Super Mario Bros. (SMB1) World 1-1 in NSMB

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vitzie629
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Super Mario Bros. (SMB1) World 1-1 in NSMB

Postby vitzie629 » Thu Apr 09, 2020 5:07 pm

Here is my latest level creation: Super Mario Bros. (SMB1) World 1-1 in NSMB, the level is made with Super Mario Bros. X (SMBX-38A) version 1.4.5! It is a remake of Super Mario Bros. (SMB1) World 1-1, however, the elements instead use mostly NSMB elements instead, and a little bit of elements from Super Mario All Stars (SMAS): Super Mario Bros. (SMB1)/Super Mario Bros.: The Lost Levels (SMB:TLL, SMB2J).

-- Download Link --
https://drive.google.com/file/d/1tZzwXh ... sp=sharing

-- Here are some screenshots of my level's appearance --

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FireyPaperMario
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Re: Super Mario Bros. (SMB1) World 1-1 in NSMB

Postby FireyPaperMario » Thu Apr 09, 2020 5:11 pm

I don't know how to say this in the most honest method about this SMBX 1.4.5 custom level.....


I don't think mixing 2-D Mario graphics with New Super Mario Bros. graphics works well imo

vitzie629
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Re: Super Mario Bros. (SMB1) World 1-1 in NSMB

Postby vitzie629 » Fri Apr 10, 2020 10:49 am

FireyPaperMario wrote:
Thu Apr 09, 2020 5:11 pm
I don't know how to say this in the most honest method about this SMBX 1.4.5 custom level.....


I don't think mixing 2-D Mario graphics with New Super Mario Bros. graphics works well imo
Should I replace the enemies, power-ups, effects, and flagpole in NSMB GFX?

Cedur
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Re: Super Mario Bros. (SMB1) World 1-1 in NSMB

Postby Cedur » Fri Apr 10, 2020 10:57 am

It's conspicuous that Mario stands a bit inside the ground when he's not small.


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