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NSMBDS Goop (Request)

Posted: Mon Mar 30, 2020 3:51 pm
by TheGameyFireBro105
LunaLua Coded DS Gelatin/ectoplasm
Spoiler: show
Id love it!!!

Re: NSMBDS Goop

Posted: Mon Mar 30, 2020 4:44 pm
by DrMekar
TheGameyFireBro105 wrote:
Mon Mar 30, 2020 3:51 pm
LunaLua Coded DS Gelatin/ectoplasm
Spoiler: show
Image
Id love it!!!
Could you add a "Request" to the title next time, please?

Re: NSMBDS Goop (Request)

Posted: Mon Mar 30, 2020 6:13 pm
by MrDoubleA
It'd be nearly impossible to create it in the same way it appears in the original game (creating solid waves) as SMBX's collision system doesn't naturally allow for complex shapes like that.

Re: NSMBDS Goop (Request)

Posted: Mon Mar 30, 2020 8:36 pm
by Hoeloe
I'm not really sure how this stuff works, but I'm not sure it would be totally impossible...

Re: NSMBDS Goop (Request)

Posted: Tue Mar 31, 2020 8:12 am
by TheGameyFireBro105
MrDoubleA wrote:
Mon Mar 30, 2020 6:13 pm
It'd be nearly impossible to create it in the same way it appears in the original game (creating solid waves) as SMBX's collision system doesn't naturally allow for complex shapes like that.
I'm talking about the ground-poundable variant. it could work like diggable sand, but instead, it curves down for awhile.

Re: NSMBDS Goop (Request)

Posted: Tue Mar 31, 2020 12:06 pm
by Emral
Hoeloe wrote:
Mon Mar 30, 2020 8:36 pm
I'm not really sure how this stuff works, but I'm not sure it would be totally impossible...
It's a moving sine wave (or solid block) of floor which, when ground-pounded, creates an inlet of a certain depth that steadily attempts to return to its neutral position. The surface of the goop 'mesh' is a solid collision plane, and above a certain degree of steepness it acts like a wall. It can be ground-pounded several times to reach deeper. In the video, these are shown at about 4:00.

As for fun gameplay applications, there appear to be none.

Re: NSMBDS Goop (Request)

Posted: Tue Mar 31, 2020 12:34 pm
by TheGameyFireBro105
They could be used for p-switch puzzles, as well as some use in boss fights. it could be used in a smb2 sense. so many possibilities, in my opinion!

Re: NSMBDS Goop (Request)

Posted: Tue Mar 31, 2020 1:06 pm
by MrDoubleA
TheGameyFireBro105 wrote:
Tue Mar 31, 2020 8:12 am
MrDoubleA wrote:
Mon Mar 30, 2020 6:13 pm
It'd be nearly impossible to create it in the same way it appears in the original game (creating solid waves) as SMBX's collision system doesn't naturally allow for complex shapes like that.
I'm talking about the ground-poundable variant. it could work like diggable sand, but instead, it curves down for awhile.
In that case, it'd be much easier. To get it working well, you'd probably need some system to find the best way to make the desired shapes using only square blocks and a bit of custom rendering, but that's still monumentally easier than the nightmare that the collision of the wavy goop would be.

Edit: I agree with what Enjl said, there are few, if not none, fun applications bar a five second room.

Re: NSMBDS Goop (Request)

Posted: Tue Mar 31, 2020 1:07 pm
by TheGameyFireBro105
i'm not asking 4 the waves. I could easily just have slopes moving on layers. The poundable goop is what i'm asking for!

Re: NSMBDS Goop (Request)

Posted: Tue Mar 31, 2020 1:09 pm
by MrDoubleA
TheGameyFireBro105 wrote:
Tue Mar 31, 2020 1:07 pm
i'm not asking 4 the waves. I could easily just have slopes moving on layers. The poundable goop is what i'm asking for!
That is what I was talking about. You'd still probably need the systems I mentioned.