SMBX on Chrome OS
Posted: Thu Mar 26, 2020 3:38 pm
I was wondering if you guys are working on a port for SMBX on Chrome OS? If not, is there a reason why you're not able to do it?
What browser you are using? (I mean, it's version)RobloxForZooky wrote: ↑Thu Mar 26, 2020 5:31 pmAlso,your "toy" keeps crashing as soon as i click the screen to play. you might want to fix that.
I think It's really possible, I need to backport some small parts of the PGE Engine to TheXTech (related to the touch-screen controller that I made), and the game should be useable. However, just build the thing as-is for Android would work even now if I create a project for Android. The code itself is pretty compatible. About performance, I did a big optimization of memory usage, now it loads much faster and instead of 500~600 MB RAM, it uses 80~150 MB RAM. So, without memory usage optimization, it's incompatible with mobiles at all: mobiles are very limited things even super-power modern devices (if not speak about cheap or old weak phones where a situation is worse).
That "toy" is in most useless for editing, the way to get an Editor, you need to install development environment and and build PGE toolchain. Qt is required. As I can see, it's need to use the NaCL environment, you need to bootstrap the GCC toolchain to get an ability to build anything. However, an easier way: you can run a Linux (Ubuntu or Debian) system and run the pre-built PGE build inside it. At the same time, I would be happy to try port the whole thing to Chrome OS, but first I need - where an install ISO to let me install it into VirtualBox?RobloxForZooky wrote: ↑Thu Mar 26, 2020 7:22 pmFinal Question: Would you be able to implement an option for the editor and the game in your "toy"? Also, this is the only way I'm able to play SMBX after my windows computer broke, so thank you for that
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