SMBX: The 2 dimensions (Smbx 2.0)

Share your work-in-progress SMBX episode or browse and support others'.

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Ed Elric
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SMBX: The 2 dimensions (Smbx 2.0)

Postby Ed Elric » Fri Mar 27, 2020 5:26 pm

Plot:To rescue peach, mario will have to go through a great adventure in the dimension of life and in the dimension of the afterlife

Progress: 1% (2 finished levels of 200 planned levels)

Demo:Sorry, only when I finish the 1 world

Images:
Spoiler: show
Image

Image

Image
Last edited by Ed Elric on Mon Mar 30, 2020 6:08 pm, edited 1 time in total.

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Cedur » Fri Mar 27, 2020 5:42 pm

This looks like good design!

How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.

Keep having fun designing.

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Ed Elric » Fri Mar 27, 2020 5:54 pm

Cedur wrote:
Fri Mar 27, 2020 5:42 pm
This looks like good design!

How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.

Keep having fun designing.
Hello Cedur, Thanks

The project is quite long. It takes me 2 days to design and make a level

:D

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Cedur » Sat Mar 28, 2020 1:27 pm

Also since I just saw your introduction post, where you said "I play and create levels since 6 years". Would your old levels be suitable for this?

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Ed Elric » Sat Mar 28, 2020 4:33 pm

Yes, although in my new episode I use only new levels. Sometimes, inspired by the old levels

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Chanceux2 » Sat Mar 28, 2020 5:26 pm

Ed Elric wrote:
Sat Mar 28, 2020 4:33 pm
Yes, although in my new episode I use only new levels. Sometimes, inspired by the old levels
I would use my old levels sometimes but.. my smbx skills back then in 2017 are...

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Ed Elric » Sat Mar 28, 2020 5:36 pm

Chanceux2 wrote:
Sat Mar 28, 2020 5:26 pm
Ed Elric wrote:
Sat Mar 28, 2020 4:33 pm
Yes, although in my new episode I use only new levels. Sometimes, inspired by the old levels
I would use my old levels sometimes but.. my smbx skills back then in 2017 are...
Until 2016, my levels were horrible.

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Teemster2 » Mon Mar 30, 2020 1:40 pm

Ed Elric wrote:
Fri Mar 27, 2020 5:26 pm
Plot:To rescue peach, mario will have to go through a great adventure in the dimension of life and in the dimension of the afterlife

Progress: 1% (2 finished levels of 200 planned levels)

Demo:Sorry, only when I finish the 1 world

Images:
Spoiler: show
Image

Image
200 levels? Awesome. Looks good so far.

Added in 2 minutes 37 seconds:
Ed Elric wrote:
Fri Mar 27, 2020 5:54 pm
Cedur wrote:
Fri Mar 27, 2020 5:42 pm
This looks like good design!

How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.

Keep having fun designing.
Hello Cedur, Thanks

The project is quite long. It takes me 2 days to design and make a level

:D
It can take months or longer for some people to create the more complicated levels. Also I suggest you don't spam the 1ups and power ups. That makes the game less challenging and fun for some of us but that's just my oppinion.

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Ed Elric » Mon Mar 30, 2020 5:39 pm

Thanks Teemster. Yes, it's a big challenge


Yes, it takes a long time, I often modify the levels after I have completed them, and sometimes, after this modification, the level changes completely

New screenshot:
Spoiler: show
Image

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Chanceux2 » Mon Mar 30, 2020 6:15 pm

Taken down because.. IDK actually... oh yeah because someone said this already
Last edited by Chanceux2 on Mon Mar 30, 2020 6:26 pm, edited 2 times in total.

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Ed Elric » Mon Mar 30, 2020 6:23 pm

Chanceux2 wrote:
Mon Mar 30, 2020 6:15 pm
For the best Teemster is right. For my project, World 7 leve 12 it look ages for probably DAYS to complete.
Yes, there are levels that take a long time to build

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Cedur » Sun Apr 19, 2020 4:35 am

well this got silent very quickly

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby FanofSMBX » Sun Apr 19, 2020 7:51 pm

Cedur wrote:
Fri Mar 27, 2020 5:42 pm
This looks like good design!

How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.

Keep having fun designing.
Whoa, what project has 200 levels?

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Cedur » Mon Apr 20, 2020 5:32 am

FanofSMBX wrote:
Sun Apr 19, 2020 7:51 pm
Cedur wrote:
Fri Mar 27, 2020 5:42 pm
This looks like good design!

How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.

Keep having fun designing.
Whoa, what project has 200 levels?

the project of someone who just stayed on the forum for five days and then disappeared never to be seen again

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Chanceux2 » Mon Apr 20, 2020 10:02 am

Cedur wrote:
Mon Apr 20, 2020 5:32 am
FanofSMBX wrote:
Sun Apr 19, 2020 7:51 pm
Cedur wrote:
Fri Mar 27, 2020 5:42 pm
This looks like good design!

How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.

Keep having fun designing.
Whoa, what project has 200 levels?


the project of someone who just stayed on the forum for five days and then disappeared never to be seen again
Dang I was gonna give credit

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Cedur » Mon Apr 20, 2020 10:09 am

Chanceux2 wrote:Dang I was gonna give credit

what do you mean all the time you say "I give credit"? Do you always mean "I support?"

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Chanceux2 » Mon Apr 20, 2020 10:45 am

Cedur wrote:
Mon Apr 20, 2020 10:09 am
Chanceux2 wrote:Dang I was gonna give credit

what do you mean all the time you say "I give credit"? Do you always mean "I support?"
yeah thats what I mean :o

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby FanofSMBX » Mon Apr 20, 2020 1:23 pm

Cedur wrote:
Mon Apr 20, 2020 5:32 am
FanofSMBX wrote:
Sun Apr 19, 2020 7:51 pm
Cedur wrote:
Fri Mar 27, 2020 5:42 pm
This looks like good design!

How long are you taking for a level? How much have you planned ahead, besides the sole "200 levels" ambition? While such an amount has been accomplished indeed in the history of SMBX, keep in mind, this WILL take you like half a decade. It will most likely end out a bit less.

Keep having fun designing.
Whoa, what project has 200 levels?

the project of someone who just stayed on the forum for five days and then disappeared never to be seen again
I mean, which was the FINISHED project you mentionee

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Cedur » Mon Apr 20, 2020 1:53 pm

FanofSMBX wrote:I mean, which was the FINISHED project you mentioned

Mystic Atlus.
Chanceux2 wrote:yeah thats what I mean

they don't have the same meaning, I hope you're aware now.

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Re: SMBX: The 2 dimensions (Smbx 2.0)

Postby Ed Elric » Fri Apr 24, 2020 12:32 pm

The project is still alive. I'm almost finishing the first demo, wait: D


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