if it doesn't require coding
EDIT : Alright, there's something that it's better you fix. While I was watching the video of Radiant Garden, I noticed that there's some sprites made of 1x1 pixels like the life counter icon and the blocks which above appears an star when you collect all Star Coins (also the star counter too :/).
I still don't know how to modify a hud, if anyone wants to help me with a hud, I would be very grateful.
Not 100% sure but you need an start place level an then put no world map
Bren23 wrote:Yes, it will be similar and each level contains 2 stars, one at the end of each level and the other in the collection of all star coins.
Interesting! Do the levels have midpoints? I know star coins stay collected upon midpoints, but are you easily able to activate the star upon "layer is empty" or does this require some coding?
I didn't intend to use midpoints because of that, but my beta test said it would be good to put the midpoint, but the problem with the midpoint is that the previous coin collected comes back erased and at the end when you get the rest, the star doesn't appear because of what I did in the event of all the empty layers.
Bren23 wrote:Yes, it will be similar and each level contains 2 stars, one at the end of each level and the other in the collection of all star coins.
Interesting! Do the levels have midpoints? I know star coins stay collected upon midpoints, but are you easily able to activate the star upon "layer is empty" or does this require some coding?
I didn't intend to use midpoints because of that, but my beta test said it would be good to put the midpoint, but the problem with the midpoint is that the previous coin collected comes back erased and at the end when you get the rest, the star doesn't appear because of what I did in the event of all the empty layers.
The game would implement better with mid points but like you said about emptying all the layers. I still support this I really hope this comes now!
Re: Super Mario Twilight
Posted: Mon Jul 06, 2020 1:48 pm
by Luna
Are there any updates on the project?
Also, I really like the aesthetics (aside from the quicksand waterfall in the first screenshot, it looks kinda off).
Re: Super Mario Twilight
Posted: Mon Jul 06, 2020 2:02 pm
by Cedur
well thanks for reminding me of this project, OP was on 1 month ago so let's hope he eventually returns