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SMBX: The 2 dimensions (Smbx 2.0)

Posted: Fri Mar 27, 2020 5:26 pm
by Ed Elric
Plot:To rescue peach, mario will have to go through a great adventure in the dimension of life and in the dimension of the afterlife

Progress: 1% (2 finished levels of 200 planned levels)

Demo:Sorry, only when I finish the 1 world

Images:
Spoiler: show
Image

Image

Image

Re: SMBX: The 2 dimensions (Smbx 2.0)

Posted: Fri Mar 27, 2020 5:42 pm
by Cedur
This looks like good design!

How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.

Keep having fun designing.

Re: SMBX: The 2 dimensions (Smbx 2.0)

Posted: Fri Mar 27, 2020 5:54 pm
by Ed Elric
Cedur wrote:
Fri Mar 27, 2020 5:42 pm
This looks like good design!

How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.

Keep having fun designing.
Hello Cedur, Thanks

The project is quite long. It takes me 2 days to design and make a level

:D

Re: SMBX: The 2 dimensions (Smbx 2.0)

Posted: Sat Mar 28, 2020 1:27 pm
by Cedur
Also since I just saw your introduction post, where you said "I play and create levels since 6 years". Would your old levels be suitable for this?

Re: SMBX: The 2 dimensions (Smbx 2.0)

Posted: Sat Mar 28, 2020 4:33 pm
by Ed Elric
Yes, although in my new episode I use only new levels. Sometimes, inspired by the old levels

Re: SMBX: The 2 dimensions (Smbx 2.0)

Posted: Sat Mar 28, 2020 5:26 pm
by Chanceux2
Ed Elric wrote:
Sat Mar 28, 2020 4:33 pm
Yes, although in my new episode I use only new levels. Sometimes, inspired by the old levels
I would use my old levels sometimes but.. my smbx skills back then in 2017 are...

Re: SMBX: The 2 dimensions (Smbx 2.0)

Posted: Sat Mar 28, 2020 5:36 pm
by Ed Elric
Chanceux2 wrote:
Sat Mar 28, 2020 5:26 pm
Ed Elric wrote:
Sat Mar 28, 2020 4:33 pm
Yes, although in my new episode I use only new levels. Sometimes, inspired by the old levels
I would use my old levels sometimes but.. my smbx skills back then in 2017 are...
Until 2016, my levels were horrible.

Re: SMBX: The 2 dimensions (Smbx 2.0)

Posted: Mon Mar 30, 2020 1:40 pm
by Teemster2
Ed Elric wrote:
Fri Mar 27, 2020 5:26 pm
Plot:To rescue peach, mario will have to go through a great adventure in the dimension of life and in the dimension of the afterlife

Progress: 1% (2 finished levels of 200 planned levels)

Demo:Sorry, only when I finish the 1 world

Images:
Spoiler: show
Image

Image
200 levels? Awesome. Looks good so far.

Added in 2 minutes 37 seconds:
Ed Elric wrote:
Fri Mar 27, 2020 5:54 pm
Cedur wrote:
Fri Mar 27, 2020 5:42 pm
This looks like good design!

How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.

Keep having fun designing.
Hello Cedur, Thanks

The project is quite long. It takes me 2 days to design and make a level

:D
It can take months or longer for some people to create the more complicated levels. Also I suggest you don't spam the 1ups and power ups. That makes the game less challenging and fun for some of us but that's just my oppinion.

Re: SMBX: The 2 dimensions (Smbx 2.0)

Posted: Mon Mar 30, 2020 5:39 pm
by Ed Elric
Thanks Teemster. Yes, it's a big challenge


Yes, it takes a long time, I often modify the levels after I have completed them, and sometimes, after this modification, the level changes completely

New screenshot:
Spoiler: show
Image

Re: SMBX: The 2 dimensions (Smbx 2.0)

Posted: Mon Mar 30, 2020 6:15 pm
by Chanceux2
Taken down because.. IDK actually... oh yeah because someone said this already

Re: SMBX: The 2 dimensions (Smbx 2.0)

Posted: Mon Mar 30, 2020 6:23 pm
by Ed Elric
Chanceux2 wrote:
Mon Mar 30, 2020 6:15 pm
For the best Teemster is right. For my project, World 7 leve 12 it look ages for probably DAYS to complete.
Yes, there are levels that take a long time to build

Re: SMBX: The 2 dimensions (Smbx 2.0)

Posted: Sun Apr 19, 2020 4:35 am
by Cedur
well this got silent very quickly

Re: SMBX: The 2 dimensions (Smbx 2.0)

Posted: Sun Apr 19, 2020 7:51 pm
by FanofSMBX
Cedur wrote:
Fri Mar 27, 2020 5:42 pm
This looks like good design!

How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.

Keep having fun designing.
Whoa, what project has 200 levels?

Re: SMBX: The 2 dimensions (Smbx 2.0)

Posted: Mon Apr 20, 2020 5:32 am
by Cedur
FanofSMBX wrote:
Sun Apr 19, 2020 7:51 pm
Cedur wrote:
Fri Mar 27, 2020 5:42 pm
This looks like good design!

How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.

Keep having fun designing.
Whoa, what project has 200 levels?

the project of someone who just stayed on the forum for five days and then disappeared never to be seen again

Re: SMBX: The 2 dimensions (Smbx 2.0)

Posted: Mon Apr 20, 2020 10:02 am
by Chanceux2
Cedur wrote:
Mon Apr 20, 2020 5:32 am
FanofSMBX wrote:
Sun Apr 19, 2020 7:51 pm
Cedur wrote:
Fri Mar 27, 2020 5:42 pm
This looks like good design!

How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.

Keep having fun designing.
Whoa, what project has 200 levels?


the project of someone who just stayed on the forum for five days and then disappeared never to be seen again
Dang I was gonna give credit

Re: SMBX: The 2 dimensions (Smbx 2.0)

Posted: Mon Apr 20, 2020 10:09 am
by Cedur
Chanceux2 wrote:Dang I was gonna give credit

what do you mean all the time you say "I give credit"? Do you always mean "I support?"

Re: SMBX: The 2 dimensions (Smbx 2.0)

Posted: Mon Apr 20, 2020 10:45 am
by Chanceux2
Cedur wrote:
Mon Apr 20, 2020 10:09 am
Chanceux2 wrote:Dang I was gonna give credit

what do you mean all the time you say "I give credit"? Do you always mean "I support?"
yeah thats what I mean :o

Re: SMBX: The 2 dimensions (Smbx 2.0)

Posted: Mon Apr 20, 2020 1:23 pm
by FanofSMBX
Cedur wrote:
Mon Apr 20, 2020 5:32 am
FanofSMBX wrote:
Sun Apr 19, 2020 7:51 pm
Cedur wrote:
Fri Mar 27, 2020 5:42 pm
This looks like good design!

How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.

Keep having fun designing.
Whoa, what project has 200 levels?

the project of someone who just stayed on the forum for five days and then disappeared never to be seen again
I mean, which was the FINISHED project you mentionee

Re: SMBX: The 2 dimensions (Smbx 2.0)

Posted: Mon Apr 20, 2020 1:53 pm
by Cedur
FanofSMBX wrote:I mean, which was the FINISHED project you mentioned

Mystic Atlus.
Chanceux2 wrote:yeah thats what I mean

they don't have the same meaning, I hope you're aware now.

Re: SMBX: The 2 dimensions (Smbx 2.0)

Posted: Fri Apr 24, 2020 12:32 pm
by Ed Elric
The project is still alive. I'm almost finishing the first demo, wait: D