Share and discuss custom LunaLua code and content packs for SMBX2.
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MrDoubleA
- Flurry

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Postby MrDoubleA » Wed Apr 01, 2020 3:11 pm
This is a library which allows for you to simply create complex layer movement. You can download it here! For examples and how to use, see "Loading & Examples".
To load it, simply put this in your luna.lua file:
Code: Select all local slm = require("simpleLayerMovement")
Here are some examples:
Circular Movement
Code: Select all slm.addLayer{name = "move 1",movement = slm.MOVEMENT_CIRCLE,speed = 64,verticalDistance = 1,horizontalDistance = 1.5}
slm.addLayer{name = "move 2",movement = slm.MOVEMENT_CIRCLE,speed = 32,distance = 0.5}
Looping Movement
Code: Select all slm.addLayer{name = "move 1",verticalMovement = slm.MOVEMENT_LOOP,verticalSpeed = 2,verticalDistance = 320}
Cosine Wave Movement
Code: Select all slm.addLayer{name = "move 1",speed = 96,horizontalMovement = slm.MOVEMENT_COSINE,horizontalSpeed = 64,horizontalDistance = 1}
Points Movements
Code: Select all slm.addLayer{name = "move 1",movement = slm.MOVEMENT_POINTS,speed = 1,points = {vector(64,32),vector(96,96),vector(-96,96),vector(-64,32),vector(0,0)}}
slm.addLayer{name = "move 2",movement = slm.MOVEMENT_POINTS,speed = 3,points = {vector(48,-48),vector(96,0),vector(0,0)}}
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Enjl
- Cute Yoshi Egg

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Postby Enjl » Wed Apr 01, 2020 3:59 pm
This is really cool. Well done!
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PROX
- Banned
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Postby PROX » Mon Apr 06, 2020 6:52 am
Finally we won't have crazy jank moving layers. This will be very useful.
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Nathan7934
- Goomba

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Postby Nathan7934 » Sat Sep 24, 2022 1:47 am
Just wanted to say that I found this library very helpful. Thanks for making it!
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Iggizorn
- Shy Guy

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Postby Iggizorn » Mon Jan 02, 2023 5:06 pm
I don't understand how to use the script =(. I wrote local slm = require("simpleLayerMovement") in my lua file from the level. Packed the lua file from the script in my level folder. I don't understand where and how I should now register my layer from the editor. Can someone explain that to me in a bit more detail
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MrDoubleA
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Postby MrDoubleA » Mon Jan 02, 2023 5:55 pm
Iggizorn wrote: ↑Mon Jan 02, 2023 5:06 pm
I don't understand how to use the script =(. I wrote local slm = require("simpleLayerMovement") in my lua file from the level. Packed the lua file from the script in my level folder. I don't understand where and how I should now register my layer from the editor. Can someone explain that to me in a bit more detail
You cannot use it from the editor itself. You need to add some extra code to your luna.lua file (like what's shown in the "examples" part of the post).
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Iggizorn
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Postby Iggizorn » Mon Jan 02, 2023 7:21 pm
I know how to address layers from the lua file. I have read the code several times and do not understand where to place my layer. Is it possible to upload a small demo level where i can see how it works? maybe?! :/
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MrDoubleA
- Flurry

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Postby MrDoubleA » Tue Jan 03, 2023 10:35 am
Iggizorn wrote: ↑Mon Jan 02, 2023 7:21 pm
I know how to address layers from the lua file. I have read the code several times and do not understand where to place my layer. Is it possible to upload a small demo level where i can see how it works? maybe?! :/
All you need to do to get started is copy and paste the examples into your luna.lua file, and change the names. If you are having trouble, you can send your current code to let me see what's wrong with it.
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