General Patches:
~ Dragon Coins are now replaced with Star Coins, making it easier to keep track of progress!
~ No need to evade checkpoints to complete 100% of the game!
~ Friendlier power-up system!
~ Coyote time!
~ Much-needed nerfs to levels & bossfights!
~ Added Visual Effects!
~ Toadette joins the adventure!
~ Removed Coin Arrows in place of SMW arrows when appropriate.
~ Shortened a lot of text dialogue.
~ Various Bug Fixes.
~ Corrected various typos found in the text that appears throughout the episode
~ The victory event for the "Power-Up Panels" minigame for all Toad Houses has been fixed.
~ Peach's Castle: Updated checkpoint NPCs. You can now begin right at the beginning of the rainbow shell ascension challenge via a checkpoint, rather than going through the entire walking & dialogue sequence again.
Level Patches:
~ 2-Fortress: Star Coin Rupee falls to a much fairer platform & not to spikes.
~ 2-Castle: All instances of Lemmy Koopa have been corrected to Larry Koopa.
~ 2-Airship: All instances of Lemmy Koopa have been corrected to Larry Koopa.
~ 3-2: A red switch block that raises a platform can no longer be hit by a Koopa shell & prevent the player from progressing.
~ 3-Fortress: Changed a Toad's text box to say "Arrow" instead of "Coins" as the coin arrow has been updated to an arrow BGO.
~ 3-Castle: Hid the "Toad" layer. This fixes an exploit in which players can show the exit via a "Talk" event before defeating the boss.
~ 4-Special:
-> Fixed an issue where when travelling from the bottom to the top of the tower via a pipe could cause the star layer with the pipe warp to de-spawn (Product of a larger issue where the star always appears ONLY when entering a level for the first time and no other time)
~ 4-Ghost House:
-> The Key & P-Switch for Star Coin 4 are now just placed in the level & are no longer contained in a ? block.
---> Fixes an issue where either item could despawn.
-> The SMW Ghost House Slope Graphics have been polished
~ 4-Castle:
-> Reworked the Jumbo Koopa fight to have a much cleaner arena
---> Now, the player must break bricks protecting Jumbo Koopa before you can defeat him
~ 4-Tanks: CRITICAL fix that fixes the camera positioning at the Robirdo boss fight.
~ 5-3:
-> Two-way warp added for the secret exit
-> BGO bush cutoffs are now fixed
-> Cheep cheep block platforms can no longer be harmed by fire, ice, hammers, or Yoshi.
~ 5-Information House: Updated checkpoint NPC at the start of the rainbow shell challenge.
~ 5-Special:
-> Coloured arrows are now placed in the first section.
---> Lava is shown first, so follow the red arrows along the main path. Once you hit the detonator, blue arrows take their place. These blue arrows will help you collect Star Coins 2 & 3.
-> The exit at the end is hidden initially, requiring the player to hit the detonator switch to reveal the exit.
---> Blue arrows also indicate the player should head back to collect the 5th Star Coin.
~ 6-Castle: Various minor nerfs to make collecting the star coins and certain jumps easier.
~ 7-1:
-> Added a vine to access the third-star coin easier just in case the player misses it.
-> Added "SMW ? Hit" blocks which will block access to the fifth Star Coin if the player is not quick enough to reach it after hitting the P-Switch.
~ 7-3: Indices of Star Coins 3 & 4 have been swapped to better indicate to the player that they may have missed one.
~ 7-Blue House Challenge:
-> The challenge itself is now a separate level on the world map.
-> The player no longer needs to enter the Blue House & go through the dialogue sequence each time, nor wait for the level to load each time via a door warp.
---> This saves the player a lot of time waiting & re-entering.
-> You can now hit a star block which allows you to essentially practice the level, but it also spawns a lava blocker at the very end so that you can't complete it unless you do it legitimately. (BUG WHERE PRACTICE MODE ALWAYS ACTIVATES IS FIXED!)
~ 8-1: Added a checkpoint.
~ 8-Fortress: Doubled the number of Reznors to fight and added mushrooms just before the final boss door.
~ 8-5: Removed the one-block gaps in the ending section, as players in shoes could get soft-locked.
~ 8-Airship:
-> Phase 2 of the Bowser Jr. Fight has been reworked
---> Players now wait for mechakoopas to drop from above, rather than having them spawn from Bowser Jr, which insta-kills them more than half of the time.
~ 8-Fortress 2: The level now uses the in-game snake block NPCs. Also, hurt blocks were added that would prevent the player from standing on the sides of certain spikes that would skip certain challenges.
~ 8-Tanks: The dialogue of each Koopa Bro is now separated into its separate text boxes. The reader will now have an easier time distinguishing each Koopa Bro.
~ 8-Final:
-> Fixed the platform despawning bug in the SMB3 Star Coin room.
-> Changed the end of the NSMB thwomp section to remove the chance of killing a thwomp that is critical to spin jump on.
-> The SMW-styled 3rd Room's conveyor belt switch is now easily accessible after entering the section via the correct SMB3 pipe thanks to the grey switch that unblocks the section.
-> Fixed a bug in the SMB1 Switch room where spawning at the checkpoint would not trigger the axe event unless the player decides to run far away enough from it to respawn. Now, the axe should activate instantly.
~ 8-Final Boss:
-> Decreased the red shoe generator's spawn time from 60 seconds to 30.
-> Fixed an issue where the Bowser Phase 1 mp3 wouldn't play & showed an error message instead.
~ 9-4: Replaced the newer blue Dry Bones NPCs with the older ones in the level wrap section due to the bones accumulating infinitely & making the section impossible.
~ 9.6:
-> Hid the "Exit Door" layer, as it was accidentally left shown, meaning players could previously enter the exit door with a key straight away.
-> The key generator would KO the stacked Robirdos, essentially ruining the boss fight. This is no longer the case.
~ 9-8:
-> Reworked the entire boss fight to feel more like a grand battle
---> Minor buffs to the level layout and NPCs, fixed the paragroomba's AI
-> Replaced the "In The Final" OST with a lyrics video! It's only fitting seeing as it's the final difficult level you complete in the entire episode! You can replace it with the original track if you prefer. (Check it out HERE & Subscribe to Man On The Internet!|
https://www.youtube.com/watch?v=ipVrglfEXLA)