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SMW Goal Gate Animated

Posted: Tue Mar 31, 2020 9:25 am
by AirShip
The music of Ten Carat Hill is good:
Spoiler: show
Image


Image

Re: SMW Goal Gate Animated

Posted: Wed Apr 08, 2020 1:35 pm
by Blake Izayoi
Holy crap, this looks fantastic for something so simple! The SMW graphics are my favourite style out of the four main games [SMB, SMB2, SMB3, SMW], so something like this just looks incredible.
Thanks for posting! I'm sure I'll use this in one of my levels / projects!

Re: SMW Goal Gate Animated

Posted: Wed Apr 08, 2020 2:45 pm
by Novarender
Man, this does look good!

Re: SMW Goal Gate Animated

Posted: Wed Apr 08, 2020 10:22 pm
by GOD_SAMA
first whoever made that playable koopa shouldve went with the yoshis island and its ds counterpart koopa sprites instead other wise good work

Re: SMW Goal Gate Animated

Posted: Wed Apr 08, 2020 11:57 pm
by 8lue Storm
GOD_SAMA wrote:
Wed Apr 08, 2020 10:22 pm
first whoever made that playable koopa shouldve went with the yoshis island and its ds counterpart koopa sprites instead other wise good work
The sprites were made by Mit, AirShip arranged them into a playable and honestly I think it's pretty neat.

Re: SMW Goal Gate Animated

Posted: Tue Apr 14, 2020 2:16 am
by h2643
Creative... wonder why this hasn't been done yet, given that SMW checkpoints already have similar animation.

Re: SMW Goal Gate Animated

Posted: Tue Nov 07, 2023 11:12 am
by Pathblade
It doesn't work when I try to implement it in my level.
I managed to get it to work. Didn't realize I had to create a custom tileset to do, but it works now.

Re: SMW Goal Gate Animated

Posted: Wed Nov 08, 2023 7:23 am
by Fangamestalgia
I downloaded this chart from AirShip

However, I saw that in the official Super Mario World, the 'goal gate' is not animated, because of that, I won't use it in my episode

Anyway, for those who want to innovate, this chart will be good

Re: SMW Goal Gate Animated

Posted: Wed Nov 22, 2023 10:42 am
by FutureNyanCat
So if anything, Goal Gates are technically checkpoints in a one HUGE level (that being the world map), with the levels being sections with checkpoints at the end.

And this graphic supports my logic greatly.